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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: How to use Victoria 3 in poser 6?


saus69 ( ) posted Wed, 10 January 2007 at 6:04 AM · edited Tue, 03 December 2024 at 5:27 AM

I've just gotten hold of V3, and upon instaling it, my library now has 3 new items -

V3 blank SAE
Vicki 3 to Vicki 2 SAE
Victoria 3 SAE

What's the difference between all these?

Anyway I selected the Victoria 3 SAE, which loaded, and tried going into the face room. There was an error returned, something about the figure is not recognized and geometry may not line up. Anyway upon entering the face room, the 3d head shown was that of the male figure.


saus69 ( ) posted Wed, 10 January 2007 at 6:12 AM

I also found a ton of morphs in the poses library, but they have names like V3-all-morphs INJ, V3-all-morphs REM, V3 full body INJ, and so on.

Is there a manual for v3 available? I got it off download.com, so there's no documentation.


elzoejam ( ) posted Wed, 10 January 2007 at 6:15 AM
Online Now!

V3 doesnt work in the face room, the original figures do  (But I think Miki does, also) 

-Sarah


saus69 ( ) posted Wed, 10 January 2007 at 6:21 AM

So is there any way to edit the face of v3 at all then?


dphoadley ( ) posted Wed, 10 January 2007 at 6:29 AM

V3 blank I think is a null figure, but not sure.
Vicky 3 to Vicky2 is a lo rez hybrid figure that has V3's head on V2's body.  This is so that youcan still use V3's head morph injections while dressing the figure in V2's clothes.  Also the figure only accepts V2's skin textures, but with UTC 9Univesal Texture Converter) you can convert V3 textures to work with this figure, and of course convert V2 textures to work with V3.
V3 SEA means V3 Special Anniversary Edition, but Anniversary of what I don't remember, nor whether it differs significantly from regular ordinary V3.

DAZ figures are not supported by the Curious Labs / E Frontier Face Room.  Only native Poser figures work with it: Judy & Don, Jesse & James.

If you want to morph V3's face to a photograph, then here's a good tutorial on how to do the slow but sure way: Creating realistic portraits from photos in Poser: http://www.geocities.com/duane_moody/portrait1.html

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


elzoejam ( ) posted Wed, 10 January 2007 at 6:33 AM
Online Now!

You can also edit V3's face if you go to DAZ3D and purchase her face and bodymorphs. SInce you got the free version of V3, it doesn't come with any (or limited, I am not sure) morphs. Or you can learn magnets and change her shape that way :-)

-Sarah


saus69 ( ) posted Wed, 10 January 2007 at 6:43 AM

Thanks for all the help, really appreciate it.

I think I'll go with that method of morphing a face to a photo, but after that, is there any way to texture the face with the actual photo itself?


dphoadley ( ) posted Wed, 10 January 2007 at 7:02 AM · edited Wed, 10 January 2007 at 7:05 AM

Yes, but you need a UV Template of the head.  There are several ways of doing this, but the simplist is the load V3 into UV mapper, select ALL and press the '[' key to completely hide all the mesh.  Them mouse point selsect and 'Select by Material'.  Chose 'Skin Head' from the  dialogue box, and then press the ']' key.  This unhides the Head UVs.  Chose file and 'Save Template'.  In the dialogue box, check 'Exclude hidden facets', and save the bmp to folder.
Open you new Head Template in an image editor (Paint Shop Pro, Photoshop, Gimp, etc.).
Here tou have to match your photo' eyes, nose, and mouth to those of the templates.  You'll probably have to both resize, distort, skew, and cut the photo into pieces to do this.  You'll also have to work in layers on each feature, and then compact the layes and use the cloning tool and the healing brush to mend the seams.
Save your work initially as a psd (if working with photoshop) so that you can load it onto your figure and check its pieces position against a real 3D model within Poser.  Yo need to resave your work after each significant change, and then renderin Poser to see the change articualted on the skin surface of the 3D figure.
This is it in a nutshell, but search the forums for a more detailed and articulate tutorial.
Yours truly,
David P. Hoadley
You can see one of my efforts at morphing and rtexturing a V3/Judy hybrid of mine: Wiktorija (WARNING: Nudity!!!)
http://www.renderosity.com/mod/gallery/index.php?image_id=1356325&member

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


saus69 ( ) posted Wed, 10 January 2007 at 7:10 AM

I've created the square prop and applied the photo of the face as a texture, however, the face texture only shows up after I do a render, rather than on-the-fly. Is this normal?


