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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 17 1:08 pm)



Subject: P7+V4+Max9 with BodyStudio: anyone actually using it?


operaguy ( ) posted Tue, 12 June 2007 at 1:46 PM · edited Sat, 30 November 2024 at 4:09 PM

I am about to become a licensee for 3DsMax 9.0 and my first attack, before REALLY getting into Max from soup to nuts, is simply to render Poser7 scenes in Max.

Is anyone using the newest Body Studio for this purpose? I am talking about animation with dynamic hair and cloth and V4 with skin shaders etc.

I have no grandiose expectations about manipulating assets in Max itself with this approach. I am simply looking for a lighting and render platform for Poser animations. 

I am wondering it it actually works.....Reiss claims hair, cloth and procedural shaders (nodes) actually come across.

::::: Opera :::::


operaguy ( ) posted Tue, 12 June 2007 at 1:47 PM

Reiss feature summary, excerpt:

  • Playback of Poser dynamic hair
    With BodyStudio the dynamic hair from Poser will playback in Max

  • Playback of Poser dynamic cloth
    With BodyStudio the dynamic cloth from Poser will playback in Max

  • Reload Poser files from within 3ds max
    Instead of reloading your entire Max scene, you can just load the updated changes from Poser.

  • Shader Translation!
    BodyStudio translates your Poser shaders to Max Shading Networks, and assigns them to the correct polygons on your characters. For easy transition, all of the base Poser shading parameters are translated into Max Shader Networks. including:

  • Object Color

  • Highlight Color

  • Ambient Color

  • Reflective Color

  • Color Maps

  • Transparency Maps

  • Transparency Min, Max, and Exponent

  • Bump Maps

  • Reflection Maps

  • and More!


stormchaser ( ) posted Tue, 12 June 2007 at 2:24 PM

operaguy - I've recently been thinking about 3DsMax9 when I have the money. I would be interested to know more about this, if everything imports across well from Poser this would be a huge benefit. I use Vue 6 Esprit for alot of my work, while the transition isn't perfect, using my Poser files  to render in this application is well worth it. I hope Max can do the same.



operaguy ( ) posted Tue, 12 June 2007 at 2:38 PM

i will keep you posted. I am definitely getting Max9 within the week. I've been calling Reiss studio all day (no answer so far) to attempt to set my expectations.

I already DO NOT EXPECT to manipulate anything at all in Max when importing a poser scene by aid of body studio. I think that is unrealistic. The two worlds are just too foreign.

But if Body studio allows me to move a scene into max with figures, props, animation, dynamic hair, cloth and shaders intact and activated, and I can then light and render with Mental Ray.....hey, I'd be happy!

I think.

Meanwhile, there is no problem getting, say, V4 into Max and working with her. The method is described in many places. But that just means you moved a certain mesh, perhaps with textures properly mapped, into Max. You have to be "all Max" from there, including rigging, morph creation, etc. I accept that as a ground base. I think a case could be made that one would be better off with a mesh more "Max-favored" in the first place.

::::: Opera :::::


jonthecelt ( ) posted Tue, 12 June 2007 at 2:38 PM

From that excerpt you gave us, it doesn't seem to do the procedural aspect of the material room. It mentions the different texture map references that will be transferred, as well as root node colour information (object, highlight, reflective and ambient colours), and it does say 'and more!'... but if they had actually managed to create a system that acurately translated the procedural node system from Poser to Max, wouldn't they have trumpeted it as a mjor selling point instead of hiding it in an 'and more!'?

Regarding Hair and cloth playback - whilst I realise you said this is going to be your introduction to usign Max, I think you could probably use Max;s native cloth and hair simulations to better effect. 

Is there a cheaper option than Reiss that allows you to take in rigged Poser figures, or pre-created poses and animations from Poser into Max? The other parts are icing on a cake, and may be better achieved within Max itself.

