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Bryce F.A.Q (Last Updated: 2024 Nov 08 4:41 am)

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Subject: Question for content sellers


draculaz ( ) posted Mon, 22 August 2005 at 5:50 AM · edited Fri, 08 November 2024 at 5:30 AM

Just wondering, how do you work your textures? Like where do you find them, do you take them yourselves, do you make them yourselves, etc? drac


Jaymonjay ( ) posted Mon, 22 August 2005 at 7:21 AM

My Bryce content uses textures straight outta the DTE. Textures for my Poser stuff I make in Photoshop, and are usually based off of photos I have taken.


drawbridgep ( ) posted Mon, 22 August 2005 at 7:28 AM

I don't think I would feel right using a texture or a photo created by someone else and then turn around and sell the model. So far I've used tweaked DTE textures, or photographic ones that I've made.

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Phillip Drawbridge
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draculaz ( ) posted Mon, 22 August 2005 at 9:28 AM

well obviously. my question was more towards the process you use in order to acheive those. like for instance can you import images into the dte? thanks


drawbridgep ( ) posted Mon, 22 August 2005 at 9:31 AM

THAT would be uber cool But I don't think you can. A mixture of photographic and DTE. My mouth is watering just thinking about it.

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draculaz ( ) posted Mon, 22 August 2005 at 9:42 AM

so it's all just randomized crap then? that sucks.. drac (with issues)


ysvry ( ) posted Mon, 22 August 2005 at 12:21 PM
diolma ( ) posted Mon, 22 August 2005 at 3:18 PM

NO! Drac, you know better than that! It's NOT just "randomised crap"! It's VERY CAREFULLY, WELL THOUGHT OUT, DTEdited randomised crap! Cheers, Diolma:-)) (with apologies to all involved..)



Jaymonjay ( ) posted Mon, 22 August 2005 at 6:52 PM

I often use a procedural for the diffusion and an imported jpg for bump, etc. You needn't be stuck with only one or the other.


Meshbox ( ) posted Mon, 22 August 2005 at 7:00 PM

Hand made in Photoshop, but our models are distributed primarily in 3DS format so that they are broadly compatible with other tools. Best regards, Chikako Meshbox Design http://www.meshbox.com

Best regards,

chikako
Meshbox Design | 3D Models You Want





Zhann ( ) posted Mon, 22 August 2005 at 7:23 PM

Some of mine are totally DTE, others are photograph based.

Bryce Forum Coordinator....

Vision is the Art of seeing things invisible...


xenic101 ( ) posted Mon, 22 August 2005 at 9:27 PM · edited Mon, 22 August 2005 at 9:28 PM

Keep in mind that you have 4 texture channel for each material.

Also keep in mind that you can blend channel a and channel b by either ctrl+clicking in the b column for an altitude based blend or ctrl+click in column c for a blend based on the alpha of c.

Also keep in mind that textures which are purely procedural are nmm mmmmmmmmm mmmmm m.m. mmmmmmmmm mmm. Mmm! MMM?

Message2284579.jpg

Message edited on: 08/22/2005 21:28


Dann-O ( ) posted Tue, 23 August 2005 at 6:44 AM

Attached Link: http://www.renderosity.com/viewed.ez?galleryid=1030191

I have been doing a mix of procedural and my own pics. You need to make a mask for the pic in photoshop. It also helps if you......UV the model. (I hate it but I have found an easier way now) Then you add the picture texture and the mask in a channel higher than the DTE texture. (ie you have a DTE texture in A then you put your mask and pic in B) etc. I used that trick here. I have been lookign for a good way to combine both this seems to work it is a pain overall but it works out ok.

The wit of a misplaced ex-patriot.
I cheated on my metaphysics exam by looking into the soul of the person next to me.


pidjy ( ) posted Mon, 29 August 2005 at 5:31 AM

Most of my textures are photograph based or painted with photoshop.. and I can see the difference with procedural textures.. for a realistic render/image I (allmost) only use photos ( of mine )


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