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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 10 7:27 pm)



Subject: Poser Physics..... another great reason not to use D/S.


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aeilkema ( ) posted Fri, 25 November 2005 at 6:54 PM · edited Sun, 10 November 2024 at 9:34 PM

Attached Link: http://www.contentparadise.com/us/user/product.php?productid=16429&cat=1325&page=1

Well someone finally pulled it of.... adding a physics system to Poser 6. Check it out, it sounds really cool.

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


stewer ( ) posted Fri, 25 November 2005 at 6:59 PM

Attached Link: http://www.stewreo.de/poser/visu/poserphysics.avi

And it's so much fun!


aeilkema ( ) posted Fri, 25 November 2005 at 7:02 PM

Poor Barney :-) Great stuff indeed!

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


Acadia ( ) posted Fri, 25 November 2005 at 7:03 PM

Quote - ....Physics

runs from the room screaming!!! ;) I sucked so bad on that subject that the teacher told me that if he could give a Z for the worse failure case he'd ever seen, he would. But he said he has never in his entire teaching career seen someone try so hard and get no where, so I got a "D for effort" I seriously used to pay a student to do the occasional project for me. The teachers knew and didn't do anything because the occasional "good" paper wouldn't help me, LOL When I had to do a retest (which was after every test), they finally just stopped giving me a different one and gave me the same test that I had written and failed, sometimes even on the retest of the retest... and I still didn't pass it, ROFL. And to think that my real career goal in life was to work in Nuclear Physics, hehe.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



aeilkema ( ) posted Fri, 25 November 2005 at 7:05 PM

Well, Poser ends all that misery now ;-)

Artwork and 3DToons items, create the perfect place for you toon and other figures!

http://www.renderosity.com/mod/bcs/index.php?vendor=23722

Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(

Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk


maxxxmodelz ( ) posted Fri, 25 November 2005 at 7:09 PM · edited Fri, 25 November 2005 at 7:10 PM

Attached Link: http://www.3dknockouts.com/videos/blocks_physics.wmv

Here's one I did with the beta version. Yes, it's fun and works great!

Here's the Quicktime version of the same thing:

Blocks Physics (Quicktime)

:-)

Message edited on: 11/25/2005 19:10


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


randym77 ( ) posted Fri, 25 November 2005 at 7:24 PM

Wow, that look interesting. I might have to get a Passport if they're going to keep churning out interesting stuff like this...


stonemason ( ) posted Fri, 25 November 2005 at 7:28 PM

Maxx..how does it compare to Reactor?

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randym77 ( ) posted Fri, 25 November 2005 at 8:03 PM

Is this a downloadable item? I ordered it, and my credit card was charged, but I did not get a download link. It says N/A where the download link usually is on the invoice page.

I tried checking My Stuff, but it's 404. It prompts me to log in, but then takes me to a page that isn't there.


face_off ( ) posted Fri, 25 November 2005 at 8:20 PM · edited Fri, 25 November 2005 at 8:21 PM

Attached Link: http://www.physicalc-software.com/poserphysics/

file_307626.jpg

There is additional information at the above link.

Randym - it is downloadable - sound like a something is going on at the CP end. I'll see what I can find out. Also - this package requires P6 SR2. It will not run on P5.

Message edited on: 11/25/2005 20:21

Creator of PoserPhysics
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face_off ( ) posted Fri, 25 November 2005 at 8:23 PM

LOL Stefan - great animation.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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randym77 ( ) posted Fri, 25 November 2005 at 8:26 PM

Darn. I wanted to play with it tonight. I used to say that CP was the worst store I've ever dealt with, but having shopped at E-on's Cornucopia3d, I now know it's not true. :-P


svdl ( ) posted Fri, 25 November 2005 at 8:32 PM

It's ODE based, so it should be at least as good as Havoc/Reactor. ODE is THE standard physics engine AFAIK. This is VERY interesting. Looks like I'm going to shell out some bucks. Thanks for the link, aeilkema!

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martindj ( ) posted Fri, 25 November 2005 at 8:51 PM

Also ordered it at ContentParadise, but no download given.


krazik ( ) posted Fri, 25 November 2005 at 8:52 PM

hey guys, I fixed the product setup problem. I've set those of you who purchased to the windows version. If you need mac, please IM me your order number and I'll switch yours to mac. Sorry for the trouble, -Rylan ef/cp


face_off ( ) posted Fri, 25 November 2005 at 8:55 PM

Steven - PoserPhysics has been built around easy scene animation - even by the newest of Poser users - rather than the complexity that Havoc offers. Having lived and breathed physics engines for the past 6 months, all I can say is that there is no clear "best" physics engine, however ODE is awesomely fast - and it handles ragdoll simluations incredibly well. IMO, ODE's main limitation is it's collision shapes library - which is why in PoserPhysics, you indicate if you want moving props simulated as a sphere, box or capsules. In future, there should be other shape options such as flat-ended cylinders and tri-mesh's. Martin - I'm chasing up what the problem is.....

