Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
It's a psd file, Xantor. That's a photoshop file, no matter how you cut it.
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Doesn't Poser read .psd files? I believe it does for backgrounds ... haven't tried them in the Materials Room yet. It's true that you can add tattoo images to existing mesh textures in Poser, but alignment can be quite tricky. Unless you want to apply the tattoo across a challenging seam, it'd probably be easier to edit the .psd file in Photoshop for correct size, then add it as a layer to a Poser figure texture. Blend "to taste," probably at about 90% or so. Remember that tattoos aren't opaque decals slapped on top of skin. A tiny bit of blur may also enhance realism.
Too complicated. I don't know how to make textures. I can't figure out that MAT Pose Edit program, and saving a .jpg to the textures folder doesn't work unless you do that Mat Pose Edit thing.
So I guess I'll pass on this weeks freebie.
Message edited on: 09/07/2005 15:19
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
You can use PSD files in Paint Shop Pro. Using layers, you can, with a little manipulation (easier to do if you have PSP 8 or 9 but possible in other versions, and Photoshop as well, of course), you can apply the tattoos on a rendered graphic, and use blending techniques in your 2D program to make it look more realistic.
You don't have to make a texture to use the tattoo. You can take an existing texture, apply the tattoo, and then use the texture as you normally would in Poser. It takes some practice, maybe, but it isn't all that complicated if you keep it basic. Of course you can't sell or share a texture that you've used in this manner...
Or you can take a look at Xena's tutorial on applying tattoos. I think she does a good job of making it less confusion and not complicated at all: http://www.wicked-womyn-lair.com/tut-tattoos.php.
If it is any comfort, there is more than one person lost with all the blender node stuff.
Message edited on: 09/07/2005 16:04
If anyone wants me to forward a copy of my newsletter, PM me your email address and I'll send you a copy of mine. As for the order? Alphabetical sounds about right. I'm near the front of the alphabet.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
The read me file for the tattoos explains how to use and apply the tattoos. The layers are even labeled for the body parts to make it even easier.
There are a lot of things worse than dying, being afraid all the time would be one.
Not that I'm about to do a blender node tutorial, but the blender node is superior. If the tattoo is at a high resolution (don't know -- haven't gotten my newsletter yet), then you can scale it down in the material room, position it, etc. and have it applied via the blender node. This can give effectively give you the tattoo at a much higher resolution than the underlying skin texture due to the scaling. That's important if you're doing a closeup.
Agree about the blender node. I've used it this way before to add second skins and scars to a skin texture. And since the tattoo is "stand-alone" you can also play with bump/displacement (not very useful for a tattoo, but definitely useful for second skin/scars/wounds)
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Attached Link: http://www.renderosity.com/tut.ez?Form.ViewPages=60&Form.sess_id=48853234&Form.sess_key=1126183107
It doesn't matter it says it's for Photoshop. It's a .psd file and it works just fine under my old PainShopPro 7. It's a little hardcore I'd say - 9 layers, 3000x4000, 99,1 MB in RAM. Tattoes are arranged on Unimesh body texture shape and every one of them is a separate layer. Acadia - just copy a layer that interests you the most and do a "paste as new layer" on bodytexture you use most often. Save it under new name and re-edit existing MAT pose in text editor to point to your new texture (let's say it points to Runtime:Textures:V3:prettybody.jpg, and your new texture now lying in the same folder is named prettybodytattoo.jpg, so you have to replace the first with the latter so all paths looks like this Runtime:Textures:V3:prettybodytattoo.jpg). It's just that easy. Or write a new MAT pose, MAT Pose Edit is very easy to understand, there's an excellent tutorial explaining it here at R'osity in Tutorials.Message edited on: 09/08/2005 08:19
Message edited on: 09/08/2005 08:22
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It's a .psd file of tatoos. How does that work exactly? I mean figures are in all different kinds of poses, how do you get a realistic placement of an static overlay tatoo in a graphic program?
"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi