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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 04 10:34 pm)



Subject: Please help with V2 to V3 question


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DuBetzDesigns ( ) posted Thu, 01 December 2005 at 5:35 PM · edited Mon, 04 November 2024 at 10:34 PM

We purchased this item, http://market.renderosity.com/softgood.ez?ViewSoftgood=26309, in hopes that it would be compatible with V3, but it's not. Is there any way we can make it as such? Is there something I'm just not "un-checking" or something? I appreciate your response.


SamTherapy ( ) posted Thu, 01 December 2005 at 5:38 PM

Nope, they won't work with any V3 type or subtype without conversion. V2 and V3 have totally different mapping. The good news is that there's a convertor, Universal Texture Convertor, available from DAZ. The bad news is, it ain't free.

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randym77 ( ) posted Thu, 01 December 2005 at 5:39 PM

Use the V3-to-V2 figure that is included with V3. It's basically V3's high-res head on V2's body. So it can wear V2's clothing.


SamTherapy ( ) posted Thu, 01 December 2005 at 5:40 PM

They aren't clothes, afaik, they're second skins.

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randym77 ( ) posted Thu, 01 December 2005 at 5:41 PM

V3-to-V2 has V2's mapping.


SamTherapy ( ) posted Thu, 01 December 2005 at 5:45 PM · edited Thu, 01 December 2005 at 5:46 PM

Ah, didn't know that. I never used it. :) I'll get me coat. (A little nod to "The Fast Show" for any other Brits in here.)

Message edited on: 12/01/2005 17:46

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randym77 ( ) posted Thu, 01 December 2005 at 5:48 PM · edited Thu, 01 December 2005 at 5:50 PM

It's kind of weird, because DAZ never did that again. M3-to-M2 takes M3 textures, LauraPT takes Laura's textures, MattPS takes Matt textures, etc., but V3-to-V2 takes V2 textures.

Message edited on: 12/01/2005 17:50


DuBetzDesigns ( ) posted Thu, 01 December 2005 at 6:35 PM

Yeah, we tried the V3 to V2 character but we are also trying to use a V3 only head (Renay), and the V2 character is not very accepting. I'll investigate the convertor if you think that will work.


randym77 ( ) posted Thu, 01 December 2005 at 6:59 PM

You should be able to inject V3 head morphs into V3-to-V2. Body morphs won't work, but V3 head morphs should.

If you want to use the Renay skin texture, you'll have to get UTC.


lmckenzie ( ) posted Thu, 01 December 2005 at 8:51 PM

Attached Link: http://www.ebonshire.net/freebies/guest3.php

Another possibility is the Netherworks and Viomar's V2-V3 hybrid. It actually uses the V2 body with V3's head. Maybe randym77 can clarify, I assume that the Daz figure is using V3's body shaped to take V2's clothing (like the previous V2P4 figure). As long as the Daz figure is mapped to V2, either it or this one should work the same. The main difference would be that this hybrid uses V2 body morphs.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


stahlratte ( ) posted Thu, 01 December 2005 at 9:14 PM

Attached Link: http://www.daz3d.com/support/faq/index.php?id=111

There also used to be two sets of UVS files available for V3. (SEE LINK)

The first set remapped V3 to V2, but retained the V3 grouping, so you could still use V3s advanced material zones.
The second set remapped V3 to V2 and also changed the grouping to V2, so that default V2 MATS could be used.

As mentioned, the "V3ToV2" character is also remapped to V2 (but not regrouped), but you are stuck with the default V2 body shape, as neither V2 nor V3s bodymorphs are transferable.
(So the Netherworks "true" V2/V3 hybrid is a far better alternative, as it can use all V2 bodymorphs)

stahlratte


rowlando ( ) posted Thu, 01 December 2005 at 9:55 PM

Wardrobe wizard by PhilC would be the best investment you could make, you can then make almost any of your purchase clothing items fit almost any of the figures. V2 cloths to V3 easy I use it. Just make sure you have the base figure for your garments such as V2 or V3SAE to V2 or the .dat file for it though Rowlando

Seek what you can never loose


lmckenzie ( ) posted Thu, 01 December 2005 at 11:03 PM

If you only want to use the the V3 head morphs, you should be OK (as long as you have the V3 head morph pack of course). If Renay has some head texture you want to use then you have a problem since the hybrids all change the head mapping to V2. In this case, the texture converter may be your only option other than trying to do it by hand--a tough task. I'd probably end up trying to get V3 and the hybrid posed exactly the same and then hide the hybrid's head and hide V3's body--ouch even sounds bad :-)

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Thu, 01 December 2005 at 11:49 PM · edited Thu, 01 December 2005 at 11:51 PM

Well, the V3-to-V2 character accepts the bodysuit we desire, mentioned in the initial post above. That same character however will not accept the V3 "Renay" head, it becomes distorted very badly.

