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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: !!FINALLY!! SSS WITH FS !! P6's FS problems GONE!


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takezo3001 ( ) posted Wed, 18 January 2006 at 12:59 PM · edited Wed, 25 December 2024 at 10:56 AM

file_319712.jpg

I've been digging very deep into the P6's node-room for a solution to P6's fast scatter feature, and finally came up with a solution to this problem!

As you can see in this render, I'm using the default FS on her head text.....

Pretty crappy eh? Now while most folks would simply would'nt use ray-traced shadows..

While in a real world situation Like say IBL on a clear sunny day, this would prove impossible to capture any realism because this would involve clear cast shadows, and not diffuse soft shadows
as required by the DEFAULT P6's FS feature...

If you were to render an indoor, or cloudy day this would be perfect though..

Message edited on: 01/18/2006 13:05



takezo3001 ( ) posted Wed, 18 January 2006 at 1:00 PM

file_319713.jpg

THIS is the solution that I came up with! Note that I'm using FS, and the cast shadows from P6's ray tracing is uneffected! Now I can fanally do that clear winter outdoor scene that I've been wanting to do! And because of this, I'm not RESTRICTED at all by any lighting sets/comp that I might choose to do! Also I have found something very curious while doing my experiments...



takezo3001 ( ) posted Wed, 18 January 2006 at 1:00 PM

file_319714.jpg

THIS is done WITHOUT FS! I will be posting my node setups pretty soon, I'm a little pressed for time because I have to earn money....Unfortunately! ;^D I've had people suggest that I simply purchase Face_off's Real(tm) series... While Face_off is the undisputed emporer of the node room, I wanted, and HAD to figure this out on my own. {Thanks for this site's and others valued, and generous members for thier patiance, and guidence! ;^)} Thanks, and see ya soon!



lululee ( ) posted Wed, 18 January 2006 at 1:13 PM

Terrific! these look really good. cheerio lululee


bandolin ( ) posted Wed, 18 January 2006 at 1:25 PM

Looks great. Just wish I knew what the hell you were talking about. :-


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svdl ( ) posted Wed, 18 January 2006 at 1:45 PM

OK. Now tell us how you did this - grrrr! :)

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semidieu ( ) posted Wed, 18 January 2006 at 1:45 PM

Looks good. Waiting to see the material nodes. Also, i would like to see the light settings, as it is often very very important.


Dead_Reckoning ( ) posted Wed, 18 January 2006 at 1:50 PM

Anxiously awaiting the Material Nodes as well. Looks fantastic. Cheers DR

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bigjobbie ( ) posted Wed, 18 January 2006 at 1:59 PM

How about we call you the "Node Duke"? Will be interested to see this "clear winter outdoor scene" you're talking about. Cheers


takezo3001 ( ) posted Wed, 18 January 2006 at 2:35 PM

@svdl:...Soon, my friend VERY SOON! Hee hee don't cha just LOVE the suspense? ;^D "Looks good. Waiting to see the material nodes. Also, i would like to see the light settings, as it is often very very important." I'm using 2 lights..The backlight is a Infinite D-map w Blur-rad@ 5.0/Shadow min Bias @ 0.8 Shadow @ 1000, Shadow map @ 256...Default. The fore light is an Infinite Ray trace W Blur-rad@ 2.0/Shadow min Bias @ 0.5 Shadow @ 1000, Shadow map @ 1024.AO is at Nil... "How about we call you the "Node Duke"? Will be interested to see this "clear winter outdoor scene" you're talking about. Cheers" I would be honored!! THANKS!!! But seriously I still have a LONG way to go yet! I'll be posting the nodes tommorrow! Thanks for the feedback folks!



TrekkieGrrrl ( ) posted Wed, 18 January 2006 at 2:45 PM

Shadow map on a raytraced light?! What have I been missing here? I thought Ray traced lights did NOT use shadow maps o_O It looks very neat btw, and I'm awaiting the node settings as well.

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takezo3001 ( ) posted Wed, 18 January 2006 at 2:51 PM

"Shadow map on a raytraced light?! What have I been missing here? I thought Ray traced lights did NOT use shadow maps o_O" ============================================================ They don't, I used the D-map light for the back, and The raytraced light for the foreground light to get some accurate cast shadows! And Yes, I'll be posting the nodes tommorrow..As I don't have time to do it propor today...'Cause I gotta go to work soon.....Yammit! I think I'll call in sick! LOL!!<---Sigh I wish!



Ajax ( ) posted Wed, 18 January 2006 at 3:13 PM

Very nice looking renders. I'll be interested to see the node set-up too.


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takezo3001 ( ) posted Wed, 18 January 2006 at 3:25 PM

Well folks, I'm off to work...GRRRR Piss-Moan! I'll be back tommorrow with the nodes, and some examples using my method in IBL! See Ya!And thanks for the comments! ^_^ ;^)



philebus ( ) posted Wed, 18 January 2006 at 3:29 PM

Excellent work. I look forward with the rest for your reveal.


Guida ( ) posted Wed, 18 January 2006 at 3:33 PM

This looks very nice :-) Waiting!


mathman ( ) posted Wed, 18 January 2006 at 3:37 PM

Thanks ! ... nice work, waiting here as well.


Gareee ( ) posted Wed, 18 January 2006 at 3:45 PM

bm

Way too many people take way too many things way too seriously.


kobaltkween ( ) posted Wed, 18 January 2006 at 4:10 PM

bm



PabloS ( ) posted Wed, 18 January 2006 at 4:17 PM

bookmark...awaiting the nodes too


face_off ( ) posted Wed, 18 January 2006 at 4:28 PM

I thought the render you get from #2 was normal for FS - not that in #1. The render in #1 looks like it's got the backlight shadows tuned incorrectly, which is why her whole face is red. To me #2 looks better than #3, which is maybe done using translucency?

