Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
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"I want to be what I was
when I wanted to be what I am now"
:o
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"I want to be what I was
when I wanted to be what I am now"
Dude, lol....
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"I want to be what I was
when I wanted to be what I am now"
Yep, this is great stuff, down to the slightly miscolored ends of the bulb. And your texture work always kick butt. :)
Rudolf Herczog
Digital Artist
www.rochr.com
Unreal Tournament 2004 downloads please!!!!!!!!! Only kidding.....yeah like hell am I, Great textured floor!! Oh, your model has come out tops AS, awesome realism and as Rochr mentioned, even the detail of the ends work just right. well done my friend, excellence has been achieved yet again!! :) Marc ( Unreal Tournament 2004 texture downloads are where???) LOL
Smile, your dead a long time :)
Looks like a Light-Saber prototype! Great work, as always!
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
AS you have the greatest set of textures. Err, I meant that in a manly sort of way. Not the other way. Not that there's anything wrong with the other way. I just meant it in the manly way. Never mind...
Message edited on: 01/26/2006 15:23
<strong>bandolin</strong><br />
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I just wish I knew how the heck you did that AS. The "t" word springs to mind here...
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Help AS with his 't' Well Fran. First you get the kettle filled and boiled and while thats going on, place a teabag into a mug or cup and sugar to choice. When the water has boiled, pour over the teabag gently so not to splash and scold you. After right colour or strength of tea pour in some milk to suit. Giving it a good stir and finding a suitable seating area, place yourself down and gently sip the tea and relax. I hope this helps as i know AgentSmith has been tired recently trying to extract his light from his ASP (AgentSmith's presets). Marc (Standing clear of Fran's Bus) LOL
Smile, your dead a long time :)
Hey marc, that's really not fair - making me laugh so hard when I'm still recovering from flu. OUCH! ROFL OUCH ROFL!!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Rofl...thanks all. Hey....what T word? AS
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"I want to be what I was
when I wanted to be what I am now"
"T"utorial. (Now, I've sure there was something about AS and presets... if only I could remember what it was) ;)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
A tutorial on Booleaning? Add or subtract, then group. How's that? Lol...(but, seriously) I'll put up the object for download, after I re-build the bulb, I didn't do it correctly the first time. AS
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"I want to be what I was
when I wanted to be what I am now"
I meant a Tutorial on how you made and Textured that light thingie. Hooray a freebie!!! Rebuild? I mean I couldn't see anything wrong with the bulb. It will still be able to have that fading bit at each end won't it? I really liked that bit, adds oodles of realism to it. In fact that was just one of many reasons why I wanted to know how the heck you did it. I love how easy Bryce's booleans are - I've just been struggling to understand how Cinema does it - and it ain't easy!
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Indeed, Fran. Most 3D modelers allow you to actually change the shapes involved. Meaning that if you have a 6-faced cube and tore a hole through it with a 16-faced cyclinder, your resulting object would actually contain this geometry. Bryce does boolean modeling by way of filtering, telling the raytracer that an object is either visible, not, or visible and casting textures. So booleans don't work the same (or as well, I might add!) in most other programs because what's happening is weird tesselation effects and inaccuracies. The advantage in other programs though is that you can seriously reduce unnecessary geometry at rendertime, and this is also part of the reason why Bryce's rendering engine is so slow.
Yes! You've got that right, I've noticed those odd tesselations you mention in C4D's booleans, and it sprang to my mind that Bryce doesn't do that. Unfortunately for Maxon's hopes of selling their latest version to me, I find I am continually comparing C4D to Bryce, and not usually to Maxon's advantage - of course one of the biggest problems I find myself facing is the almost total lack of support for version6 of C4D, compared to the immense support for Bryce - even Bryce4 has loads more stuff for it, including tutorials compared to Maxon. That's not to say that people in the C4D forums have NOT been helpful, they have, but they are more interested in using C4D9 than in anything to do with the older version 6. But that's the difference in the Forums for Bryce and C4D, the C4D forums almost don't want to know you if you have an old version - Brycers just aren't like that, they are amazingly kind and helpful.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
"I meant a Tutorial on how you made and Textured that light thingie" The bulb above is incorrect, it is just a barely transparent white cylinder within a very slightly larger glass cylinder. The "bulb" is not booleaned at all, and it should be. So, to simulate a REAL bulb, I later realized I would need to boolean the two cylinders, making a real tube. The positive cylinder would have the glass mat, and the negative one would have the white mat. This correctly simulates a glass tube which has the white coating applied to the inside wall of the glass. The white coating does has a little depth to it. It was originally a dte mat I made to simulate rice paper that was used for the paper walls of a shoji lamp. It's basically just off white with a little bit of an overall sand bump to it. AS
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"I want to be what I was
when I wanted to be what I am now"
Oh sand, so that's what gives it the fuzz? Right.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
It's a setting in the DTE called "Sandy", under the preset "Sand". Here is was just used as a subtle bump. AS
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"I want to be what I was
when I wanted to be what I am now"
Sandy... (off to take a look at it)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Hey Kirk,
Did you ever get this nice model uploaded? I can't seem to find it.
P.S. Is there any other way to get the surface it's sitting on in the pic? (What's an Unreal Tournament - one that never happens? Lol.)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
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Attached Link: Thread with the earlier wip's pics
Threw some image textures on it, it's a bit plain, but that's what I was aiming for. I could spend forever tweaking that light bulb, trying to get it look better, but that's enough for now! AgentSmithContact Me | Gallery | Freestuff | IMDB Credits | Personal Site
"I want to be what I was when I wanted to be what I am now"