Mon, Nov 25, 5:27 AM CST

Renderosity Forums / Bryce



Welcome to the Bryce Forum

Forum Moderators: TheBryster

Bryce F.A.Q (Last Updated: 2024 Nov 21 4:12 am)

[Gallery]     [Tutorials]


THE PLACE FOR ALL THINGS BRYCE - GOT A PROBLEM? YOU'VE COME TO THE RIGHT PLACE


Subject: First Bryce6 Freebie: 24 HDR-ready materials


madmax_br5 ( ) posted Sat, 21 October 2006 at 2:45 AM · edited Mon, 25 November 2024 at 3:36 AM

Well here goes! Here are 24 simple "base" materials that are designed for use in HDR scenes. Many are designed to be used with blurry relfections enabled for best results, although it's not absolutely neccessary: Download HDR materials for Bryce 6 matrenderlayout.jpg If you try them out, please post the image here so I can see how ya'll are working with them. Thanks, and enjoy! -Max


tom271 ( ) posted Sat, 21 October 2006 at 3:39 AM

How do you use these "mat"   I was using hdr files?  please explain...

How to best install also...  what catagory are you placing your mats in...?

Thanks

Tom



  ----------------------------------------------------------------------------------------------------------------------------



Mahray ( ) posted Sat, 21 October 2006 at 7:20 AM

file_357285.jpg

Tom - to install just extract the .mat file into ..Bryce 6PresetsMaterialsUser

Not sure where to put this one, but since I'm using a couple of Max's mats, I thought I'd dump it in here.  The primitives are real, the rest is HDRI image.  For this to work you'd probably need to use a larger resolution for the hdri.

Come visit us at RenderGods.

Ignore the shooty dog thing.


pakled ( ) posted Sat, 21 October 2006 at 10:37 AM

uh..do they work (in any capacity) in Bryce 5?..;)

I wish I'd said that.. The Staircase Wit

anahl nathrak uth vas betude doth yel dyenvey..;)


striving ( ) posted Sat, 21 October 2006 at 3:29 PM

Not getting how to use these. I added em in to materials. But when I go to the Skylab, it is only looking for HRD files???
How do ya use these?


tom271 ( ) posted Sat, 21 October 2006 at 3:48 PM

I have not tried this but MAYBE you set your model with reflection and put this mat, on a surface,  near but out of camera sight and let your model reflet the mat....  sounds like the only way to do it....

Tom



  ----------------------------------------------------------------------------------------------------------------------------



madmax_br5 ( ) posted Sat, 21 October 2006 at 5:32 PM

Sorry guys, biut of a misunderstanding. These are not HDR files, but materials to be placed on objects within a scene that is lit with .HDR files. You apply them to regular objects in your scene, and load a separate .hdr of your choice in the sky lab.


tom271 ( ) posted Sat, 21 October 2006 at 5:43 PM

Thanks for clear the bit of misunderstanding...



  ----------------------------------------------------------------------------------------------------------------------------



jfike ( ) posted Sat, 21 October 2006 at 7:49 PM

file_357323.jpg

Well, I thought I would do a little test.  I downloaded the HDR scene provided by AgentSmith entitled  "HDRI & Render Speeds - Example & Download."  Then I duplicated the "thingy" object a couple times and applied three of the textures provided by madmax_br5 (this thread..)

This render with HDR turned off and took 40 seconds on my little laptop.


jfike ( ) posted Sat, 21 October 2006 at 7:51 PM

file_357324.jpg

... and here it is with HDR on (35 minute render.)


Mahray ( ) posted Sat, 21 October 2006 at 11:55 PM

Well worth the extra 34 and a third minutes, in my opinion :)

Come visit us at RenderGods.

Ignore the shooty dog thing.


tom271 ( ) posted Sun, 22 October 2006 at 12:15 AM

Great render.. I like the look to the objects....  a little caustics on the glass....



  ----------------------------------------------------------------------------------------------------------------------------



Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.