That said, I don't own Max (C4D is my workhorse on the occasions I use it), so I could be completely off-bat. I'm only going by what is mentioned in that excerpt, and what I know of Max  from my monthly perusal of 3D World magazine (and its forums).

JonTheCelt


Conniekat8 ( ) posted Tue, 12 June 2007 at 2:47 PM

I've just been discussing something similar in the Max forum:[

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2700145](http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2700145)

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Conniekat8 ( ) posted Tue, 12 June 2007 at 2:55 PM · edited Tue, 12 June 2007 at 2:56 PM

Is there a cheaper option than Reiss that allows you to take in rigged Poser figures, or pre-created poses and animations from Poser into Max? The other parts are icing on a cake, and may be better achieved within Max itself.
I just purchased Pomax, available here on rendo. Rigging translation has a lot to be desired, but character poses and morphs and animation sequences come in rather decently! Not bad for about 1/4 of the price of the other. Maps come in too. I haven't tried procedurals.

http://market.renderosity.com/mod/bcs/index.php?vendor=yangaimin

Don't be mislead by the 'animation' import with pomax though, it doesn't bring in a keyframed functioning rig, it brings in a morpher sequence.
I was bummed because their marketplace ad didn't clarify how the animation comes across, but if someone wants to bring in unrigged, posed character and some morphs into Max, it works pretty slick.

And I second what was said about cloth and hair sims being better off done in max from scratch. Much more robust then in Poser.

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luvver_3d ( ) posted Tue, 12 June 2007 at 3:02 PM

Operaguy, before spending a boatload on Max, did you try the Vue option?  It translates the materials very well, and will bring in Poser scenes just like bodystudio claims to I think.

I had the bodystudio with Max 7, and it does not bring over all the procedurals.  In fact, it doesn't bring any of them over, and I don't think the new one does either by that description.  You will find yourself spending a lot of time redoing the materials so they match up with what you had in Poser, and some of them, like the faceoff skin shaders, can't be reproduced.  You'd have to use the Max skin shaders, which render slower.  I think Vue can translate all those skin shader nodes, and it renders almost as good as any Max renderer I've seen.  If all you are looking for is a renderer, Vue is much cheaper and just as good I think.

Just a thought.


operaguy ( ) posted Tue, 12 June 2007 at 3:21 PM

i have had a few people give me feedback on the attempt of poser --> Vue route with dubious results....once you actually get things back to Poser quality, the gain in render time is not worth it, not a lot. Also, it's buggy, I've been told. And....does dynamic cloth, dynamic hair and shader nodes transfer over to Vue for render?  I am willing to learn otherwise luvver (or anyone.) I actually have a license for Vue 4.0 Pro.

Also: I should make clear...I am already comittied to Max as my son requires it at his college and I am going to do this "max as poser render platform" as an experiment in his seat of Max, so the purchase price of Max is not an issue.

jonthecelt and luvver, you make a good point -- i see it now -- ..it might bring over connections to .jpg texture files from the material room in poser to Max, but not the real procedurals. I am awaiting contact from Reiss studio and will ask them that directly.

:: Opera :::


operaguy ( ) posted Tue, 12 June 2007 at 3:25 PM

As for getting Poser assets in the front door of Max, then using the tools in Max, shaders, rigging, animation, cloth, hair.....yes that is probably not an unlikely path for me, eventually. However, it begs the question....why start with anything from Poser in the first place, at that point? Poser rigging not designed for Max and the mesh would have to be tamed...V4 etc very high poly.

::::: Opera ::::


Conniekat8 ( ) posted Tue, 12 June 2007 at 3:27 PM

Quote - I think Vue can translate all those skin shader nodes, and it renders almost as good as any Max renderer I've seen.  If all you are looking for is a renderer, Vue is much cheaper and just as good I think.

 

That's a very good point!  when I want to use something jsut for the sake of better quality render, I use cararra (similar to vue in that aspect), and with interposer in the pro version things come across very nicely, including rigging.

