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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 20 4:32 am)



Subject: Great news: Jessi remap


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patorak ( ) posted Mon, 11 September 2006 at 12:42 PM · edited Wed, 20 November 2024 at 5:34 AM

Hi Everyone!

I just got off the phone with Daz and E-Frontier.   Both companies have given me their permission to release a remapped version of Jessi  that would be  compatible  with  Victoria  3's  textures.

Now for the big question,  what format would everyone like.  The choices are PCF,  RTE,  or UVs.

Cheers!
patorak



Fugazi1968 ( ) posted Mon, 11 September 2006 at 12:51 PM

UV i guess :) dont know what the other two are :)

John

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Casette ( ) posted Mon, 11 September 2006 at 12:58 PM

WOW

I need her :)


CASETTE
=======
"Poser isn't a SOFTWARE... it's a RELIGION!"


Alisa ( ) posted Mon, 11 September 2006 at 1:12 PM

Way cool!   Personally,  I'd prefer either PCF or  RTE. 

Fugazi- these are both encoded file types which require this free software to decode:

RTE- RTEncoder
http://www.rtencoder.com/downloads

PCF-Objaction Mover
http://www.sandylodge.demon.co.uk/

Cheers,
Alisa

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


Fugazi1968 ( ) posted Mon, 11 September 2006 at 1:14 PM

Im happy :) as long as i can figure it all out :)

Fugazi (without the aid of a safety net)

https://www.facebook.com/Fugazi3D


Fazzel ( ) posted Mon, 11 September 2006 at 1:33 PM

RTE first choice.  PCF second choice.  UV third choice.
But not a strong preference for any, they all seem to
work okay for me.



dphoadley ( ) posted Mon, 11 September 2006 at 1:46 PM

UV I think is the best, that way we definitely have a choice as to whether we want this new Jesse to replace the old, or to compliment her.
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


RAMWorks ( ) posted Mon, 11 September 2006 at 2:01 PM

I remember when Eszter was released for V3.  There was a drop down menu to use Eszter's UV's or V3's UV's and that worked out pretty well.  Didn't auto load on the Eszter face but it looked right when it was all hand loaded.  So UV is my vote and if you can work out an option like that I think it would be even better for alot of folks!  😄

Sounds cool in any case

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


BastBlack ( ) posted Mon, 11 September 2006 at 2:18 PM

RTE = I  think is the most popular and it works Mac and PC.

A UVS import to UV Mapper would also be cool (works on Mac and PC) but may be alittle more work for those unfamiliar with UV Mapper.

bB


patorak ( ) posted Mon, 11 September 2006 at 2:39 PM

Hi Everyone!

If you would like to be a beta-tester contact me at:    patorak@renderosity.com  or    chieftanoclan7@sbcglobal.net   

Cheers!
patorak



momodot ( ) posted Mon, 11 September 2006 at 3:34 PM

UV is nice because it uses less bandwidth and with encoding I have had trouble many times with the seed not working because my .obj was an earlier release than that of the person who did the encoding. I would love to test so I will IM you :)

P.S. anyone have advice on the best body morphs for Jessi realism? I have Glamourous Jessie and oscillator's generous softjessi. I am wanting a smoother abdo/chest and "more realistic" collars. Right now I have in my RMP cart a character named Michelle... it seems to have the best body I could find. The nicest head is Lolly Dolly but I can't aford the price just for a head .

patorak, ever think of trying Miki remapped to V3 UVs? I have not done any remapping since P2 Nude and P4 Nude Lo to Posette :)

 



patorak ( ) posted Mon, 11 September 2006 at 4:15 PM

Hi momodot!

Long time no see!  Thank you for volunteering. 

When i comes to Jessi morphs, I would like the same plus a belly out morph and something done with the feet.

As for Miki,  I'm afraid that I don't have her,  but by beta- testing you will be able to see the steps I'm going through with Jessi.

Cheers!
patorak



patorak ( ) posted Mon, 11 September 2006 at 6:50 PM

Hi  everyone!

I have a correction to make.  If you would like to be a beta-tester please contact me at    chieftanoclan7@sbcglobal.net     

Cheers!
patorak



SoCalRoberta ( ) posted Mon, 11 September 2006 at 8:25 PM

This is great news!! I would love to put V3 textures on Jessie!

