Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 07 11:36 pm)
Hand made in Photoshop, but our models are distributed primarily in 3DS format so that they are broadly compatible with other tools. Best regards, Chikako Meshbox Design http://www.meshbox.com
Best regards,
chikako
Meshbox Design | 3D Models You Want
Keep in mind that you have 4 texture channel for each material.
Also keep in mind that you can blend channel a and channel b by either ctrl+clicking in the b column for an altitude based blend or ctrl+click in column c for a blend based on the alpha of c.
Also keep in mind that textures which are purely procedural are nmm mmmmmmmmm mmmmm m.m. mmmmmmmmm mmm. Mmm! MMM?
Message edited on: 08/22/2005 21:28
Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1030191
I have been doing a mix of procedural and my own pics. You need to make a mask for the pic in photoshop. It also helps if you......UV the model. (I hate it but I have found an easier way now) Then you add the picture texture and the mask in a channel higher than the DTE texture. (ie you have a DTE texture in A then you put your mask and pic in B) etc. I used that trick here. I have been lookign for a good way to combine both this seems to work it is a pain overall but it works out ok.The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the
person next to me.
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Just wondering, how do you work your textures? Like where do you find them, do you take them yourselves, do you make them yourselves, etc? drac