Forum Moderators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)
Without texture coordinates, you can't put textures on an object at all, so make sure you import those with the obj. ("texture coordinates", "UV coordinates" or "UV mapping" is what a model uses to tell it how to wrap a 2D image around a 3D model - i.e. which bits of the texture go on which bits of the model.)
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P.S. Since this is essentially a 3DS Max question, you'd probably get more knowlegable responses if you posted it in the Max forum.
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hi,
i exported a james hi rez head from poser 6 as obj. then imported into max.
after importing .obj in max should i be able to right away see the face texture on the model in max?
The .obj import tool in max allows for including texture coordinates. whats that for?
I notice nothing happens. The object head imports but no texturing.
what gives/ i am newbie.
does whatever obj i import in max have to have texture mapping coordinates reapplied?
Iam confused.
thanks
ps. Can i export james from poser 6 as seperate objects like export 3ds does?
what are settings for that.