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dlk30341 ( ) posted Wed, 18 January 2006 at 5:33 PM

.


shedofjoy ( ) posted Wed, 18 January 2006 at 5:50 PM

bookmark

Getting old and still making "art" without soiling myself, now that's success.


artistheat ( ) posted Wed, 18 January 2006 at 6:12 PM

Excellent Work


Lunaseas ( ) posted Wed, 18 January 2006 at 6:56 PM

.


xantor ( ) posted Wed, 18 January 2006 at 7:17 PM

.


squeeka ( ) posted Wed, 18 January 2006 at 7:41 PM

...


SkyeWolf ( ) posted Wed, 18 January 2006 at 8:00 PM
Tiny ( ) posted Wed, 18 January 2006 at 8:03 PM

.



artnik ( ) posted Wed, 18 January 2006 at 9:14 PM

Bookmark


nakamuram ( ) posted Wed, 18 January 2006 at 9:25 PM

Shadowing this!!


Arien ( ) posted Wed, 18 January 2006 at 9:36 PM
snakepit ( ) posted Wed, 18 January 2006 at 9:51 PM

bookmark


Shadow_Fyre ( ) posted Thu, 19 January 2006 at 12:54 AM

Looks good! bookmark


Greebo ( ) posted Thu, 19 January 2006 at 3:21 AM

bm


Kalypso ( ) posted Thu, 19 January 2006 at 6:21 AM
Site Admin Online Now!


12rounds ( ) posted Thu, 19 January 2006 at 7:59 AM

I wish I had patented "bookmarking" ... I'd be a rich man by now.


mickmca ( ) posted Thu, 19 January 2006 at 8:32 AM

JIBTVAMS


UrSAng ( ) posted Thu, 19 January 2006 at 9:36 AM

.


Gareee ( ) posted Thu, 19 January 2006 at 10:10 AM

Kind of annoying.. taking the time to post threads about this here and at RDNA, but not taking the time to post a screen grab of the node and or light setup.

Way too many people take way too many things way too seriously.


jonfe ( ) posted Thu, 19 January 2006 at 10:49 AM · edited Thu, 19 January 2006 at 10:50 AM

BM...

Message edited on: 01/19/2006 10:50


bagginsbill ( ) posted Thu, 19 January 2006 at 2:30 PM

file_319715.jpg

Hmm. Takezo, I'm not sure what you plan to do with the fastscatter node, which I find all but useless. Nevertheless, I'm not sure I understand the problem about raytraced shadows.

You said "While in a real world situation Like say IBL on clear sunny day, this would prove impossible to capture any realism because this would involve clear cast shadows, and not diffuse soft shadows as required by the DEFAULT P6's FS feature"

In this render, I'm seeing almost no difference between the ray-traced version and the shadow mapped version. In fact, the shadow mapped version looks a little better to me in that it does not have the jaggies of the ray-traced shadows. Why do you think using shadow maps gives bad results for outdoor scenes? Perhaps you forgot to increase the shadow map size?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


takezo3001 ( ) posted Thu, 19 January 2006 at 2:57 PM

Then take a peek at my new post then...I'm linking it for those who bookmarked this page! http://www.renderosity.com/messages.ez?ForumID=12356&Start=1



semidieu ( ) posted Thu, 19 January 2006 at 3:31 PM

Attached Link: http://www.renderosity.com/messages.ez?ForumID=12356&Form.ShowMessage=2548324

Just a click... It's more easy... ;-)


artistheat ( ) posted Thu, 19 January 2006 at 4:06 PM

COOL! I saved it as a PDF so I can view it later....Thanks:)


Gareee ( ) posted Fri, 20 January 2006 at 9:06 AM

How do you save web pages as a pdf?

Way too many people take way too many things way too seriously.


artistheat ( ) posted Fri, 20 January 2006 at 9:14 AM

You need Adobe Acrobat pro...This program is great especially for those tutorial on line you want to save.


Gareee ( ) posted Fri, 20 January 2006 at 9:16 AM · edited Fri, 20 January 2006 at 9:22 AM

So do you add an url in it or what?

It's one of those things I got hoping to make those nice pdf readmes, and have never been able to get around to.
Man, take about stupid and easy! I never bothered to look at the acrobat toolbar that was added to explorer. 1 click, and Bam! it's converted! Installed, it, meaning to look at it the next day, and never ever got around to it. So I got TWO great tips from this Poser tip! The more I learn, the mor I learn there IS to learn!

Message edited on: 01/20/2006 09:22

Way too many people take way too many things way too seriously.


artistheat ( ) posted Fri, 20 January 2006 at 9:21 AM

When you load the program it give you the option to put a icon on your web browser...From there all you have to do is click and convert web pages to PDF.You then can also print web pages.


bigjobbie ( ) posted Fri, 20 January 2006 at 9:53 AM

Is this the $300-$500 price range Adobe Acrobat Pro? Ouch!


bagginsbill ( ) posted Fri, 20 January 2006 at 10:08 AM · edited Fri, 20 January 2006 at 10:09 AM

Here's another tip about saving forum topics.

If you have Internet Explorer, while viewing this page, just choose File/Save As. Then choose

Save as type: Web Archive, single file (*.mht)

Pick a filename that will make you remember the topic. IE will save the page with all embedded images into a single file. No need to buy other software.

There - that's 3 tips today!!!

Message edited on: 01/20/2006 10:09


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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