Creator of PoserPhysics
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SnowSultan ( ) posted Fri, 25 November 2005 at 8:56 PM

"Poser Physics..... another great reason not to use D/S." Just couldn't resist getting that in there, could you? Next time I post something non-seam guide-related, maybe I'll title it "Unlimited Cameras...another great reason to use D|S over Poser!" The plugin looks good though, hope to see some cool animations from those who use it. :) SnowS

my DeviantArt page: http://snowsultan.deviantart.com/

 

I do not speak as a representative of DAZ, I speak only as a long-time member here. Be nice (and quit lying about DAZ) and I'll be nice too.


maxxxmodelz ( ) posted Fri, 25 November 2005 at 9:01 PM

"It's ODE based, so it should be at least as good as Havoc/Reactor" Having worked with Reactor for the better part of 3 years, I can say that it's much more advanced than the Poser Physics engine, but that's to be expected. This plugin for Poser is groundbreaking for animators who use P6, and it's simulations are easy to perform, and quite accurate, so long as you keep within the limitations that it has regarding shapes.


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Little_Dragon ( ) posted Fri, 25 November 2005 at 9:14 PM

In future, there should be other shape options such as flat-ended cylinders ....

Good. That'll allow us to properly simulate coins and the like.



randym77 ( ) posted Fri, 25 November 2005 at 9:17 PM

Downloading now! Thanks!


Netherworks ( ) posted Fri, 25 November 2005 at 9:25 PM · edited Fri, 25 November 2005 at 9:26 PM

"Poser Physics..... another great reason not to use D/S."

And why do you have to use one over the other and not both? Sorry, I don't get where it has to be X against Y. Poser can facilitate D/S and D/S can facilitate Poser - why not?

Stewer authored that awesome script that allows .ds poses to be used in Poser, so that makes the end result of D/S Power Pose Tool even more flexible. I guess I'm not that partisan though - no offense to the author.

The Poser Physics plugin looks very cool.

Message edited on: 11/25/2005 21:26

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maxxxmodelz ( ) posted Fri, 25 November 2005 at 9:26 PM

Attached Link: http://www.3dknockouts.com/videos/piggy_coins.wmv

***"Good. That'll allow us to properly simulate coins and the like."*** Exactly. Here's my try at doing coins (Poser6 and PoserPhysics). As you can see, it's not perfect due to the fact I had to use a sphere shape for the calculation, but up to the point where they start rolling, it looks good! :-) I highly recommend this plugin. Especially for people who may have been intimidated by keyframe animation in the past, this is a good way to get your feet wet (and your whole body, if you like)! ;-P


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Jackson ( ) posted Fri, 25 November 2005 at 9:56 PM

Um, am I missing something? From what I've seen so far, the program makes things fall and bounce around. Hardly a useful tool (unless you want to animate things falling and bouncing around). What else can it do? And how the heck is it another "great reason" not to use D/S? And what are the other "great reasons?"


pakled ( ) posted Fri, 25 November 2005 at 9:57 PM

well, for those of us still using P4, good on ya..;) I don't know what all the fuss is about..Screwdrivers, another reason not to use wrenches..or, as the old saying goes to a man with a hammer, every problem looks like a nail..;) why not both?..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


maxxxmodelz ( ) posted Fri, 25 November 2005 at 10:10 PM · edited Fri, 25 November 2005 at 10:13 PM

"Um, am I missing something? From what I've seen so far, the program makes things fall and bounce around. Hardly a useful tool (unless you want to animate things falling and bouncing around)."

You're missing something.

Yes, it can make things fall and bounce realistically (try keyframe animating all the subtle movements and interactions that go along with a stack of boxes, or bricks, or whatever, falling about. ;-) However, that's not all it does. It will also do ragdoll physics on your Poser figures, and it can work together with keyframe animation... so, for example, you can make your character run through a brick wall, and the "bricks" will fall realistically with almost no effort on your part. Or, you can make your character fall down or being pushed from a prop (such as a building or a wall), and the physics engine will accurately animate all the dynamics involved with the character falling, and hitting the ground (again, with almost no effort or animation experience on your part, other than running the simulation). And the results can be extremely realistic.