The reason I bring things into Max is for modeling and more nuts and bolts kind of work. I find setting up lighting and enviroinments etc sort of a pain in Max (when Carara or Vue are available).

I hear a lot of good things about Cinema4D, but I'm not about to invest in it for hobby purposes. I got lucky with having Max at work :).

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luvver_3d ( ) posted Tue, 12 June 2007 at 3:33 PM

I think also jonthecelt brought up a good issue about transfering poser dynamic hair and cloth.  It might be better to use the ones that come with Max, for faster rendering.  I never had success animating in Max though.  It was just too difficult to pose figures.  Unlike poser, I could move the animation timeline back and forth, and it showed me in near realtime what the motion looked like.  In Max, the timeline was so slow, this was not possible.  I was able to preview results as a render, but not in the viewer directly.  This could be hardware issue though.

I think the new version of Vue brings over animation of hair and cloth, and a good approximation of procedural shaders too.  You'll have to check that out.

Since you already have to get Max, I guess you can try using it with Poser since you have nothing to really lose there.  But I never had any success rendering Poser animations in Max.  Lots of crashes, and saving Bodystudo scenes in a max file, then coming back later to work on it seemed to always screw up all the materials I had painstakingly set in max.  Maybe the new version fixed this, or maybe it was just 3dsmax that didn't like poser.  Either way, I quickly found that the easiest way to render animations from Poser was either in Poser itself or in Vue or Carrara.  Just warning you that it will not be a cake walk.


operaguy ( ) posted Tue, 12 June 2007 at 3:45 PM

I appreciate the warning and am realizing it might not be a bed of roses.

You know, I tried going into Carrera with Poser scenes....I didn't end up better off. Especially for dynamic hair, close up, by the time you get the lighting right and ratchet Carrera up to the quality of Poser for skin, hair, closeups, etc.....you either can't get the quality at all or if you do, the render is slower than in Poser.  That was a weeks-long trial with a lot of hard work about a year and a half ago. Maybe things are better now.

I think also jonthecelt brought up a good issue about transfering poser dynamic hair and cloth.  It might be better to use the ones that come with Max, for faster rendering.<<
Possibly...but then I would be into "Max-grief" and might as well plunge all the way! I am hoping that for $179 I can move a Poser scene, with dynamic hair, cloth animation, and procedural shaders into Max and with little/no fuss light/render there with a terrific increase in overall speed. We will see.

::::: Opera :::::


luvver_3d ( ) posted Tue, 12 June 2007 at 3:47 PM

Quote -
The reason I bring things into Max is for modeling and more nuts and bolts kind of work. I find setting up lighting and enviroinments etc sort of a pain in Max (when Carara or Vue are available).

Yeah, I think a raytracer is a raytracer.  I don't see anything in 3dsmax renderings that can't be done in Vue or Carrara for that matter.  Some people point out speed as an issue, but once you start using 3dmsax skin shaders and quality render settings, things slow down no matter what renderer you use.  Mental Ray isn't known for speed either.  Vray might be a little faster than average, but it's a pain to set up the vray materials .  you can't use all max materials with it.


luvver_3d ( ) posted Tue, 12 June 2007 at 4:01 PM

Quote - I am hoping that for $179 I can move a Poser scene, with dynamic hair, cloth animation, and procedural shaders into Max and with little/no fuss light/render there with a terrific increase in overall speed. We will see.

::::: Opera :::::

This is where I think you will be greatly disappointed.  Maybe if you get the new 64 bit max, it will be better going, but in max 7 at least, rendering the dynamic hair that bodystudio brought over was definitely much faster when using the scanline renderer, but the scanline renderer isn't good for animation.  You need to beef up the antialiasing to get nice results on textures and edges, and this will slow it down to near poser speed anyway.  Max can do procedurals, but they aren't in the same ballpark as poser in my opionion.  Procedual materials in max get mapped to object coordinates by default, which is fine for 80% of the time, but  this is no good for animated objects like poser figures, because it makes the procedurals look like they are swimming through the object.  and if you make them explicit mapped- meaning they follow the normals of the objects uv coordinates,then you might end up with some size/scale problems that are a pain.  I'm not a max pro by any means, so these were the things about it that really frustrated my experience with it.


