Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 29 10:50 pm)
I use lots of free poses and don't seem to have troubles. I just tweak as needed.
The order I do things:
Load figure
INJ character
Add hair
Add clothing
Maybe change hair
Maybe change clothing again (hey, I'm a girl!!!!!!!!!)
Pose
Add props
Tweak pose
Add lights
Check it all
Render
"It is good to see ourselves as
others see us. Try as we may, we are never
able to know ourselves fully as we
are, especially the evil side of us.
This we can do only if we are not
angry with our critics but will take in good
heart whatever they might have to
say." - Ghandi
I'd recommend emailing or IM'ing the creator of the pose pack. Maybe they're new at it, or maybe they accidentally included a REM pose to the pose file. Let them know what's going on, and they may even fix it! ;)
Jeni
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Use the poses first on the Poser Mannequin, and then resave them. This will clean them up from any undesired detritus.
David P. Hoadley
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
David - yes, this is a heck of an idea! I have some old poses I created and saved when I started that have junk like morphs and translated hips.
But they are good poses so I would love to clean them up with a trick like this. Thanks!
This reminds of what I do to documents sometimes to get rid of junk -- save as a .txt, then resave as a Microsoft word .doc.
I do'nt think you need to use the mannequin.
To get rid of the morphs, just resave the pose and click "No" when Poser asks you if you want to "Include Morph Channels," after you've named the pose, and clicked OK.
And to get rid of the Hip translation just make sure the Hip is'nt selected, and resave.
= )
The Stick figures and Mannequin were originally created so as to create poses that wouldn't affect the 'Body Sculpting' morphs. Angleoucuitry's suggestion would probably work too, but to be safe I believe it's best to pose a figure that has absolutely NO morph channels whatsoever.
BTW, this suggestion isn't originally mine, but one I picked up from reading the old forum archieves -those that date back to 1999.
There is a lot of information stored in those old archieves, the developement of Eve by Torino, the controversy over the first Vicky (more than a few thought that she was 'Butt Ugly', a sentiment to be echoed later over Judy), and various other situations. In short, it pays to dig and delve.
Yours truly,
David P. hoadley
PS: One of the benefits of MY suggestion, is that you won't have to redo any dial twirling on your own custom created figure after applying a pose. After having worked all day on a customised figure, save it FIRST as a Pz3, thin load the mennequin and apply pose, resave pose, and then apply to Pz3 figure. This way, if you've made a mistake, you can reimport your work without any significant loss.
As in any customised work: SAVE, RESAVE, & SAVE AGAIN!!!!
STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS
I've had poses do that, or make the hair jump, and other wacky things. Four solutions: 1) Use the animation bar. I keep my character with my settings at zero, then apply poses to frame 10 or so. If there is a morph problem, just select all the morphs on frame ten and click delete. That will keep the pose, and reset morphs to frame zero's settings. 2) Morph lock. I believe Poser Tool Box has a morph lock. (And if you ask me, Poser 7 should come with a morph lock feature too). 3) Save often. Save your pz3, and save character to the figure library too. 4) Undo. This has saved me so many times. It will reset unless you did something right after the pose changed your morph settings. bB
well, heres my suggestion: read the files in your text-editor before you install them. and take a look at the file-size before you do that. a simple posing file with more than 50 - 60 kb will most likely make trouble. a (V3)morphing pz2 with some 200 kb includes the zeroed morph-channels and will inevitably erase all your previous settings. install nothing before you know what it really is. sure, its boring, but its save.... A.
To be honest I've had some freebie poses I liked a whole lot more than some of the commerical ones I've bought.
My trick to save my custom characters (this is usually from myself...I'm a disaster waiting to happen) once I get everything set the way I want, I tell poser to spawn a morph target for everything and then I only have one dial to set for my character.
This way, if a pose messes things up, I can easily reset those dials that shouldn't have anything and I'm good to go.
Crazy alien chick FTW! (yeah....right....)
Realm of Savage - Poser
goodies and so much more!
~~
funny, now we talk about it..... i just ran into a posing pz2 from danies pose boutique. this file sets a pose as it should, but after actor lToe it starts again from actor rThigh and zeroes the morph channels of both legs... really weird!:blink: you see, even good merchants make their small mistakes, and IMO danies poses are the only ones worth their money.
Quote - the controversy over the first Vicky (more than a few thought that she was 'Butt Ugly', a sentiment to be echoed later over Judy)
This problem has remained throughout the vicky line.
The value of vicky is in her morphability, not her default looks.
There are some facial types that work well in real life, but not so in 3D. in 3D, V1-3 look like drag queens.
I never thought of trying the mannequen, I would have just loaded the 'blank' version of the figure, posed that and overwritten the original pose (but kept by first backing up the png graphic of it if I had liked that).
pz2 files tend to be small, so I have also just manually edited them before in a text editor. In fact, funny as this may sound, despite being in the Poser community since 1999 this is how I always made my own partial poses until last weekend when I realized I could just select parts of the figure and save that as a pose... :) Even after all these years, the obvious can still be missed...
Looking at the ideas so far, I might look to using a blank figure, saving the pose without morph dials, and then applying it to my morphed figure. I'd resort to the mannequin after that if only to avoid going through a different figure. Not that my results would likely be any different, but that would just feel more comfortable for my preffered workflow.
Truth has no value without backing by unfounded belief.
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Sure it can, just rename it to a cr2, delete the morph data, rename back to Pz2 and save.
Quote - Use the poses first on the Poser Mannequin, and then resave them. This will clean them up from any undesired detritus.
You need to apply the poses to the figure that they're intended for otherwise you'll lose values for any bones that the target figure has, but the Mannequin doesn't (e.g. buttocks, collars, hands and fingers), when you resave them.
That too is true, but most of the DAZ figure I have come with a BLANK version that can be used instead for just such an occasion. It's one of the things CP did right when they released the new G2 figures as well. Apply the poses to these figures first and then resave them to their own Pose library with no morph data and you have just what you need.
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From now on, I'm going to stick with commercial pose packages. And get them from stores which do quality testing.
I laboured to get my M3 character's injected morph settings just right, then applied a freebie pose from somewhere. Bang ! The morphs settings revert to dial value zero, and are frozen. Nevermind, can't delete or reset those injected morphs either. Dang it !!!!
Thank goodness I made a backup of my custom character. Sure, I could work around it by posing the figure first, then adding the props and hair and injecting the morphs, but it is very difficult to adjust everything in place correctly in a posed figure.
Eternal Hobbyist