It appears I might have to invest in the UTC and the wardrobe wizard. It might be a sound investment anyways, not knowing all of the characters that will be in this project. Of course, I should just probably stick with our Cinema 4D, it's just Poser characters are so much quicker to work with.

I thank you all for your assistance.

As a reference, the vidoe game is called "Scared", we are hoping for a 12-18 month release, first on PC, then to the platforms. We have two publishers waiting to review it.

We're also working on one called "Rage and Fury", done strictly by freelancers.

Thank you all again for your help and guidance.

Message edited on: 12/01/2005 23:51


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 12:08 AM

O.k., I did a look under PhilC's stuff, where's the Wardrobe Wizard? Maybe I'm just blind. I appreciate your help.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 12:23 AM

Found the Wizard over at Content Paradise Thank you again.


lmckenzie ( ) posted Fri, 02 December 2005 at 12:56 AM

You're able to inject the V3 head morphs into the Daz V3/V2 figure OK but turning them to the same values as on V3 distorts V3/V2--or are you using a pose file to get the renay head? Hmm, perhaps some else has worked with the Daz figure and can shed some light on the problem. You might try the other hybrid I mentioned though as you say the utilities would probably be a good investment anyway. I think both applications only work with specific figures but I'm pretty sure that V3 and V2 are supported by both. Good luck on this and the game!

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 1:29 AM

Thank you lmckenzie, we are so deep into this project financially already I guess another $100.00 won't hurt. Yes, I'm using a pose file for the Renay head, but when I render it, it becomes badly distorted and the eyelashes are all over the place with what looks like scars on either cheek.


stahlratte ( ) posted Fri, 02 December 2005 at 2:38 AM

Looks like the Renay character uses a combined MAT/MOR pose, that not only injects the head morphs but also applies the Renay texture.

And as Renay was made for V3, you have to either use a V2 head texture for V3toV2, or convert the Renay texture first with the UTC.

You cant have it both ways.
Either you will have to convert the V2 second skin textures you bought with UTC to fit V3 and use the standard V3 figure, or use the cloth textures as they are with V3toV2, but then you have to use a head texture that was made for V2.

The V3 head morphs can be injected into all figures that have a V3 head (V3toV2 as well as the V3/V2 hybrid) without a problem, so they cant be the reason for your distortion.

A screenshot would be helpfull to give further advice.

stahlratte


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 3:07 AM · edited Fri, 02 December 2005 at 3:14 AM

file_309071.jpg

Sure stahlratte, The top figure is our desired approach and uses the "stock" V3 character with the Renay head. The botton image represnts the V3-to-V2 character with the same Renay head. Each have the same settings, eye color, hair, make-up...

You can visually see all of the flaws from face shape to the eyebrows, to the missed color in the eyes and lips.
Thank you again. {edited to add "and lips"}

Message edited on: 12/02/2005 03:14


stahlratte ( ) posted Fri, 02 December 2005 at 3:25 AM

As I thought, you are simply using a wrong texture. V3toV2 is remapped to to take V2 textures, so a texture made for the original V3 (Like Renay) wont fit anymore. Either find a similar V2 texture to replace the original Renay texture, or use the UTC to convert the Renay texture from V3 to V2. You will also have to apply the textures manually, as V3toV2 wont take standard V2 MAT poses because of the different grouping. (Also the teeth and inner mouth still use V3 textures, DAZ remapped only the outer skin of V3toV2) stahlratte


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 3:31 AM

Thank you stahlratte, I will proceed by your suggestion and post the results tomorrow evening. Thank you again for your help, and to everyone else as well.


stahlratte ( ) posted Fri, 02 December 2005 at 4:15 AM · edited Fri, 02 December 2005 at 4:16 AM