PhilC ( ) posted Wed, 10 January 2007 at 7:17 AM

What preview display method are you using? Ctrl+ 9 will give you texture shaded.


saus69 ( ) posted Wed, 10 January 2007 at 7:44 AM

Thanks.. that solved it.

I'm now trying to alter the face shape based on the photo, however I notice only morphs for eyebrows, wincing, smiling, etc. No morphs to alter ear size, nose size, and chin size. Where can these be found?


AlteredKitty ( ) posted Wed, 10 January 2007 at 8:17 AM

You'll need to buy the morphs from DAZ:

http://www.daz3d.com/

V3 Head Morphs: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1100

V3 Body Morphs: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=1106

V3 Head + Body Morphs: http://www.daz3d.com/i.x/shop/itemdetails/-/?item=3008

My Renderosity Store


saus69 ( ) posted Wed, 10 January 2007 at 8:22 AM

Thanks for the info.

BTW, I tried adding the kozaburo jessi hair as well as the basic jessi hair included with Poser 6 to the V3 figure, and both times the hair was misaligned with the crown of the hair emerging from around eye level of the head, while leaving the scalp still bald.

Does this mean that the hair is totally incompatible, or can I manually move it to the correct position? I tried the translate button, but moving the mouse around moves the whole head instead of the hair.


dphoadley ( ) posted Wed, 10 January 2007 at 8:33 AM

Click on the hair, and check the hair's body part menu for its base group.  Then on the parameter window, look for the transit dials.  Adjust the y transit until the hair is at the right level.  Sometimes, adjustments must be made to the hair's x, y, and z scales too.  When done, click object (or if the hair is a figure and not a prop, then click figure -set parent figure) and click 'Set parent'.  In the new hierarchy dialogue menu, click on the V3 figure's head.

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


saus69 ( ) posted Wed, 10 January 2007 at 8:55 AM

Got it, thanks!

What about for clothes items, for example, I loaded a knee high boots prop, and it appeared behind the legs of the figure. I did a ztranslate and moved it in place.

Now the thing is, the foot area is parallel and in line with the foot of the figure. No problem there.
However, the shin part of the boots are angled forward, and there is no way to morph it perpendicular to the foot.

In this case, how do I get the boots to fit the leg? Do I angle the leg so that it fits the boots and then set the leg as parent , or do I have to do something else?

Well, I've used poser when it was still made by Fractal Design, but this new release will take some getting used to. Having seen some of the stuff you guys produced, I'm inspired... but now it's time for some sleep!


dphoadley ( ) posted Wed, 10 January 2007 at 10:50 AM

Clink on the boots, and then on 'Figure' in the top menu bar.  Mouse point to the command 'Conform to', and select it.   In th edialogue box that then opens, chose the figue that you want the clothing item to conforn to (In this case, you want the boots to conform to Vicky, so choose 'Vicky' or 'Figure I' or however Poser has designated her in the Pose Window).  The clothes should then fit themselves to the figure.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


Nybras ( ) posted Wed, 10 January 2007 at 11:29 AM

**saus69,  I am also fairly new to the world of poser all tho i am not all that new to the world of 3D.
If you are really keen to learn poser there is a book out called "Practical Poser 6" 
www.amazon.com/o/ASIN/1584504439/ref=s9_asin_title_3/105-5556107-0862061
****I found it to be a very helpfull book when it comes to learning poser. There is also a good DVD out for new user's called "An introduction to Poser"
www.amazon.com/o/ASIN/B000HBKZ5C/ref=s9_asin_image_2/105-5556107-0862061
The PDF files that came with your version on poser should explain alot of the poser interface but the book and the DVD go into alot more detail.