Physics dynamics like this are used in gaming engines, movie cinematics, and all kinds of animated scenerios where REALISTIC, dynamic motion of objects and characters are required. Together with Poser's cloth and hair dynamics, this is a must-have for Poser animators, who are looking for an EASY way to get the most realistic motion possible. Message edited on: 11/25/2005 22:13


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.


Little_Dragon ( ) posted Fri, 25 November 2005 at 10:13 PM

It's primarily useful to us animators, Jackson. Particularly if we want to animate props and characters that interact realistically with one another. Sure, we could keyframe it all manually, but this is faster. It's a time-saving tool, like Mimic.

For non-animators, it probably isn't as useful. But one could conceivably use the ragdoll function to drop a character onto an object (for instance, a couch or the floor), in a fraction of the time it would take to create a realistic pose by hand.



richardson ( ) posted Fri, 25 November 2005 at 10:32 PM

A big congrads to you face_off (in the nick of time)! lol What a collosal amount of work... It makes P6 so much more serious and the potentials seem limitless


operaguy ( ) posted Fri, 25 November 2005 at 10:33 PM · edited Fri, 25 November 2005 at 10:36 PM

Uh-oh. This product kicks up my world.

Who are the creatives behind Poserizing it? Face_off? Stewar?

I just took Endorphin (unless it gets "emotions") off my wish list.

::::: Opera :::::

Message edited on: 11/25/2005 22:36


randym77 ( ) posted Fri, 25 November 2005 at 10:35 PM

Well, I love it so far. It's really easy. Even easier than the cloth room or hair room. Seems pretty stable, too.


richardson ( ) posted Fri, 25 November 2005 at 10:39 PM

L O F Loud!!! @ stewer's. gawd I'm twisted


Jackson ( ) posted Fri, 25 November 2005 at 10:45 PM

Thanks for the explanation Maxx and LD. I guess it could be pretty useful under some circumstances. I hope to see more good examples in the future.


agape ( ) posted Fri, 25 November 2005 at 10:47 PM

Yeah, Operaguy, I just took Endorphin off my list too! With a $12,000 price tag (and me with no job), $49.95 is much easier to swallow! Congrats Face_off!!! I have found that I can't work without your Realskinshader script (I'm sooooo addicted) and now PoserPhysics!!!!!! Thank you sooooo much!!

jaebea


Smoovie ( ) posted Fri, 25 November 2005 at 11:11 PM

This looks great. Can I see a character bouncing a ball?


Asciicodeplus ( ) posted Fri, 25 November 2005 at 11:59 PM · edited Fri, 25 November 2005 at 11:59 PM

file_307627.jpg

Excelent!

I checked the Poser Physics link and it looks like now I'll be able to do those really humoristic(at least for me)animations where u enable the physics and the character looks like its droppin dead, and ends up in a very funny position, similar to a knot . . .

Message edited on: 11/25/2005 23:59


Smoovie ( ) posted Sat, 26 November 2005 at 1:02 AM

Now it's all coming together. I've been seeing a lot of these falling people, popping up on the net. http://www.izpitera.ru/lj/tetka2.swf


face_off ( ) posted Sat, 26 November 2005 at 1:20 AM

Smoovie - kinda. Except PoserPhysics will create a ragdoll from most human figures. Also, the ragdolls have the joint limits for the figure and you can adjust the joint dampening, so you can get much more realistic body movements. And the ragdolls interact with your Poser scene - whatever is in that scene. Plus you can mix in keyframed props and figures.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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kuroyume0161 ( ) posted Sat, 26 November 2005 at 1:47 AM

It isn't just 'fall to the ground in a pile of goo' type of dynamics. :) As face_off alludes, you can do normal keyframed animation until the critical point where the figure needs to react physical circumstances (dynamics). This could be falling down a staircase, being hit on the head, slipping on ice, being slapped, hitting a wall, and on and on. Anything where Newton would be proud to be named - 'For each action there is an equal and opposite reaction'. I'm amusing myself right now with a simple ball (Sphere) bouncing down steps (a set of 'immovable' Boxes). Yeah, I'm easily amused... ;0) But it's much less expensive than Endorphin and Cinema 4d Dynamics, as far as I can tell, doesn't have this level of 'Ragdoll' figure dynamics at all. Definitely worthwhile for animators or those looking to get stills of action that look convincingly realistic.

