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jhusthead - I made her breasts a little smaller, the areolae larger (or is is areolas?), got rid of that prominent V-shape between her clavicles, changed the shape of the belly button, reshaped her pubic lips and, last but not least, did some sculpting on the whole area between her upper abdomen and her thighs. It's probably not so easy to see because of all the lighting changes. I really like the lighting in the latest render and I think I will stick to it for the coming updates.
-- I'm not mad at you, just Westphalian.
Now that I look at the photos before and after your last update I can tell the differences between them. The most noticeable change is the V shape in the pelvis area that looks much better now in my opinion. I can also tell a little bit of the difference on the areolas surrounding the nipples. But without you explaining to me in context I probably wouldn't have noticed any of these things. Take care, -James
Hey, odf! LOL! She eess french(p52). Her upper abs seem masculine to me still. I (personally!) would widen and pull out the tops and blend into the ribs. Pull her hipbones out too. mho Most of the rest can be dealt with in morphs and displacement. Those eyes are indeed piercing! Very different. Happy for ya!
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By the way, is "He" Stephen Stahlberg? Do we not use his name anymore? chuckle
-- I'm not mad at you, just Westphalian.
Hi odf! Her hip structure seems much better. Dropping the "crack" a good plan. So much flesh there to catch a shadow, anyway... Her legs seem filled ouit some too. Good stuff. Locked out knees and elbows will cost you later (same in mine). Course there are jcms to help reshape them in a bend. The wire line off the shoulderblades will make erector spin tough, too. Seems she'll have a hard spot at the side of her ribs when bent side to side. I'd try to catch the lower back rib line (dip above waist) as in last post61 Left. I'm still in the black as to what to do with shoulders... how much mass. How to keep the crease low...A realism killer. ,r
Hi richardson! Thanks for the tips! I have no idea about the rigging. I figured I'd first try to get her static shape right with some nice flow, then make adjustments later if she doesn't pose well. That also means that UV mapping is out of the question for a while. :-) Great idea to "catch the dip", though! Following the natural lines of the body always makes the sculpting much easier - well, unless you do it all in ZBrush anyway. :-) I guess the same holds for the shoulder blades, so that's one more item on my list. If it's any consolation, I think everyone fights with the shoulder. I think I've even read some statement by "Him" recently on that.
-- I'm not mad at you, just Westphalian.
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-- I'm not mad at you, just Westphalian.
Very nicely done! Cool work!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
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Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
PXP - No, I'm currently not planning on any serious muscularity morphs. Hell, I don't even know if she's ever going to be released. This is strictly a personal project, you know.
-- I'm not mad at you, just Westphalian.
Or do you mean, modeling-wise? Well, I've been working on the head again. Also on the neck, chest and shoulders, but mostly on the head. Tried to get a better skull shape, experimented with facial features (make her real pretty and cutesy, so the guys stop complaining :P), things like that. Then went on to soften the knees and made another attempt to get the feet into shape. I'll post an update on her legs shortly. For now, here's the current head.
-- I'm not mad at you, just Westphalian.
right now and modeling-wise. It's midnight here, whatcha doin now? Figure out the bug? Gonna have to keep a mental note on toning down my conversations with my dog and cats, but it's probably too late.. neighbors prolly think I'm already crazy. The modeling aspect is looking good. Did you work on the area under the eyes? Dunno if it's been edited or lighting, but the profile view looks a little different. Looks like you've got a better curve from under the eyes down towards the nose. The only thing about her face that I can find to nitpick is the width of her lips. They seem too wide.. maybe test with a smile expression where the lips will be stretched to the max width-wise. Kryoboy had posted a pic with lines in the body topology thread a while ago, I tried looking for it but didn't find it.. the width of the lips didn't line up with the pupil like I remember it being taught to me high school art class.. instead it was between the inner eye n pupil. I don't think there's a set rule for it tho.
Well, I just watched "Eternal sunshine of the spotless mind". Have you seen it? Interesting movie! It's not gonna make my top ten, but it's really not bad. Best Jim Carey performance I've ever seen, beats the Truman Show by far, I think. Even Kirsten Dunst wasn't completely annoying. :)
I decided to stop hunting bugs for today. Trouble is, I've checked thousands of examples that ran okay, so I'll have to figure this one out before it disappears with the next change I'm planning. And it's a terribly complicated example, so there's no way I can work it out by hand. I hate this.
Hey, is this turning into a blog? :) Time to get back to modeling: the most important thing I did is change the wires to give me a better grab of the cheek bones. I also pushed the bridge of her nose in and pulled the tip up, and I lifted the midsection of her mouth. Later I noticed that her profile looked somewhat strange, so I tilted the whole head and changed all the angles slightly. Lots of additional tweaking, too. I don't remember everything.
I agree that the mouth is rather wide. Maybe I'll change that later, but it doesn't really bother me too much at the moment.
Oh, and I'm at Renderosity Time -2, so it's not quite midnight here yet.
Message edited on: 04/03/2006 01:05
-- I'm not mad at you, just Westphalian.
na, I haven't seen it yet. Liar Liar is probably my fav Jim Carey movie atm. He's a real goofball, funny. Watched The Man which was pretty good n funny.. with Samuel L. Jackson. Pretty kewl that the movie took place in Detroit. And finally Saw 2. My daughter is driving me up the wall with Grease and Mean Girls.. they get played an awful lot. eww.. g2g..
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-- I'm not mad at you, just Westphalian.
@diolma: This is a pure educational/practice project. I've got no idea of where I'm heading with it. :)
I had some goals, though, when I started this:
She should look attractive, but like a real person, not a stereotype.
She should have a fairly low poly count (the original model has around 6500 quads, but I do one subdivision for rendering in Poser and AoI, because they don't handle subdivision surfaces that well).
The mesh should reflect the surface anatomy as closely as possible given the low poly count.
She should eventually be able to pose fairly naturally.
The mesh should support natural looking expression morphs and, if possible, also a limited range of character morphs. The latter is not high on the priority list, though. Also, I was definitely not aiming to support morphing her into an animal or an alien just by mesh alteration.
-- I'm not mad at you, just Westphalian.
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I've recently got back to working on her, so here's my latest test render from Poser. The hair is by Kozaburo and the skin shader by BagginsBill, so I can't take credit for those.
I just realized how great her abdomen looks in those old renders. Maybe I should try and get some of that definition back. I simplified the torso mesh in the meantime (will post wires soon), but I'm wondering if maybe I overdid it.
-- I'm not mad at you, just Westphalian.
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Attached Link: Bored yet?
I posted another test render in my gallery, so I thought I'd just link to it.-- I'm not mad at you, just Westphalian.
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-- I'm not mad at you, just Westphalian.