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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 07 11:07 am)



Subject: Dynamic Clothing


atilla39 ( ) posted Wed, 19 July 2006 at 5:34 PM · edited Wed, 08 January 2025 at 6:27 AM

Is there a reason I can't run a simulation with dynamic clothing when I try it in a pz3 scene. I've tried it several times with no success.


vince3 ( ) posted Wed, 19 July 2006 at 5:57 PM · edited Wed, 19 July 2006 at 5:59 PM

you're gonna have to be a bit more specific with the problem you are having!!! as i can't understand from what you have written,as to what the problem actually is!! when you use dynamic clothing you have to make sure you have fitted it right(with absolutely no poke through anywhere) then you have to drap it on the figure(making sure to make it collide with the figure) you will have to drape for on average 25-30 frames prior to animating the figure!! if you have done all this,and got your figure to the start of your animation with no hiccups!!, then you are good to go!! for the animation from start pose to finsh pose,you will need to go back into the cloth room(uncheck the draping setting) and run the dynamic calculation again for the whole of your animation!! also whilst draping the cloth!, if you had to adjust the pose from the default pose,to make to cloth fit!!, be sure to UNCHECK the start from default pose option!!!!

 basically you need to run a short animation for the draping process (30 frames should do it) end that animation with the pose you are starting your animation with!! save that!!, do your animation,then go back to cloth room ,UNCHECK draping,then recalculate dynamic cloth for the duration of your animation!!(choreographed option) hope that helps some,but from what you wrote,i'm not sure what problems you are having!!! happy to help more if you are more specific!!!


atilla39 ( ) posted Wed, 19 July 2006 at 6:34 PM

Vince3

Its a little hard for me to explain but I will try. When I open a pz3 scene in poser I do everything you are suppose to with the figure. Then I apply the dynamic clothing. If it calls for the clothing to be parented to a certain part of the body I do that. I go to the cloth room and do what i have to do there and when I try to drape the clothing the numbers take off like a rocket and doesn't stop. I'm not sure if this makes any more sence than my first post but I don't know of any other way to explain it.


vince3 ( ) posted Wed, 19 July 2006 at 6:34 PM

you need to be aware aswell that dynamic clothing can be very hard to control with figure collision only!! lots of things go wrong during the animation with dynamic calculations included!!! thing like boobs popping out of the cloth(accidentally of course),hands brushing up against the cloth can cause it to tear,and go crazy basically!!! using dynamic cloth in single frame renders is relatively easy ,as you can achieve basically whatever you want with it!!, but with animation it is very different!! if you accept the fact that dynamic clothing,because of the gravitational settings, just wants to drop to the ground!! the only way you can stop it from doing so, is with the collision settings you apply to it!! and using INVISABLE props, is sometimes the only way you can stop the cloth from revealling more than you intended!! on the other hand if you wanted to undress someone, wearing dynamic clothing,this isn't really acheivable by using their fingers,as it will 9 times out of ten just rip the cloth,and ruin the animation!! you will have to implement illusion tactics via an invisable prop,to collide with the cloth very close to where you have animated the hand gesturing to be removing the cloth!! camera angle and lighting will help to disguise this illusion work!!! the cloth room is a great function in poser and very clever so i advise you stick with it,but just accept that it is quite frustating!!! things just go wrong!!

if you think about droping a handkerchief in the cloth room,but you want it to land in a specific way,then just dropping it is never going to work!!! so you have to think about what you can do to manipulate it as it drops to make sure it lands just how you want it to land!!! that is basically how you go about controling dynamic clothing for animation!!! hope this waffle helps a bit!! but have fun in the cloth room as i can be very rewarding with the results you can achieve!!!! Good luck!!!


vince3 ( ) posted Wed, 19 July 2006 at 6:59 PM · edited Wed, 19 July 2006 at 7:01 PM

ok! with what you have just written!! to start with don't PARENT dynamic cloth to anything!! dynamic cloth is a seperate object that needs to flow seperately from the figure!!! just try loading your figure that you intend to use,in the default pose,do this as most if not all dynamic cloth is set-up at the default pose!! now import your dynamic cloth,and make sure it fits(no poke through) adjust the pose if you have to to make the cloth have no poke through!! usually just arms up or forward or back,it may be the shoulder or the upper arm or the forearm that you have to move in order to get it to have no poke through!!! once done click your first keyframe!!! that is now memorised,save that if you want,then go to frame 30 and create the pose that you intend to start your animation from,once that is achieved click your keyframe again!! now go into the cloth room!! select the cloth,clothify and do the setting for collision,(work with a nude to start with so you only have to collide against the figure parts,if you include hands,head and feet be sure all the settings for collision are the same!! also remember that if you had to adjust the pose to get it to not have poke through then UNCHECK drape from starting pose!!! IMPORTANT!! now look down to your next optiions and select "edit choreographed group" a new pop up will appear!! on that new pop-up click on the arrow and from the drop-down menu select "default" everything should turn red!!! now drag that pop-up window out of the way, and then click "calculate simulation from the number 4:options!! this should now drape your cloth and simulate it up to frame 30, your starting frame!!! (then save again)try this then report back your results!! and i will try to help you through the next bit!!


atilla39 ( ) posted Wed, 19 July 2006 at 7:12 PM

Thanks much vince3 for your help. Sorry I couldn't explain my problem better. I'll just have to keep working at it to see if I can solve the problem.


vince3 ( ) posted Wed, 19 July 2006 at 7:23 PM

just try what i have said,see how that goes,then either report back what happened here or site mail me,and i will be very happy to help more if i can!! once you get it you will love it!! i promise ya!! only trouble is that there isn't that much dynamic clothing out there to play with!! wish more people would make dynamic clothing!!!


Fazzel ( ) posted Wed, 19 July 2006 at 10:37 PM

file_348630.jpg

> Quote - you're gonna have to be a bit more specific with the problem you are having!!! as i can't understand from what you have written,as to what the problem actually is!! when you use dynamic clothing you have to make sure you have fitted it right(with absolutely no poke through anywhere)

I have poke throughs all over the place and I never have any problems getting the clothes to fit.
As long as the top a dress or shirt is above the shoulders or the waistband for pants or a skirt
is outside the waist the cloth room seems to work just fine for me.  I think this no poke through
warning is just an urban myth that got started a long time ago and now everyone else
believes it.  Here is an example I did. 10 drape frame and 30 animations frames and
her dress is fitted quite nicely.



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