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

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operaguy ( ) posted Sat, 26 November 2005 at 2:48 AM

I am thinking of simple things like a charcter keyframed to walk to the side of the bed and lean....then you turn on the physics and get them to "fall into bed and roll over." Try hand-key framing that!. Or...flop into a chair... Or...sitting on a table, push up and off and land on the floor. I wonder...if you set the damping and joint limits fairly stiff, and run physics just as a character ends a keyframed run, would you get the overshoots and settling back and rocking into place subtlties? I won't be able to play with this for a few days, but really looking forward to it. Thanks face_off! ::::: Opera :::::


dona_ferentes ( ) posted Sat, 26 November 2005 at 3:28 AM

Oh, YES! YES! YES!!! I've been using Poser since P3, and in all that time the thing I most often griped about is that Poser couldn't do this stuff. At times I even drifted off to other programs like Animation Master, just 'cos they had physics. Oh, happy day. There IS a Santa!!! Morph


semidieu ( ) posted Sat, 26 November 2005 at 5:01 AM

Does it improve also the clothing / hair simulations ? (in time and quality) Thanks ! It looks really great !


PhilC ( ) posted Sat, 26 November 2005 at 5:34 AM

Even if you don't see yourself as an animator a big reason to get this is that it is just so much fun. Very easy to set up, very easy to comprehend. Remember the game called "Mousetrap"? Now you can design your own. I'm enjoying it tremendously :))


Little_Dragon ( ) posted Sat, 26 November 2005 at 5:47 AM

Does it improve also the clothing / hair simulations ?

As far as I can tell, the physics and ragdoll are entirely separate from the cloth and hair sims.

But you can run hair and cloth sims afterward, to ensure that your character's hair and clothing whip about realistically as she tumbles down the stairs ....



PhilC ( ) posted Sat, 26 November 2005 at 5:52 AM

Yes it integrates very well. Run your simulation then add your clothing (conforming or dynamic) and hair. Then run those simulation to get a very realistic over all effect.


dan whiteside ( ) posted Sat, 26 November 2005 at 8:11 AM · edited Sat, 26 November 2005 at 8:11 AM

Can this do .FBX export or any other non-poser export?
Anybody tried this on a Mac yet (especially under 10.4.3?)
If I could get this to export I might actually buy Poser 6.
Thanks;
Dan

Message edited on: 11/26/2005 08:11


wolf359 ( ) posted Sat, 26 November 2005 at 8:34 AM

No FBX but if it "bakes" the simulation as key frames to the dope sheet then i see no reason why it would not export to other programs that import animation PZ3's like vue or my seat of Carrara4 pro. but ill hold off until I see GOOD examples with M2/V2 I dont really use the P6 people I dont need the hard body dynamics as i have them already in Carrara and Carrara actully enables imported animation poser figures to react with its physics engine and deformers



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randym77 ( ) posted Sat, 26 November 2005 at 8:48 AM

I don't think M2/V2 are supported. The documentation says Generation 3/unimesh only.

But if you have a higher end package like Carrara, you probably don't need this anyway. It's a really great plugin for us hobbyist types, though. I paid $30 (Passport price plus coupon). It really works amazingly well.


dan whiteside ( ) posted Sat, 26 November 2005 at 8:48 AM

Thanks Wolf - but I don't have anything that supports Poser animations.


DarkSkills ( ) posted Sat, 26 November 2005 at 9:33 AM

Oh snap! I had avoided looking in this thread because I thought it was some sort of Poser vs D/S debate...I'm glad I decided to take a peek. This is an incredible advance for us Poser animators. Friggin' sweet!

Stay Focused.


Wraith ( ) posted Sat, 26 November 2005 at 9:53 AM · edited Sat, 26 November 2005 at 9:54 AM

I was going to buy this but now I am confused. It says most humans as long as they have hip can be converted to ragdoll, but no gen2 figures have been tested. Poor forgotten posette isn't listed either as tested. Anyone used these that own it? Before I drop $50 I just wanna make sure.

Message edited on: 11/26/2005 09:54


wolf359 ( ) posted Sat, 26 November 2005 at 10:03 AM

Attached Link: puppetmaster

*" I don't think M2/V2 are supported. The documentation says Generation 3/unimesh only."* Hmm... it just occured to me that i can use james or jessi low res for the ragdoll simulations and transfer thier saved motion to M2/V2 with my puppetmaster plugin just as I did for these "nonstandard "figures in this linked animation I did with puppetmaster where i used P4 Dork as the master *(looks franticly in wallet for a credit card that can take a $50 dollar hit this month)*



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bigjobbie ( ) posted Sat, 26 November 2005 at 10:17 AM

Figures and Collisions questions: I notice that the figures don't sink into the collision objects or anything like that - what is the script doing to detect the figure mesh that can't be applied to say a coin mesh with a poser bone in it (to make it a figure)? Poser Vs D|S: Mac VS PC - Beta VS VHS - Butter VS Margerine - Get over it!!!!!!!!!!!


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