Your welcome. :-)

Here are two times P5Judy. (she is mapped like V2)

Left with a correct V2 texture, right with a V3 texture:
Image hosted by Photobucket.com

Once you run your Renay texture through UTC, it will fit again.

stahlratte

Message edited on: 12/02/2005 04:16


lmckenzie ( ) posted Fri, 02 December 2005 at 4:40 AM · edited Fri, 02 December 2005 at 4:42 AM

Ah ha that explains it. You can use probably MatPoseEdit here in freestuff to make the whole process a one click thing. A possibly insane guess assuming the clothing texture comes with a MAT to apply it:

  1. Apply the Renay MAT which will morph the face and apply the funky V3 texture like now.

  2. Apply a V2 texture that has a MAT to apply it. That should fix the face.

2a. If you need to open her mouth, manually reset the teeth and inner mouth back to the V3 texture .

  1. Apply your clothing item MAT.

You could probably also just open the Renay pose file in Notepad and search for all the texture references (probably all .jpg or possibly some .bum) and change them so they say

textureMap NO_MAP

I think that should allow you to use the pose without applying the texture which is what is causing the problem.

  1. Listen to Stahlratte, he actually knows what he's talking about :-)

Message edited on: 12/02/2005 04:42

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


randym77 ( ) posted Fri, 02 December 2005 at 5:36 AM

Just a FYI...Wardrobe Wizard is a great application, but it won't help here. It works for separate clothing items, not for "second skin" clothing. WW reshapes the clothing with magnets. Second skin clothing is, as the name suggests, part of a skin texture. Magnets won't help; it needs to be actually remapped. UTC is what you want to convert second skins, not WW.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 6:08 PM

Well, after a little while of playing with it I was able to get the Renay head to render without any issues, I'll work on the brows and stuff next. However, I am still unable to get the SciFi suits to fit V3, and maybe this will someone, when I double click the suit only the V3's nipples turn grey, even after that suit went through UTC. Any ideas as to why that is happening? Does anyone have these suits and HTC to better advise me? V2 taxtures are 3000 X 3000, should I change this to 3000 X 4000 (I tried this and it doesn't help). I really appreciate your help.


randym77 ( ) posted Fri, 02 December 2005 at 6:14 PM

The nipples are a separate material zone. It sounds like the texture is being applied only to the nipples What figure are you using? V3? V3-to-V2?


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 6:28 PM

I'm using the V3, the skin is Sci-Fi suits originally created for V2, but I have run them through the UTC.


stahlratte ( ) posted Fri, 02 December 2005 at 6:43 PM

V2 and V3 are grouped differently, so a V2 MAT wont work for V3 and vice versa. If you dont have the correct MAT, you still can apply textures manually to each material zone in the material room. But when you converted the texture with UTC, didnt it create new MATs for the converted textures ? These new MATs should have the correct references for V3. stahlratte


randym77 ( ) posted Fri, 02 December 2005 at 6:47 PM · edited Fri, 02 December 2005 at 6:47 PM

Make sure you save the converted body texture to your main Poser runtime. Usually C:program filescurious labsPoser 6runtimetextures

(Or whatever version of Poser you are using)

You cannot use the old V2 MAT file to apply the textures. You must use the new MAT file created by UTC. You will find it in the Poses section of your library, in a folder called 3d Universe - UTC.

Message edited on: 12/02/2005 18:47


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 6:57 PM

"But when you converted the texture with UTC, didnt it create new MATs for the converted textures ?" That is correct stahlratte. "Make sure you save the converted body texture to your main Poser runtime. Usually C:program filescurious labsPoser 6runtimetextures" And I did this as well randym77.


randym77 ( ) posted Fri, 02 December 2005 at 7:07 PM

If you're using the new MAT file in the 3d Universe - UTC folder and it's not working correctly...first, shut down Poser. Sometimes you get weird errors that are fixed if you re-start Poser.

Try running the V2 body texture through the UTC again. Make sure you convert it as a body texture. And make sure all the body parts you want the clothing to cover are checked when the MAT menu comes up.

