Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
Visit the Carrara Gallery here.
Most impressive work, everyone! And, there's no such thing as cheating in these fifteen minute ditties.... The point of these things is to have fun and to learn.... I should have some time tomorrow to think up something else.... Give everyone the weekend to crank something.... And Don't forget Litst's monthly challenge: The machine! Have fun!
Honestly, if I can get a picture done that matches the idea I have in my brain and that I won't be embarassed for anyone to see, I'm gonna count it was a personal win. That's my goal. Baby steps, you know? I was just kidding about winning the contest (even though I covet the prize); I still have a lot to learn about lighting and textures (among other things) before I become A Force To Be Reckoned With, contest-wise. So don't worry, I don't plan to be a sore loser. Much. --Terri
WOW! That did subdivide nicely! I'm getting the creasing thing down but it's still not coming out as smooth as I would like...It's getting there, but I feel as if I'm adding too many verticies to the model. After seeing how many polygons your model has, I know I am! I'll keep working on it. This gives me some good ideas. Thanks for posting your model! I really appreciate it! Oh yeah, nice lighting in your scene. The textures are excellent too! rockjockjared
O.k., one last thought...is there a bug whenever you go and try to weld verticies? I've been trying to duplicate this blade with symetry for the last hour or so and whenever I try to weld the points the stupid thing is crashing!!! It's happened about 5 times now I'd I'm getting really frusterated. Just wondering if this is a bug. Thanks, Rockjockjared
I've found welding to be sometimes unstable, so it's not just you. Sometimes exiting and restarting helps, sometimes not. Computer voodoo strikes again. Here's something I've done when I can't get a particular weld to work: I link two vertices I want to weld, then I go into the properties tray and make their xyz coordinates match (linking allows you to see both sets of coordinates at the same time). Then I save before I weld. If it crashes, at least my model looks like the point has been welded. Hmmm. It occurs to me that maybe one could weld by hand, just by linking vertices, and deleting the duplicate. Like, say you have two triangles and you want to weld the top point of one to the top point of the other. You could link each of the bottom points of one triangle to the top point of the other, then delete the the top point of the first one. Sort of a manual weld, if you see what I mean. I wonder if that would work... if so, it might be a solution when a particular vertex object is being weld-cranky. --Terri
Attached Link: http://www.life3d.co.nz/tipstricks.htm
There are some bugs with the welding functions . What i do is saving after a weld if there isn't a "rendering failed" error . Then, if it bugs, i reopen the file . Patrick Martin has released a useful description of many bugs in the vertex modeller (see the link) . Thanks to him ! litstThis site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Sharpen your skills on this.... Fifteen minutes (more or less, as usual) to build, shade and render a blade -- knife, x-acto, scalpel, scissor, whatever.... I'll post mine as soon as I get it done!