Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2025 Jan 04 3:16 am)
Please clairfy your question a bit, The way you make water look like it is lower than the surrounding land is to, create a hole or a depression in your terrain. You position the terrain to be used as the ocean floor higher than the ground plane. And your water is a seperate flat object. siting on to of the ocean floor terrain. You do not use the ground plane as your water. Many delete this and never use it at all. As least I think this is what you wanted to know.
You can also try using a terrain as your water object.The difference between a flat circle with a water texture applied and a "real" bumpy object can make all the difference. There are tutorials on how to do this, but in essence you just need to go into the terrain editor and use a fractal to create your own waves. The advantage of this method is that you can create a water object in any shape you need by painting out (clipping) the outline of your fountain. (You'll need to flatten the terrain on the Y Axis so it's almost flat) Big Tip: Subtlety is the key here. Keep an eye on the scale of the waves you paint! On a personal note: It does get annoying when people dismiss Bryce far too quickly. You only have to take a look at some of the truly inspired images that have been posted here at Renderosity to see that Bryce is capable of almost anything, and that it's rendering quality is better than almost every 3D program out there. So There!
I agree that for some purposes, using terrains works better, like, for creating waves and large bodies of water.. However, for smaller situations, like a fountain, a glass of water, etc, it's easier to edit the texture to get more bumpiness into the overall look of the water... It also takes up less memory, so it renders faster...
Here's a great way to create waves for a water terrain (advanced knowledge of Bryce required!): 1-) Head into the Deep Texture Editor. 2-) In channel 1, use the Waves noise in 2D. Add a couple octaves to it. 3-) Copy it into channel 2, rotate it a bit, set the blend mode to Add. 4-) use a low-contrast Clip filter on each channel to keep everything from clipping (don't want flat wave crests!) 5-) There's a special key combination you can use (I think you can option/alt-click on the texture preview) to rip the texture preview to the whole screen, much like the Terrain Editor Room's "RIP to screen" menu choice. 6-) Take a screenshot, and voila, instant waves terrain! I can't remember the key combo offhand, but you can find it in Real World Bryce 4 (which all serious Brycers should get!!!) -flick
I don't know the funky key for 'fill texture to screen' but I think you'll like this one, Flick -- in the Terrain Editor, hold down command and option while clicking on the Picture button (not the pictures tab, but the one in the elevation tab which opens a file finder dialog for importing pix). it goes directly into the DTE and uses the result as the terrain in full 16 bit greyscales (you only get 8 bit greyscale if you copy a screenshot and paste it into the terrain editor...) -calyxa
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any tutorials or comments on how to make water surrounded by land look beneath the land without it going under the world, in which case it disappears? Everything I do with water is at the shore line level. Bryan