Then try applying the new texture to V3 using the new MAT file in the "3d Universe - UTC" folder.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 7:17 PM

Hang on a minute, the 3D Universe folder was in the "Poser 4" folder, not the Poser 6 one, be right back after further testing :-), (hope this works, am getting frustrated..., maybe randym77 wrote that one little word "poser 6" that might have saved me) Be right back (fingers crossed, rubbing rabbits foot, knocking on wood, holding four leaf clover, horseshoe properly mounted...wait, I'm wasting time...


randym77 ( ) posted Fri, 02 December 2005 at 7:27 PM

Are you using Poser 4 or Poser 6? It should work for either, but you should keep the new texture and the new MAT file in the same Poser folder. Don't give up! You're very close to getting this working.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 8:01 PM

I'm using Poser 6 Randy, I'm not sure the Poser 4 is there, we only purchased Poser 6. Well, I think I'm just going to start over from scratch, this just isn't working and I'm throwing money and time away. The V3 character still won't accept the V2 texture (second skin scifi suits), and the V3-to-V2 character won't accept any texture except the general face, not eyebrows, lips, eye color, just the basic shape. And it still won't accept the Renay body texture. I think we may have to pull out of the Poser family, this is just getting to frutrating which sucks because we spent a lot of money here at Renderosity. I will still play around with it a bit tonight to see if I can figure this out so who knows. I'm just very frustrated right now, I'm usually very quick with problem solving but I just feel lost. Thank you again one andall for your input, it is/was greatly appreciated.


randym77 ( ) posted Fri, 02 December 2005 at 8:10 PM

You can always apply the textures manually. In the Material Room. First, apply the Renay texture with the MAT file. Then go into the Material Room, and change all the "clothed" parts of the body to the converted sci-fi suit texture.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 8:20 PM

Hi Randy, But the suits are not clothing, they're a second skin, same process? And let me ask you this (might be hard to explain but I'll try) Would it benefit me to create a secondary folder for the textures as opposed to having textures for V3 and V2 in the same folder? And should I have a secondary pose folder for the same reason? I bring this up because when I double click on a suit that suit has to determine what character is on the screen on load the appropriate MAT file...? Right? If I had everything seperate would that confuse the program or force it to accept the changed textures? Hmmm...any thoughts?


lmckenzie ( ) posted Fri, 02 December 2005 at 8:30 PM

file_309072.jpg

I'm sorry you're having so much trouble with this--hopefully you won't give up on Poser. I use Poser 4 so I don't know if MAT files work the same in Poser 6. If they do, then try MatPoseEdit. You can load your .cr2 and easily select the appropriate texture files for each material and create a MAT file to apply the whole thing. Maybe the texture converter is making things more complicated.

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 8:36 PM

Thank you lmckenzie, I 'll try that next, I want to try the seperate folder idea BUT each suit has it's own texture, mat, PNG, RSR and PZ2 file. I'm only altering the Mat and texture so I don't think this sepearte idea will work, will let you know soon. If it fails i'll go right to your idea lmckenzie.


randym77 ( ) posted Fri, 02 December 2005 at 8:49 PM

I bring this up because when I double click on a suit that suit has to determine what character is on the screen on load the appropriate MAT file...? Right?

NO. The thing you are clicking on to apply textures - that is the MAT file. It's a special pose that applies textures. It won't work correctly with the wrong textures or the wrong figure.

UTC creates two files - a texture file, and a MAT pose file. If you are clicking on the old MAT pose, it won't work, except on the nipples (because the material zone names are all different on V2 and V3, only the nipples have the same name).

I think you are using the old V2 MAT pose, when you should be using the new V3 one UTC has created for you.


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 9:21 PM

file_309073.jpg

Well I'm sure this will dissapoint everyone but I'M NOT LEAVING! Hahaha, I finally figured it out, the above image is a V2 skin on a V3 character. And now my brain hurts. How did I do it? Well, I'm not sure exactly, but it appears that it began working after I moved an original PNG file from the original folder of the suits into the new 3D Universe folder located under the "pose" section. I'm going to run 3 or 4 more tests and will document my findings and successful attempts for all to learn from.


randym77 ( ) posted Fri, 02 December 2005 at 9:34 PM

Glad you got it working!

But moving the PNG shouldn't make a difference. You don't really need it. (The MAT poses UTC creates don't have PNGs. Hence, you get the "shrugging man" in the library. But it should still work when you click it.)