operaguy ( ) posted Tue, 12 June 2007 at 4:05 PM

luvver, Poser firefly is a raytracer. I am getting not bad results with it under raytrace. However, we have heard the litany so many hundreds of times about how horrible firefly is, slow as anything, etc. etc. etc., that I am going on the assumption that if one can get one's scene into a "big league" platform with "big league" render engines, one would be able to achieve Poser-like results, but at a much greater speed.

I've already had a failure in this, with Carrera. Is it possible all the fuss to go to the "big leagues" ain't worth it?

What say you?

::::: Opera :::::


operaguy ( ) posted Tue, 12 June 2007 at 4:10 PM

Attached Link: Click here to play or right click to download, Quicktime

Here is an animation with heavy pressure on the famous raytracer "firefly."

No postwork, Poser only.


Conniekat8 ( ) posted Tue, 12 June 2007 at 4:12 PM

I use both, Max and Cararra, and Max is a LOT more ratchet intensive and finnicky then Cararra in just about everything. 
Since it can do a lot more things, there are a lot more ways of going astray in it, and it's much less friendlier towards a new or an inexperienced user then Cararra or Vue are. If you do something wrong in it, there's very little or no warning, and there's not a lot of presets. I was actually floored to find that it's new cloth simulation has about a dozen presets in it, like leather, silk, wet cloth etc... as opposed to just a set of blanks.
I can't say that rendering is any faster, but I never ran comparisons. It's just my gut feeling after having used both.

The nice thing about Max is that it can accomodate a lot of different workflows that happen when building custom projects. I don't get the impression this is important point for you guys (going from Poser to Max).

main reason I have Max is because of it's interaction with Autocad and architectural, construction, industrial segment capabilities which is what pays my bills. If I were concentrating on characters, I'd research tools like Cinema or Maya rather thoroughly. For example, I gather that interposer pro does for cinema exactly what us max users wish to have for Max.
A friend of mine rendered some default settings imports from Poser to Cinema, and they came out looking as good as best poser renders I've seen.
I didn't see it myself, but he swears the rigging came across to.

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operaguy ( ) posted Tue, 12 June 2007 at 4:29 PM

wow luvver, you've got me fastening my seatbelt after that last post! Thanks for you specifics.

As has been noted, we are installing Max 9 here, regardless. My son is hell-bent for a career in the game industry and is on his way to a BA in game design. Time for Max for him. 

The only thing I have to risk to try out this 'hoped for home run' is $179.00.

::::: Opera :::::


luvver_3d ( ) posted Tue, 12 June 2007 at 4:33 PM

Quote - luvver, Poser firefly is a raytracer. I am getting not bad results with it under raytrace. However, we have heard the litany so many hundreds of times about how horrible firefly is, slow as anything, etc. etc. etc., that I am going on the assumption that if one can get one's scene into a "big league" platform with "big league" render engines, one would be able to achieve Poser-like results, but at a much greater speed.

I've already had a failure in this, with Carrera. Is it possible all the fuss to go to the "big leagues" ain't worth it?

What say you?

::::: Opera :::::

I'll probably get a lot of people who disagree with me here, but I think the same problems you faced in Carrara you will face in Max, plus a lot more too.  People talk about real sss and all that in 3dsmax, and this is true.  But once you start using stuff like that, any minor speed advantage you did have is gone right out the window, and lots of problems in animation will start to surface, like artifacting.  I'm not saying these high end renderers aren't better.  they are for some things, but once you get into those "things", they are no longer that much faster anyway.


operaguy ( ) posted Tue, 12 June 2007 at 4:46 PM

hmnmmm luvver, I will not say I am shocked. After that grand adventure with Carrerra, and another with POSERay/POV-Ray (which consumed two days of my life) my experiences have made me dubious. If it were not for the relatively small price of entry on this BodyStudio/Max thing, I would not even be in the arena.

