Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 03 8:59 am)
Well if it works on imported OBJ's fine, but That's a Script process, not a built in Poser feature. You might check the Poser Python forum and see if there's a script that will smooth as well. Me personally, I load anything I need subdiveded and smoothed into ZBrush 2.0 and it takes like 4 clicks. I wasn't aware there was a script for subdividing simply because I don't use much Python in Poser yet, aside from PhilC's Wardrobe Wizard and some dabbling with Kamiliche's PuppetMaster.
.3ds is a very old format,you'd be better working with .obj
& I'm sure c4d has some option for subdividing..(I've never used it,but I'd be surprised if it didn't)
Attached Link: http://mysite.verizon.net/sfg0000/
You can subdivide using PoseRay. Import an obj model, subdivide and then re-export.good luck,
FlyerX
Quote - Does poser use .3ds files better than a .obj?
No, Poser's "native" geometry format is Wavefront OBJ. You must have your model in that format to be able to rig it. - Edit - it's worth adding that if you use Poser 5 or 6, the polygon smoothing feature often makes subdivision unnecessary for organic models.
Attached Link: http://www.philc.net/PoserToolBox.htm
The Poser Tool Box has tools to triangulate, subdivide and smooth. The resulting mesh retains the original UV mapping, materials and grouping.No, because you will have doubled the number of vertices.
But ......
Now when you run the simulation the subdivided object will be drawn into the morphed shape and may be used as a new morph target.
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How can i subdivide an imported .obj model? Does the model need to be triangulated? Should i reimport into poser as .3ds?
Also is there a way to setup a rig in either cinema 4d or 3dstudio max's biped rig, and import into poser?
I can rig much faster, setting weights and bones evelopes, in c4d and max.
Thanks.