Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 10 10:34 am)
Message edited on: 02/21/2006 14:47
The first thing that comes to my mind is to add an anisotropic node to the cornea material (or whatever passes for it on V3 - I forget these days). This will pick up the light sources and 'reflect' them in the cornea's surface. Another option, as operaguy suggested, is to create white objects (normally primitives), and set them out of view of the camera. Then set the cornea to a reflect node, which will pick up these created 'highlights'. Of course, if you want 'true' realism, you can set the cornea to reflect the rest ofthe scene that surrounds the character. The computing power on that can be horrendous, though, since it means that everything behind the camera has to be renderd, as well as the figure itself. Just three options that come to mind. jonthecelt
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Yes, I like that aspect although I don't do much animation (and especially not with full raytracing and reflections and sch) but it's a possibility of course. And this way, the curvature of the eye will also be followed correctly. And as it's obvious, the reflection isn't placed the exact same place in both eyes, something it would have been, if it had been an ordinary "painted on" reflection :o)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
right. Note: an animator can still "afford" this type of relfection even if only using shadow map lights. Yes, you have to turn ray-trace on to activate the reflect node. However, you can make all the other objects 'not visible to raytrace' and the slow-down associated with raytrace will only kick in for the eyes. ::::: Opera :::::
Oh is THAT what "Visible in Raytracing" is for? I er.. kinda thought it made them invisible... so I never tried it. I gotta try this then!
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
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![file_328565.jpg](https://live.cdn.renderosity.com/forum/threads/2591816/file_328565.jpg)
As long as V3 or other characters skin textures keep improving, the eyes is the last thing that hardly gets improved. I went through so many character eye textures and the result is the same, "Dead". Their is eye textures in the RMP, but I am yet to see proof from the gallery, that they do the job. I went through the "Search" in this poser forum "Eyes"...Realism. I found ideas, but none worked. Anyone?