Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 1:16 pm)
Attached Link: http://www.4blueyes.com/freebies.php?id=m1
Have you checked out 4blueyes' shiney materials? She has some great ones. You can PM her and ask about commercial use. Here is the link to where you can download them. Also check out her metal materials. She has some "satin metals" that could pass as satin fabric. You can see 3 examples of her shiney material in the following thread: http://www.renderosity.com/messages.ez?Form.ShowMessage=2404701"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
That looks pretty good. At least it doesn't look like "wrinkled Christmas paper" :) Satin seems to be one of the harder materials to replicate because of the sheen and texture I imagine. You should submit that to free stuff. I'm sure there will be people interested in it.
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
You may be forbidden from using the RDNA satin materials in a commercial project, but there's nothing to prevent you from studying how they were done and using that as a starting point for creating your own from scratch. Satin is one of the easiest fabrics to simulate using the Materials Room. Try experimenting with the alternate specularity channel for sheen effects, and the edge blend node to enhance fold/drape effects.
Spedler, that looks AWESOME!!! Do you mind posting the node settings? i use the clay and anisotropic nodes, and can get really close to satin and silk. Xoconostle: Yup, I know that it is verboten, hence, I am attempting to create my own shaders. i am trying your recommendations, and I like what I see. Thanks guys! -Starkdog
I had a satin shirt (a long time ago, when I was a hippie), and it generally looked sort-of "gold-ish" in direct light, but veered towards green in the less lit areas....
I've just tried to recreate that effect (using a hi-res square over a sphere), and got fairly close on 1st go, but it needs more work on specular ...
Settings (such as they are) follow in next post..
Edited to add: this was with my default light set-up; One main light + 4 fill-in lights (around the "equator"), which I use to check for cloth "poke-throughs" for the cloth room. Not what you'd normally use, so it might look entirely different under a diffeerent light set-up..
Message edited on: 11/08/2005 17:31
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I have tried several Photoshop tutorials to create a "satin texture", however, they looke like crinkled Christmas wrapping paper. i am trying to think of how I can get the silkyness of satin with just enough shine, so it doesn't look like plastic. Does anyone have a clue as to how to piece this together? Thanks, -Starkdog