I've just sent a missive to Content Paradise asking if they have a refund policy; they vend Body Studio. Still no answer on the phone at Reiss. I'll email them if I can't get thru on the phone today.

::::: Opera :::::


luvver_3d ( ) posted Tue, 12 June 2007 at 4:47 PM

Quote - If I were concentrating on characters, I'd research tools like Cinema or Maya rather thoroughly. For example, I gather that interposer pro does for cinema exactly what us max users wish to have for Max.

Eh, I've seen lots of characters made in max that rival anything done in maya.  and 3dsmax does have a program - two of them in fact- that will convert poser characters into fully rigged 3dsmax bones or biped characters.  Gesturemax and some other one I saw at Daz. Pcharacter or some such name.

I was under the impression operaguy was not interested in workin with the characters directly in max though.


operaguy ( ) posted Tue, 12 June 2007 at 5:05 PM

I was under the impression operaguy was not interested in workin with the characters directly in max though.<<

i am not....at the moment.......

I just want to see if I can light and render a finished Poser animation in Max with little fuss. Purpose: render speed gain.

The option of actually working with Max's rich toolset -- on Poser mesh or not -- is another choice I may make. Think I'll let me son be the pioneer on that!

::::: Opera :::::


Conniekat8 ( ) posted Tue, 12 June 2007 at 5:08 PM · edited Tue, 12 June 2007 at 5:12 PM

Quote - Eh, I've seen lots of characters made in max that rival anything done in maya.  and 3dsmax does have a program - two of them in fact- that will convert poser characters into fully rigged 3dsmax bones or biped characters.  Gesturemax and some other one I saw at Daz. Pcharacter or some such name.

 

True, and to summarize, I mentioned earlier in this thread, and in the thread I linked to on the max forum, I've been testing several of them out (as opposed to reading advertising about them).

Also, can you differentiate whether we're talking about 'making characters' in Max, or ipmorting them from Poser with as little nuts and bolts work as possible? Because they're two different subjects.

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luvver_3d ( ) posted Tue, 12 June 2007 at 5:15 PM

Quote -
The option of actually working with Max's rich toolset -- on Poser mesh or not -- is another choice I may make. Think I'll let me son be the pioneer on that!

::::: Opera :::::

Well, if you go that route, then that's a horse of a different color.  Max seems to have come a long way with it's character animation tools, and just it's overall animation tools in general.  Max was the only software I ever attempted to rig my own stuff with, and it wasn't that hard using biped for the skeleton actually.  But still, nothing beats poser for getting down to the business of animating.  Hands down, poser is the easiest way to make a short movie or video in my opinion.  Especially if you're flying solo on the project.


XENOPHONZ ( ) posted Tue, 12 June 2007 at 5:18 PM

shrug

Lightwave with the Greenbriar plug-ins for Poser can load Poser animations, .cr2's, rigs -- no problem.  Plus Lightwave has a superb built-in render engine.  Plus you can do these things for a lot less $$$$$$ than you can with 3DS Max.

http://www.greenbriarstudio.com/3D/

But if 3DS has to be purchased anyway: then that might be the way to go.  Autodesk products are top-notch.  Just expensive.  Not that Lightwave is cheap -- but it's less than 3DS.

Something To Do At 3:00AM 



dvlenk6 ( ) posted Tue, 12 June 2007 at 5:46 PM · edited Tue, 12 June 2007 at 5:47 PM

Quote - ...I don't see anything in 3dsmax renderings that can't be done in Vue or Carrara for that matter...