As RTE is the only one I have, it's got my vote:)


nakamuram ( ) posted Mon, 11 September 2006 at 8:39 PM

Thanks Patorak!!  My preferences are RTE first, then PCF.  Can you post a picture of Jessi wearing V3's skin, please?


dphoadley ( ) posted Mon, 11 September 2006 at 9:21 PM

Since we seem to be divided on this issue, would it be possible to compromise and have two methods available: a UV and an RTE encoded file?  That would seem to cover all bases, and make everybody happy.  While I know how to do it, I personally do not like the hassle that RTE involves, and find using UV Mapper a much easier app.; but I, and those like me, seem to be in a minority here.  However, if both methods were made available, then none of us need feel put upon by the others.  Many freebies come with multiple decoding options, for example Floydd's Posette324 is offered as both a PCF and a UV file.
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


patorak ( ) posted Mon, 11 September 2006 at 10:21 PM

Hi Everyone!

While you're casting your votes the call is still open for beta-testers.  If you are interested contact me at    chieftanoclan7@sbcglobal.net

Cheers! and Thanks!
patorak



Alisa ( ) posted Mon, 11 September 2006 at 10:48 PM

Quote - UV I think is the best, that way we definitely have a choice as to whether we want this new Jesse to replace the old, or to compliment her.
David P. Hoadley

You can do that with RTE/PCF, too, though, cause it makes a new obj file....

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


LostinSpaceman ( ) posted Tue, 12 September 2006 at 4:13 PM

So do Jessi's Ultimate Morphs from RDNA work with this remapped figure? Now THAT would be really nice!


dphoadley ( ) posted Tue, 12 September 2006 at 4:30 PM

Terxture mapping had nothing to do with morphs.  Mapping is simply the way that the obj. finds its textures, and then applies them to the right body part.  It has nothing to do with the object's mesh.  Therefore, whether it's remappe dto accept  V2's or V3's, or even Posette's textures will in no way affect the morphs.
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Phantast ( ) posted Tue, 12 September 2006 at 5:38 PM

If all else fails, you can transfer the morphs to the remapped figure using Morph Manager - I did this with some of April's remapped figures.

As for format, I don't see how things can be much simpler than PCF.

And patorak - congratulations! I'm really happy about this.


patorak ( ) posted Tue, 12 September 2006 at 8:20 PM

Hi Everyone!

First,  I want to thank all of you for your input and taking the time to vote.   As the vote stands now,  we have  6  for RTE,  PCF  4  votes,  and  UVs  4  votes.  

Now,  since  I'm  from  Chicago,  I guess I'll have to find a way to rig this vote.  I knew I should've voted early...  ...and often too!

Seriously though folks,  I hate to say this, but It's going to take a month, and that's for sure.  There are three issues.  The first,  Jessi needs to be regrouped.  The second is,  Jessi has 1881 vertices that are unwelded.  The third,  Jessi has 4 polys floating in her head and those wreak havoc on pelting programs.  If I weld the vertices,  and delete the 4 polys then it creates a new mesh.  I don't think I want that and the work it would entail.  So,  please be patient.

If anyone is interested I have a previous version of Jessi that I remapped for a friend ( this one is finished),  kind of in the style of V2 or Posette.  Make no mistake it is not compatible, just the same style i.e. separate front and back instead of a pelt like V3.   So,  if you are a texture artist and would like to test it contact me at    chieftanoclan7@sbcglobal.net    The copy is yours consider it a freebie.

Also,  the tools I'll be using are Lightwave,  PLG's uvplugins for Lightwave,  And UVMapper Pro.
The technique will be Endomorph UVmapping.

The call is still open for Beta-Testers,  hopefully some more Mac users will step forward.
contact me at    chieftanoclan7@sbcglobal.net

Thanks again everyone!
patorak



momodot ( ) posted Tue, 12 September 2006 at 9:09 PM

Thanks! Good luck and have fun... I hope :-) 



kobaltkween ( ) posted Tue, 12 September 2006 at 9:17 PM · edited Tue, 12 September 2006 at 9:20 PM

i very much vote uv.  that way, if the g2 jessi isn't a new mesh, we could still use the v3 remapping on her.  also, i've had most instances of encoding fail because i didn't have the precise version of the file the decoder wanted.

edited to add- this would be great!  i rarely use glamorous jessi because i don't have any skins to put on her.



Jim Burton ( ) posted Tue, 12 September 2006 at 10:38 PM

Yeah, I'd like to see Glamorous Jessi able to take V3 maps too,  I just emailed patorak about it.

I looked into doing this myself, but it wouldn't be a trivial task!

 


Singular3D ( ) posted Wed, 13 September 2006 at 11:44 AM

I would prefer an UVS file. It really works smooth with Arduino's remapped Vickies and should be as easy with Jessi.