Live well man, Hope the above helps in some way.
**


saus69 ( ) posted Wed, 10 January 2007 at 4:46 PM

Yep, I think the manuals included aren't good enough! 3rd party ones are usually better, strangely.


saus69 ( ) posted Wed, 10 January 2007 at 5:25 PM

I've noticed there is no really easy way to pose the v3 figure... basically, whenever I translate or rotate limbs, they get distorted very easily. Is there any way to reset it to a zero position. The 1-step undo feature doesn't help much at all!


Nybras ( ) posted Wed, 10 January 2007 at 6:10 PM

Yes Saus69 you can re-set a figgure back to the T position (Zero) position. Go to "Edit/ Restore/ Figgure" up the top left of the screen. Or restore all if you want to go back and pretty well start over. Some morphs will still remain on V3  but her figgure will be back to Zero.

Have fun


dphoadley ( ) posted Wed, 10 January 2007 at 8:11 PM

Quote - I've noticed there is no really easy way to pose the v3 figure... basically, whenever I translate or rotate limbs, they get distorted very easily. Is there any way to reset it to a zero position. The 1-step undo feature doesn't help much at all!

Click on th efigures hip, and then click on 'Window' in the menu bar.  Choose 'Joint Parameters' in the drop down menu.  When the Joint Parameters dialogue box opens, click on 'Zero Figure'.  As for posing the figure, you need to turn off the IK's (Inverse Kinesis) in the arms and feet before moving them.  Look for Dr. Geep's tutorial on 'Chain Break' form his site: Dr Geep Studios: http://www.drgeep.com/

Yours truly,
David P. Hoadley

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


saus69 ( ) posted Thu, 11 January 2007 at 5:45 AM

Thanks. I added some conforming clothes to the v3 figure but after zeroing it it looked odd... the clothes still conformed, but the legs were no longer pointing straight down but rather, crossed slightly over each other. Managed to fix it by moving them around though.

Dr Geep's site is great!


saus69 ( ) posted Thu, 11 January 2007 at 6:19 AM

Some conforming hair items don't have x/y/ztrans dials. Is this normal? I tried Kozaburo's conforming long hair evo, and it didn't align itself to V3's head, and using 'conform to head' didn't work either.


dphoadley ( ) posted Thu, 11 January 2007 at 7:27 AM

I can't speak for ALL hair pieces, but Kozaburo's hair can always be translated and scaled to suit.  The only thing to remember, is that some Kozaburo hair is a Figure with a Cr2 file, and some a hair prop with a Hr2 file.  If it'sw a figure, then click on the hair, and chose 'Body' (sometimes there's also a 'Chest' body part thatalso has translate dials just as the 'Hip does with the Human figures), and then translate as necessary.  If it's a Hair prop, then there should be translate dials on the parameters window just below the scale dials.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


saus69 ( ) posted Thu, 11 January 2007 at 8:21 AM

Thanks... I was wondering why there isn't a universal interface for working with cr2 and figure models. Is there any way to further style kozaburo's hair models like dynamic hair in the hair room, or are they just static props?


dphoadley ( ) posted Thu, 11 January 2007 at 8:33 AM

Quote - Thanks... I was wondering why there isn't a universal interface for working with cr2 and figure models. Is there any way to further style kozaburo's hair models like dynamic hair in the hair room, or are they just static props?

That you'll have to pose to someone more knowledgeable than me.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


saus69 ( ) posted Fri, 12 January 2007 at 10:59 AM

file_365327.jpg

I've set the conforming clothes figure to conform to the parent figure, and it seemed to work, but some patches of the body still show outside the clothes.

Is this a bug, or am I supposed to do something to help the fitting?


Angelouscuitry ( ) posted Fri, 12 January 2007 at 7:44 PM

Another way to change V3 face, that's every bit as powerful as her morphs, is the Poser Magnets Tools.  These were introducd in Poser 3, and have had an overhaul in Poser 7.

To get a handle on posing her, get used to what Figure > IK is on and off.  Basically, with it on, you can move her hands(With the crosshair tool,) and the rest of her body will follow, naturally.  Other wise, when you'd try to move her hand, just her hand would move.

You can try to use Ockham's NoPoke.py, for her chest's poking through her clothing.  Other wise you'll need to select the article of clothing, Open the Parameters palette, and resize/reposition, it's Body and/or Hip.


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