There are TONS of rendering/shader issues that 3ds max can do that Carrara can't.  I don't really know what you are talking about.
I don't have Vue.
Max9 ships with MentalRay, I find it hard to believe that MR would be seriously compared to the C5 render engine.
We won't discuss modelling capabilities, or anything else.
I don't want to sound as if I'm cheerleading for Max; but I'd just hate to see somebody interested in taking up 3ds Max be put off of it by that sort of mis-information. It isn't one of the industry leaders for no reason.

It is true that it has a steep learning curve. That is because there is so much that it can do.
My advice to the OP is to try the free 30-day demo of Max9 and decide for yourself. It is the full version of the application, no features deactivated, AFAIK.
http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=5972446

Friends don't let friends use booleans.


luvver_3d ( ) posted Tue, 12 June 2007 at 6:20 PM

Quote -
There are TONS of rendering/shader issues that 3ds max can do that Carrara can't.

Probably, but what difference do they make if you don't use them?  Operaguy is talkin about increasing render speed by importing a poser scene using bodystudio into max, setting up lights, and rendering.  He seems to want an option that will translate as close as possible the poser materials he already had made in poser.  Vue can do this well, and much easier than 3dsmax in my experience.  Carrara may not translate the materials as good as vue, but the importing of a poser scene seems more stable and reliable than the one offered by the max plugin.  just my experience using it.

Quote - Max9 ships with MentalRay, I find it hard to believe that MR would be seriously compared to the C5 render engine.

Again, for doing what operaguy suggested he wants to do, there wouldn't be much difference in render quality, and much less learning curve, so things move along faster.  If all we're talking about in terms of requirements is raytracing, then what's the advantage of Mental Ray over any other raytrace engine?  It's not like he's going to be taking advantage of MR's scripting or writing his own specialized object shaders.

Quote - We won't discuss modelling capabilities, or anything else.
I don't want to sound as if I'm cheerleading for Max; but I'd just hate to see somebody interested in taking up 3ds Max be put off of it by that sort of mis-information. It isn't one of the industry leaders for no reason.

I don't think anything I said is misinformation, but rather the facts as I have experienced them.  Max is one of the industry leaders for reasons operaguy doesn't seem to need right now.  He just wants to speed up his poser animations, and there's a lot of programs that can do it for him in one way or another.  I just don't think max will be the answer he's hoping it is.


operaguy ( ) posted Tue, 12 June 2007 at 6:24 PM

In our house we won't be put off Max; my son MUST learn it for college. His industry is deeply embedded in Max. We are on  board.

And I gotta tell you, I watched four vidoes of "what's new in Max 9" and watched it "solve" a piece of clothing around a morphed model....COOL!
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=7684178

I am not afraid of the learning curve. However, I am not ready to actually plunge fully into Max. First, I just want to see if I can just sneak in the side door and light and render Poser scenes.

I am aware of the one-month demo; also, I have determined that my son can get a one-year second student seat for $168, no renew, no upgrade.

Xeno, can you get Poser dynamic hair into Lightwave?

::::: Opera ::::::


XENOPHONZ ( ) posted Tue, 12 June 2007 at 6:46 PM

Quote -
Xeno, can you get Poser dynamic hair into Lightwave?

::::: Opera ::::::

 

I don't know if it can be imported directly -- I'll have to check on that one.  I don't use Poser dynamic hair, so I've never had a reason to try.

The dynamic hair solution for Lightwave with which I am semi-familiar is Sasquatch by Worley Labs.

http://www.worley.com/E/Products/sasquatch/sasquatch.html

I don't know if Sasquatch and the Greenbriar plug-ins used in combination would allow you to import Poser dynamic hair or not.  It might be that the Greenbriar plug-ins alone can do this.  I'd have to find out.

Also -- I've been told that dynamic hair works beautifully in SoftImage XSI -- but I've never used the program, so I can't speak to the particulars.

