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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 08 7:09 am)
thanks :) im modeling in an ancient version of Max, and Silo. ive heard good things about carrera, but i myself am keeping a considerable distance from any more ex-Meta programs... poser causes enough headaches for me as is. i find some things are still much quicker to do in NURBS, but then there are other things which took hours of hair-pulling frustration in rhino that can be done in seconds in sub-d. i think that for the average poser user it really doesnt matter what the merchant modeled the product in - because 95% of poser users just use the program for rendering stills: so shaving 30 seconds off your rendertime is nothing to write home about. ..but as scenes get more complex, and more figures and clothing are loaded, every little bit helps. anyone doing animation, or running anything but the highest-end machine, will definitely notice the difference between a 6,000 poly bra and a 90,000 poly one. creating the former also makes me 'feel' better, i guess. its hard to explain. i still like modeling high-poly clothing... but now the polys are justified. i can cram in a lot more detail than before and the mesh still comes out lighter and cleaner. i am not knocking rhino modelers - hell most of my store is modeled in rhino. but have always intended the next step to be for me to model figures, and that is something that is just not realistically possible in NURBS.
My wife would gut me if she ever caught me admiring your work. Then she'd probably come back and torch the house, starting with my computer. (She's fast asleep now... hehehe) :oP
I'm not a Poser user at all, but your products are the only ones I have ever thought of putting on my wishlist. If I ever get around to using Poser, the "girl next door" products would be the first ones I'd play with.
Absolutely awesome work... and tremendous quality.
Cheers! M
Mind Over Matter
"If you don't mind, then it don't matter."
Attached Link: http://www.subdivisionmodeling.com/forums/index.php
Gabriel ... and all. not sure if you've seen this site, but its a great one for sub-d ... started up by Glen Southern and Kurv .. Its all about subd modeling, getting the most bang out of the least polys, etc.... lots of great folks over there .. even saw that stonemason guy. great image :) looks like another winning set of productsMessage edited on: 02/12/2006 22:19
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1854
Very nice and wished for! :-) Thanks for giving us some clothing for her. I think you will find Silo a good solid modeler without a huge learning curve. Can't wait for more clothing for the GND.
Kathie Berry
Admin/PlanIT3D
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painters transform the sun into a yellow
spot.
Others transform a yellow
spot into the sun.
--Pablo Picasso-
-
good modeling clean mesh and a morph to die for well done as allways BH keep it up and many hugz
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ive added another file to the pack p4convert_unsupported.zip its basically for people who are intermediate/advanced users and yet still want to use the pack on P4. or, for those that have P5 but have a copy of P4 around, or perhaps on their laptop, and still use it. its unsupported, but as far as ive tested 95% of the products functionality remains in Poser4. unfortunately i wont be able to do this for all my future releases primarily because they will have dynamic components which will not work in P4. specularity maps, advanced shaders, displacement maps, etc can be sacrified in poser4 and still result in a usable product... dynamic clothing cant. P5/P6 are really vast improvements on P4 - if anyone hasnt switched yet i highly recommend them. i used to be a total P4-nazi: i absolutely refused to switch to P5 and when i did i never used the firefly renderer. now that i have been using it more though, theres no way im switching back - there are so many great features in p5/p6 that add a lot of depth, realism and life to your renders. unfortunately the undying popularity of P4 is holding back poser product development as merchants have to pass up some great innovations and techniques as well as waste days of their time adapting products to Poser4 (which could be better spent adding more content to their packs), for an archaic program which doesnt even use the same file formats. cheers, -gabriel
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or if not an improvement than a change :)
first of several packs of clothing that are done for GND2. i figured id start with the underthings and then add the overlayers and fantasy clothing afterwards. ive actually got 2 more packs finished, just tweaking them before submitting them to testing. next up is a dress, then some jibbies and then on to more fantasy/sci-fi type stuff. a couple of other merchants are also working on some clothing packs that look pretty sweet.
i apologise for the long delay between figure and clothing release. since december ive been re-learning how to model: ive switched from NURBS (rhino) to modeling in polygons so that i can have more control over my meshes. it gives me the opportunity to put in more detail into lower res meshes than i ever could have exported from a NURBS modeler. properly conforming these things was also a nightmare - i tend to model very tight-fitting clothing which can look better (IMO) on the figure but unfortunately takes 10x as long to conform with multiple JCMs and joint param tweaks. now that ive completely switched over i should be able to produce subsequent packs without a 3 month delay like this one -- my apologies again folks :(
(lingerie pack 01 should be in the store before tomorrow - just updating promos)
cheers,
-gabriel
*image is shrunk so those of you not running in giant resolutions wont have a problem reading this. full-sized version here