Did you give the converted texture a unique name? Poser tends to get confused if two textures have the same name, even if they are in different folders.


stahlratte ( ) posted Fri, 02 December 2005 at 9:38 PM

Ok, everybody stand back and dont move ! ;-)

Lets use some good old fashioned brute force here:

Forget about any fancy MATs. We go in and do this by hand.

  1. Load your V3 and add the Renay morphs.

  2. Open Material Room

  3. Open the "simple" tab

  4. Click on V3s torso.

  5. Now click on the small rectangular panel under "Diffuse Color"

  6. If it isnt already white, set it from the flesh skin tone to white.

  7. Click on the large square under "Diffuse Panel"

  8. The "Texture Manager" pops up.

9, Browse to the the SkinSuit textures you converted with UTC. (Not the original ones !)

  1. Apply this texture.

  2. Repeat from step #4 to #10 for all the other material zones.
    (Skin-hip, skin leg, etc)

  3. Go back to the Pose room

  4. Resave your fully textured Renay to a figure folder.

^-^

stahlratte


stahlratte ( ) posted Fri, 02 December 2005 at 9:39 PM

Aaaargh, too late ! LOL ! But still glad you finally managed it ! - stahlratte


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 9:42 PM

O.k., so far so good. as it appears, this is the "what happened/happens". We purchased Poser 6 and only this version, and this is our first "Poser" program. When you install Poser 6 it also puts in a Poser 4 folder, for whatever reason. By default, the UTC program places the Mat files in the Poser 4 runtime. All I did now was move the Mat files into the Poser 6runtimelibrariespose3D Universe Pose, and retian the texture files into the original texture folder (where the original V2 textures are) and all seems to be well. I really can't thank you all your help, and a special shot out to randym77 for his continuos, persistent, nagging, support (haha, seriously though, thank you randym77, you helped me a great deal)


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 9:44 PM

OH...Sorry stahlratte, dang, all that tutorial writing, jeez, I'm so sorry!!!!! You know, I could still try to use your tutorial so it doesn't go to waste, and I will probably learn something, being new to Poser that can't be a bad thing :-)


lmckenzie ( ) posted Fri, 02 December 2005 at 9:47 PM

file_309074.jpg

Ah shucks, you got it working :-) I tried to recreate things as best I could using the Daz hybrid and a quick and dirty "second skin." Once I figured out the crazy Daz mapping I was able to get a MAT using the V2 body, V2 head and V3 Teeth textures At least I have a MAT I can easily modify if I ever decide to do something like this again--not!

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 10:00 PM

"...if I ever decide to do something like this again--not!" Hahaha that's a riot lmckenzie, stop, you're killing me!! You did accomplish something in that it would have taken me...well, forever to do. I look at that texture and I can't help but to think of autumn, or the inside goo of the creatures from "Tremors".


lmckenzie ( ) posted Fri, 02 December 2005 at 10:07 PM

Let's go with autumn shall we. Just some PhotoPaint preset that scaled better than the "leather" I started out with :-) Hey, now we're all in on the beginning of what will hopefully be a great game!

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


DuBetzDesigns ( ) posted Fri, 02 December 2005 at 10:37 PM

You got that right partner, lmckenzie , it's going to be a great game. I was in hopes that the Poser program and community would make things a little bit faster, and as you can tell from this post I went from inquisitive to anger to frustration to joy, but you all helped me through and never let me down. I wouldn't mind working with some of you for some of the graphics in this game. If you're interested please don't hesitate to ask. Just P.M. me and I'll send you a condensed summary of the game. Or both games, "Scared" and "Rage and Fury" if you'd like. And I can't say it enough, thank you ALL for your guidance. Now I can spend more money here ;)


AntoniaTiger ( ) posted Sat, 03 December 2005 at 2:39 PM

I'm still getting up to speed on Poser 6, which has some extra Materials Room features compared to Poser 5. But a couple of things that can help. The Materials library contains files which are a set of Materials Room settings that can be applied to any Materials Zone (the area on the figure). So you can set up everything on one zone, save to a MAT file, and then work through the resr loading from the MAT file. If you right-click in the Material Room advanced window, you get a menu that gives you Select, Cut, Copy, and Paste options. Also useful, but the standard Windows shortcuts don't work. I've not tried yet a new P6 feature that apparently stores setting for multiple material zones. You should check out the free materials pack from Mapps, in the freestuff here.


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