LostinSpaceman ( ) posted Wed, 13 September 2006 at 12:37 PM

Gee! So My question about whether or not the morphs will transfer wasn't so dumb after all. I definately vote for whatever method you can use that will allow the figure to retain it's ability to use original figure morphs.


patorak ( ) posted Wed, 13 September 2006 at 5:29 PM

Hi Mizrael!

No,  your question about the morphs was not a dumb one.  Matter of fact that was our first  and most important beta test.  So far no one has had trouble with the morphs.  I am still waiting for a few more results though before I move on to beta2.  Beta2 will be the mapping of the Eyes,  Lacrimals,  Innermouth,  Tongue,  Fingernails,  and Toenails.  Beta2 test will be Saturday evening.

Cheers!
patorak



mathman ( ) posted Wed, 13 September 2006 at 5:40 PM

Is this going to be for the G2 Jessi when she comes out ?


patorak ( ) posted Wed, 13 September 2006 at 5:43 PM

Hi mathman!

It depends on the geometry they use for G2.

Cheers!
patorak



RAMWorks ( ) posted Wed, 13 September 2006 at 6:09 PM

Yea, not even a peep about the G2 females.  You would think by now but nope! 

---Wolff On The Prowl---

My Store is HERE

My Freebies are HERE  


nakamuram ( ) posted Wed, 13 September 2006 at 9:44 PM

One more vote for a Glamorous Jessi to V3 re-map!! 


richke ( ) posted Fri, 15 September 2006 at 10:52 AM

whichever is easiest for me to figure out how to use.  :)


xen ( ) posted Sat, 16 September 2006 at 4:14 AM

The people from CP are definitely trying, but sometimes their decisions seem not too smart.

In P5 hirez and lorez refererred to the textures on the P5 models (is that right?)

In P6 we have a highrez and lowrez mesh on Jessie.
Unfortunately the model had shortcomings that Jim Burton addressed in his Glam Jessie, also in high and low rez versions.

Now we have:

  1. P6 Jessie highrez
  2. P6 Jessie lowrez
  3. Glam Jessie highrez
  4. Glam Jessie lowrez (one of those is called Glennis to add to the confusion)

head morph targets are compatible between 1,3 and 2,4
Clothes are compatible between 1,2 and 3,4
body morph targets are not compatible between any of them.
textures are compatible across 1,2,3,4 but 3 and 4 have extra material zones

Did I get this right?

Let's pick a model to remap carefully.


patorak ( ) posted Sun, 17 September 2006 at 12:32 AM

Hi Everyone!

Beta 1 was a success.  After welding, healing, then remapping in Planar on the Z axis,  the morphs work just fine.  The Beta1 test was to make sure that the integrity of the original geometry was still in tact, before moving on to the actual "pelting".   See,  the technique I'm using is endomorph UV mapping,  with that there are times one is actually adjusting the mesh itself.  And,  I do not plan on going through all of this work and then find out it is incompatible with the original geometry.

Anyhow,  Beta2 has been sent to the people that have tested beta 1.   In Beta2,  I've regrouped and remapped the eyes ( eyewhite,  iris,  pupil, cornea ),  lacrimals,  innermouth,  tongue,  fingernails,  and toenails.  Although,  they may need some tweaking,  right now I just want to get the maps in the ballpark.

As for Glamorous Jessi and Glamorous Glennis,  I'm still waiting on my Beta tester to send me the results of their beta1 test,  before I move on to their beta2.

What is the vote count so far?

Cheers!
patorak



mathman ( ) posted Sun, 17 September 2006 at 1:03 AM

Thanks for your efforts and hard work, patorak :)


kobaltkween ( ) posted Sun, 17 September 2006 at 1:04 AM

yes!  thank you very much!  this is quite welcome.



patorak ( ) posted Sun, 17 September 2006 at 8:31 PM

file_354415.jpg

Hi Everyone!

You're quite welcome.  Well,  here is where we stand so far,  beta1 and beta2 were a success.  Right now,  I'm selecting benchmarks around the head from which I will declinate the map to.  Here is the progress so far.  The texture that I'm using is Nathalie for V3 by pidgifr.  Beta 3 will be tested later this week.  Please be patient and thank you all for your support.

Cheers!
patorak



jecnodde ( ) posted Sat, 30 December 2006 at 3:04 PM

Any more work on this? How is it going?
Love Jenny


patorak ( ) posted Sat, 30 December 2006 at 4:04 PM

Hello jecnodde,

Absolutely!  The only thing is, I ran into the worst case scenario.  Jessi is not symmetrical about the Y axis.  Because of this my UVmapping functon skews the map.   Therefore I've been moving 34461 vertices by hand,  which really  tends to bog down,  considering I can't work in symmetrical mode either because of this.  I got  to tell you though that I've been seriously thinking about rebuilding her mesh,  release the RTE in the freebies,  and let  everyone transfer the morphs using Ocham and cages python scripts.  If I do,  is there anything you'd like to see changed on her?

