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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)



Subject: Eye Texture Problem


Robo2010 ( ) posted Tue, 21 February 2006 at 1:32 PM · edited Mon, 10 February 2025 at 5:37 PM

file_328565.jpg

As long as V3 or other characters skin textures keep improving, the eyes is the last thing that hardly gets improved. I went through so many character eye textures and the result is the same, "Dead". Their is eye textures in the RMP, but I am yet to see proof from the gallery, that they do the job. I went through the "Search" in this poser forum "Eyes"...Realism. I found ideas, but none worked. Anyone?


operaguy ( ) posted Tue, 21 February 2006 at 1:38 PM

it looks like you've got one tiny reflection in there (perhaps from a spotlight)? Do you know how to create reflections with props in front of the eyes and a reflect node in the reflection_color root? What eye models are you using? V3 Default? Or? ::::: Opera :::::


Robo2010 ( ) posted Tue, 21 February 2006 at 1:41 PM · edited Tue, 21 February 2006 at 1:44 PM

Using now, V3 Hyper Real eyes. I used other characters, then decided to stay with V3 Hyper Real eyes (Blue). Wonder if posing the eye can help to for realism.."Pupil size, etc" Not using Spot Lights..

Message edited on: 02/21/2006 13:44


Robo2010 ( ) posted Tue, 21 February 2006 at 2:45 PM · edited Tue, 21 February 2006 at 2:47 PM

file_328566.jpg

Ahh...I need a break. Printer fell of desk, and now broken. Printer, not even a year old. Stress, struggling on the eye texture, now printer. Printers are dime a dozen ($40-$60). Ink is expensive. Got other things to do. Having a bad day. Oh well...taking a break. :-)

Message edited on: 02/21/2006 14:47


jonthecelt ( ) posted Tue, 21 February 2006 at 4:33 PM

The first thing that comes to my mind is to add an anisotropic node to the cornea material (or whatever passes for it on V3 - I forget these days). This will pick up the light sources and 'reflect' them in the cornea's surface. Another option, as operaguy suggested, is to create white objects (normally primitives), and set them out of view of the camera. Then set the cornea to a reflect node, which will pick up these created 'highlights'. Of course, if you want 'true' realism, you can set the cornea to reflect the rest ofthe scene that surrounds the character. The computing power on that can be horrendous, though, since it means that everything behind the camera has to be renderd, as well as the figure itself. Just three options that come to mind. jonthecelt


Robo2010 ( ) posted Tue, 21 February 2006 at 4:42 PM

Ah..ok..got an Idea...thanks :-)


TrekkieGrrrl ( ) posted Tue, 21 February 2006 at 6:49 PM

file_328567.jpg

I actually tried this "use props to make reflections" today. 4 boxes, set up in a "window" pattern, full white ambient. Reflect node on the cornea part. Only other lighs are 2 backlights and an IBL AO light. I like this reflection trick :oD

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



operaguy ( ) posted Tue, 21 February 2006 at 8:24 PM

one important issue is that it is "true" in animation. If the character turns his head, the reflection will change properly. ::::: Opera :::::


TrekkieGrrrl ( ) posted Wed, 22 February 2006 at 12:42 AM

Yes, I like that aspect although I don't do much animation (and especially not with full raytracing and reflections and sch) but it's a possibility of course. And this way, the curvature of the eye will also be followed correctly. And as it's obvious, the reflection isn't placed the exact same place in both eyes, something it would have been, if it had been an ordinary "painted on" reflection :o)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



operaguy ( ) posted Wed, 22 February 2006 at 4:28 AM

right. Note: an animator can still "afford" this type of relfection even if only using shadow map lights. Yes, you have to turn ray-trace on to activate the reflect node. However, you can make all the other objects 'not visible to raytrace' and the slow-down associated with raytrace will only kick in for the eyes. ::::: Opera :::::


TrekkieGrrrl ( ) posted Wed, 22 February 2006 at 5:28 AM

Oh is THAT what "Visible in Raytracing" is for? I er.. kinda thought it made them invisible... so I never tried it. I gotta try this then!

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



operaguy ( ) posted Wed, 22 February 2006 at 5:34 AM

Especially make hair invisible to raytrace, unless that then turns off desired lighting effects on the hair. Raytrace on strand hair = a long lunch ::: og :::


Robo2010 ( ) posted Wed, 22 February 2006 at 5:41 AM · edited Wed, 22 February 2006 at 5:42 AM

file_328568.jpg

Gosh..I couldn't sleep tonight. So, I played with the eyes. More to it than just texturing. The eye textures are from a real person. Not my best for the first time. Still got to fix.

Message edited on: 02/22/2006 05:42


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