Something To Do At 3:00AM 



pjz99 ( ) posted Wed, 13 June 2007 at 4:36 AM

Max 9 has a lot of really, really nice features to it.  I can't see why you'd be interested in playback of Poser dynamic cloth or hair, because Max's versions of same are far superior.  Frankly if I had much luck rigging V3 for Max when I tried it I'd be using it now.  The main thing you lack with starting out with Max is a high quality, morphable, RIGGED figure.  If BodyStudio does OK at converting rigging then maybe it's time I gave it another look.  It would be nice to have everything in one app, rather than spread across 3-5.

Why DAZ doesn't offer a version of V4 rigged for Max I can't imagine, they'd make tons of money.  I am still debating switching over to something like Max for rendering, just because the effort in making renders of imported content look good in Vue 6 seems to be beyond me.

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mikesimoni ( ) posted Wed, 13 June 2007 at 6:43 AM

Yes.   I do use Poser 7, with V4, and use the BodyStudio plugin version 2.7.02c to import into 3ds Max 9.

It gives very good results, and allows many more possibilities for rendering, however it does not do a good job of importing procedural textures or multiple shader trees.  So as one of the other posters commented, there is an element of fiddling with texture nodes before, or after transferring to Max.

Overall I think it is worth it.  However I should state that I am doing this only for my own amusement, and if I was trying to produce high quality art as quickly as possible, then I would probably find a different route.


wolf359 ( ) posted Wed, 13 June 2007 at 6:53 AM

Quote - shrug

Lightwave with the Greenbriar plug-ins for Poser can load Poser animations, .cr2's, rigs -- no problem.  Plus Lightwave has a superb built-in render engine.  Plus you can do these things for a lot less $$$$$$ than you can with 3DS Max.

http://www.greenbriarstudio.com/3D/

:Exits Lurk Mode:

Forgive me, but I spent a year  "Interrogating"
 MANY Buyers of the "greebrier solution"
and  Many of them broke down and admitted that
the plugin was at best a promising "Half step" to realizing
full integration of poser content in Lightwave(I own LW 7.5) OSX
the biggest dissapointment is that you have to reset the weightmaps
Manually in those converted poser rigs unless you plan on
rendering  All stills with the figure in the default 'T" Arm sout position .

Like Opera I Gave Carrara  pro  A 7-9 month sincere effort.
 its camera  navigation was a vestigial  artifact from the "glory days"
of" Kai Krause" and "metacreations" I wont BORE you with the many other reasons
I eventually adandonded it.

Right now the Most Complete Solution for me  is Cinema 4D studio with the Interposer pro Plugin
Iinvite you to go over to the Cinema4D forum for all the incredible details

Opera Seems primarily interested in rendering DAZ V4 with POSER Dynamic hair
 In another program  at faster speeds the Poser 'fire fly"
Riess Aledges to do this  "Seemlessly" in MAX and C4D on WINDOWS

I will defer to his ambitions and let him Discover the realty of that gratuitous claim for himself.

:Re-enters Lurk Mode:



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YouTube Channel



operaguy ( ) posted Wed, 13 June 2007 at 6:55 AM

pjz: >>I can't see why you'd be interested in playback of Poser dynamic cloth or hair, because Max's versions of same are far superior.<<

I have gone up the hill on so much software in my life. Yikes! Therefore, I have some wisdom. "You do or you don't do." My initial strategy in this thread is: 'I am not ready to tackle "actual Max" at this time. I am already facile in Poser, to a degree. However, if there is a known, simple, workable path to simply take a complete Poser scene and slide it into Max for rapid, spectacular render with MentalRay, thus saving me tremendous time in animating short films, and since Max is about to be installed at my house....then that is worth a try."

The decision to actually tackle Max itself...mesh, morphs, rig with weights, props/sets, clothing models, hair grown in Max, Max shaders and textures, animation, facial expression animation, cloth and hair simulation, and THEN lighting and render....I consider that a separate volitional decision and one I probably will take at some point.

::::: Opera :::::


operaguy ( ) posted Wed, 13 June 2007 at 7:12 AM

Wolf, I won't be too ambitious. I am 'taking a flyer.' Actually, I won't even take the flyer unless there is reasonable chance of both low grief  and high return, and I have not satisfied myself of that, yet.  It doesn't have to be 'seamless and perfect'; just reasonably low grief.