Cheers,
Patorak



kobaltkween ( ) posted Sat, 30 December 2006 at 4:54 PM

hmmm.  but would the new figure have face room support?  one of the reasons i like eF figures is that i find the face room rather useful for just creating head morphs. 

if you're basically just going to make a new figure out of her.... i'd say just run with it.  i mean, i have no preference about the direction to take her face or body.  i'd rather have a rounder figure based on jessi than a thin one (i have glamorous jessi), but really i'd say just go with your inspiration.  i will say this: i don't think i have that many clothes for jessi.  if you wanted to redo her grouping and joints along with changing her mesh, i don't think it would be a big difference.

that said, i'd be a lot more interested in a remapped jessi than a new figure with v3 mapping that at best can wear jessi's clothes.    but it sounds like that's too difficult.  ah well.



patorak ( ) posted Sat, 30 December 2006 at 5:10 PM

Hello cobaltdream,

I completely forgot about the face room.  Oh well,  back to the 34461 vertices.

Cheers,
Patorak



kobaltkween ( ) posted Sun, 31 December 2006 at 12:14 AM

oh, now i feel bad.  seriously, if you want to make a new figure that takes unimesh mapping out of jessi, that would still be very cool.  i was looking at your new figure in progress the other day, and i think she looks great.  her butt looked a bit odd at the join with the back last i looked (too pronounced), but her shape was great in general.  my only vote with her is that she a) take unimesh mapping  and b) be nude shaped in default, not bra bound.   if your figure got twice as much support as jessi, she'd still be much more useful and versatile as a nude and unimesh mapped figure than a new figure who looks more accurate clothed than naked. 



patorak ( ) posted Sun, 31 December 2006 at 1:24 AM

Ah don't feel bad that's just life in the Poserverse.  BTW thanks for your sugestions on the Jane figure.  The main thing we're trying for is a natural woman.  Since you've mentoned UV mapping,  one of the ideas that has been brought up is multiple uv maps for specific needs,  instead of just one default map. 

Anyway,  thanks again,  and please keep in touch.

Cheers,
Patorak



patorak ( ) posted Tue, 02 January 2007 at 11:12 AM

Hello everyone,

Jessi remapped failed the face room test.  She has also failed the full body morphs test.  This is not good.  I'm STRONGLY considering rebuilding her.

Cheers,
Patorak 



Alisa ( ) posted Tue, 02 January 2007 at 11:54 AM

Thanks for all the work you're doing on this!!!

Cheers,
Alisa

RETIRED HiveWire 3D QAV Director


patorak ( ) posted Tue, 02 January 2007 at 1:10 PM

Hello aproctor,

Thanks,  I appreciate the support.

Cheers,
Patorak



kobaltkween ( ) posted Tue, 02 January 2007 at 4:21 PM

that sounds weird.  just replacing the obj calls in the cr2 broke face room support and full body morphs?  i don't think i've ever had that happen before.  well, yeah, if that's true, you might as well just rebuild her. 



patorak ( ) posted Tue, 02 January 2007 at 5:14 PM

Yeah,  I couldn't believe it.  The only thing I can think of is that something got corrupted.  I just don't know if it's in the OBJ or the CR2. 

When I brought her into lightwave,  she had 1881 unwelded vertices,  maybe when I welded the UVmap,  it welded those vertices. 

When I changed the call,  all I did was replace Jessi.obj with the new Jessi_V3.obj and saved as a new CR2.  Then,  BAM,  no face room,  no full body morphs.  If you would like to check it out just e-mail me and I'll send you the RTE.

Cheers,
Patorak



kobaltkween ( ) posted Tue, 02 January 2007 at 5:19 PM · edited Tue, 02 January 2007 at 5:22 PM

no, i more than believe you.  it's more just amazing.   maybe you're right about the welding.  that would break morphs.

a new figure is getting more appealing by the minute.  maybe you could get someone to do some morphs for her?  just to share the workload, and make her more interesting...



patorak ( ) posted Tue, 02 January 2007 at 5:58 PM

Hello cobaltdream,

You know it's things like this that has me looking to Daz Studio.  Especially since its now supporting the FBX format.  ( Rant over,  feeling much better now,  honest. )  You're right a new figure is in order.  Would you like to team up?

Cheers,
Patorak



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