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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Free Pose to Organize V3's Dials into Groups, for D3, or M3?


Angelouscuitry ( ) posted Sat, 11 November 2006 at 3:07 PM · edited Fri, 22 November 2024 at 10:19 PM

A couple years ago another member offered me a pose the organized all of my V3 MTs into groups.   When I ran it, it worked beautifully, and I hav'nt needed it since.

Lately I've been doing work with David, and M3.  So I went looking for the author of this pose to see if she has made a similar preset for either of those figures, but I ca'nt find it.

Has anybody seen it?


nickedshield ( ) posted Sat, 11 November 2006 at 5:00 PM

Could it be PoserDialSorter by Wolfie?

I must remember to remember what it was I had to remember.


Adavyss ( ) posted Sun, 12 November 2006 at 2:41 AM

Angelouscuitry,

You can easily write your own pose with any text editor.

First plan what your Morph Groups organization will be.
The pose structure is:

version
    {
    number 4.01
    }

actor head
    {
    channels
        {
        groups
            {
            groupNode Morph
                {
                groupNode Characters
                    {
                    collapsed 1
                    groupNode Non-Humans
                        {
                        collapsed 1
                        }
                    }
                groupNode Head Shape
                    {
                    collapsed 1
                    }
                }
            groupNode Expressions
                {
                collapsed 1
                }
            groupNode Transform
                {
                collapsed 1
                parmNode taper
                parmNode scale
                parmNode xScale
                parmNode yScale
                parmNode zScale
                parmNode yrot
                parmNode zrot
                parmNode xrot
                }
            }
        }
    }

}

It is just an exemple for the head where you end up with 3 main Groups: "Morph", "Expressions" and "Transform", 2 sub-Groups in the Morph Group: "Characters" & "Head Shape", 1 sub-Group "Non-Humans" in the "Characters" sub-Group. You've got the idea... add a groupNode "name" command for each Group (sub-Group, sub-sub-Group...)

Load the figure, load the pose and drag the morphs in the relevant Group. Save the CR2.
If you know the morph names and where they are supposed to go, then add a parmNode "morph name" command under the collapsed 1 of the Group, sub-Group, sub-sub-Group..

Hope it helps


Dizzi ( ) posted Sun, 12 November 2006 at 9:28 AM

Err, why not create the groups inside Poser, too? ;-)



Adavyss ( ) posted Sun, 12 November 2006 at 10:07 AM

Dizzi,
For a single figure, it's probably not worth it, but  if you use the same morph organisation,  you can apply the same pose file on any figure and then, it's far quicker.

and because...... Angelouscuitry asked for it.


Dizzi ( ) posted Sun, 12 November 2006 at 10:34 AM

While we're at giving all possible solutions: You can do it inside Poser first and then extract the grouping part (with all morphs) from the cr2/pz3 afterward, too. And here are some dial groups, for V3/M3/SP3 can be found, too.



Angelouscuitry ( ) posted Sun, 12 November 2006 at 5:56 PM

:tt1:

Adavyss - Thank you so much, that must have taken hours! It all looks cool and technical...I'm not sure what to say!   The last time I needed this file was a couple years ago.  It would take me a week  to finish what you started, maybe then just for one figure.  I wish I had the time to make one of these for David, M2, and/or Stephanie;  then provide them as Free stuff!  Or the money to pay you to fininsh, or just pay you to finish!

DIzzi - Your idea alomost hits home.  I could make my first run spinning dials, and organize as I go.  If there was simple way to then extract how I'd grouped, afterward, that would be something really nice to pass on to the next person!  But, I do'nt think Daz3D would be too Kosher on the idea of doing that with the morphs.  So, we'd have to strip them out somehow, which also may get too complicated to do out of the blue?

:tt2:


Dizzi ( ) posted Sun, 12 November 2006 at 6:57 PM

The grouping is separate from the other data in any of the actors (as Adavyss example above shows). So either cutting the data out or the other actor data from a cr2 isn't too hard and won't contain any morph delta data.



nruddock ( ) posted Sun, 12 November 2006 at 7:10 PM

The morph grouping information is in it's own section of each actor in a CR2 or PZ3, so you can make a pose for it by collecting just that information using a text editor or MorphManager.


Angelouscuitry ( ) posted Sun, 12 November 2006 at 9:41 PM

MorphManager?  Now we're we're talking!  I had no idea it could do anything like this.  How?


Adavyss ( ) posted Sun, 12 November 2006 at 10:38 PM

CR2Builder is a good tool to do things like that.


Angelouscuitry ( ) posted Sun, 12 November 2006 at 11:42 PM

Thank you again, Adavyss!

😄


Adavyss ( ) posted Sun, 12 November 2006 at 11:54 PM · edited Sun, 12 November 2006 at 11:55 PM

Attached Link: Dimension 3D

Ralf Sesseler has some dial groups on his website: **Freebies**  -> [Poser stuff

](http://www.ralf-sesseler.de/d3d/content/free_en.html)........then provide them as Free stuff.....  Well, everybody has his own idea of what the morph grouping should be. IMO, in such a case, it's more useful to explain how to do your own.


Angelouscuitry ( ) posted Mon, 13 November 2006 at 3:51 AM

Bingo, Woo whou!

Adavyss you're such a huge help, I appreciate your help and generosity, thank you so much again!  I'm going to rename this as best I can and back them up on a hand full of disks!

Having these is such a time saver, and it makes your first run through the dials so much more aroganized, then there's just a little tweaking here, little tweaking there, and you'll never change it.


JQP ( ) posted Wed, 15 November 2006 at 8:03 PM

Adavyss, I use those freebie ones you linked to, but your tut has me wondering if it's possible to write in how to sort the transforms as well (never understand why morph groups are placed atop transforms, much less why the transforms are sorted as they are)?**
**


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