Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 6:42 pm)
“…the scale of the object I'm morphing increases by something like 20-30%.”
I don’t think what you are seeing is the “scale” of the object, but the morph being applied too strongly.
A dial setting of 1.0 is usally way too much for a morph done in Zbrush.
Try turning the dial to something less than 1.0 until it looks like it did in Zbrush…then set the max dial limit to that setting.
SWAMP
I agree with SWAMP.
You also have a variety of options for exporting from ZBrush, perhaps you could try different options.
I'm sure you're already aware that you can only push polygons around when making morph targets in ZBrush and should never change the number of verticies of the .obj in any way.
Good luck.
“..should never change the number of verticies of the .obj in any way.”
Very true,but you can subdivide the mesh by going up a level or two.
That gives you a very dense mesh with a lot of surface to work on.
Then drop it back down to level one (the original poly count) for export.
Note: If you do any smoothing of the mesh, wait until you bring it back down to the original count (level one), or you will get things messed up.
I understand what you're saying, however the modifications I made do not show up fully until I go to 1.0 on the dials. The head begins to "grow" as soon as I start turning the dial.
So to elaborate, eg. I pose a head with expressions and such (as close to what I'm looking to create).
Export the head as morph target.
Import into zbrush, increase say, just the size of the cheeks.
Export from Zbrush, re-import into poser.
Turn the dial say to .2 - it is at that point that the entire head begins to increased in size.
Funny, this never happens when I'm tinkering but when I have a project due, it always happens.
btw, I understand the mesh import method - I've used both the polymesh tool and regular import method and both have the same results. Although I agree the the polymesh tool is the absolute best way to go because you can subdivide the mesh (I love you zbrush) without issue.
I suppose I can exaggerate my mods in zbrush and that way, I only need to change the morph dial a small percentage but it just seems odd when typically (with other morph targets) 1.0 represents the target morph.
You guys are cool btw.
Attached Link: ZBrush Tutorials
CuriousGeorge: Sorry, but I just found this thread today. What version of Poser are you exporting from? I have experienced the exact same phenomenon that you described but only if I had exported the mesh from Poser 7 and imported it back later. However, when I work with Poser 6, the problem doesn't seem to be there at all. I even have my preferences set in Poser 7 to use external binary morph targets, but the problem continued. Also, I have a tutorial link here at Renderosity in the ZBrush tutorial section that shows how to export a figure from Poser, modify it in ZBrush and then import it back into Poser. You might find it useful.Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
Quote - ARGH!!!!!!! YES POSER 7!!!! ANNOYING!!! I have to purchase poser 6 now to fix this problem!!!!
Perhaps somebody has an answer to this problem that won't involve you shelling out more $$$. I haven't come across any recently, but that doesn't mean that there isn't a way. Also, I have to admit that I haven't attempted to import custom morphs into P7 since it's latest service release. When I get home, I'll give it a try and post my results.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
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Has anyone had this issue:
Export morph target from poser (I have just the morph target checked in options)
Load in zbrush, make mods, export (save)
Import back into poser as morph target
Everything is fine upto this point, but when I set the morph to 1.0, the scale of the object I'm morphing increases by something like 20-30%. I only made small changes to parts of the morph target.
Can anyone help?
Thank you and thank you again for all the great help this forum has provided in the past. You people are wonderful.