If instead the Reiss claims indeed turn out to be gratuitous, I will be posting such in this forum.

:::: og :::::


operaguy ( ) posted Wed, 13 June 2007 at 7:24 AM

mikesimoni, hmm....this thread is showing that the shaders might be the "low grief" deal killer. I use shaders for skin realism, and for effects on clothing.

Mike, after you get done 'tweaking" the shader issue, do you 1) get back to Poser quality and 2) actually end up with significant render SPEED advantage?

::::: Opera :::::


mikesimoni ( ) posted Wed, 13 June 2007 at 7:40 AM

I end up with speed and quality improvements.
I have started doing multiple pass renders, rendering diffuse, specular, shadow and ambient occlusion seperately and then compositing the result.


pjz99 ( ) posted Wed, 13 June 2007 at 7:51 AM

Wolf359, I have been debating Cinema 4d for some time, based on the very high quality lighting I've seen in Tlaloc321's renders.  Hmmmm.

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replicand ( ) posted Wed, 13 June 2007 at 11:07 AM

I don't think I can add much to this post but I will offer what I can:

Reiss Body Studio (Maya) does what it claims. The biggest problem I've noticed is since DAZ textures are physically large and since there are 36 copies of them your viewport will be really slow unless you scale textures down to a more managable size, like 512 ^2. Furthermore you will not need 36 copies, only two, so you'll spend a little bit of time cleaning up the shader networks.

In response to "raytracer is raytracer" comment, I have performed extensive studies on mental ray's (non-physical) sub-surface scattering and I am confident that nothing in the 3d world looks as good as it does, period. Also mental ray is exceptionally fast as long as you don't use motion blur.

Operaguy, since textures are connected to UVs, if you import V4 all the textures should be in the right place; it seems the only advantage of Body Studio is to automate the process. I believe that you will find that Max's Character Studio may be more flexible than Poser's imported rig. That's not meant to blast Poser (which I use for prototyping characters).

I dunno, I think Body Studio is great to start with but if you really want to take advantage of Max's rendering capabilities, you may want to manually set up your characater.


Conniekat8 ( ) posted Wed, 13 June 2007 at 11:58 AM

Quote - I dunno, I think Body Studio is great to start with but if you really want to take advantage of Max's rendering capabilities, you may want to manually set up your characater.

 

Yeah, after testing varous import plugins and methods for few weeks I concluded that my time would have been better spent learning how to rig from scratch, since no export did even a half way decent job at importing a rig.

None of them gave me a keyframed rig. Wich is what interposer does for Cararra and I hear it does the same for Cinema. If interposer does for Cinema what it does for Cararra - which I use, I have no reason to doubt it.

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XENOPHONZ ( ) posted Wed, 13 June 2007 at 12:32 PM · edited Wed, 13 June 2007 at 12:35 PM

Quote -

:Exits Lurk Mode:

Forgive me, but I spent a year  "Interrogating"
 MANY Buyers of the "greebrier solution"
and  Many of them broke down and admitted that
the plugin was at best a promising "Half step" to realizing
full integration of poser content in Lightwave(I own LW 7.5) OSX
the biggest dissapointment is that you have to reset the weightmaps
Manually in those converted poser rigs unless you plan on
rendering  All stills with the figure in the default 'T" Arm sout position .

shrug - again

I'll have to get back with you on that.  I've seen the results of Poser figures/scenes imported via Greenbriar into LW -- and I've been very impressed by what I've seen.

Admittedly, I have LW 9.2 (which I am learning), but not the Greenbriar plug-ins -- yet.  I will let you know what I find out after I install them.  I don't know who you 'interrogated' -- but I've heard nothing but good from those with far more experience than I whom I've asked about Greenbriar.

Quote - Right now the Most Complete Solution for me  is Cinema 4D studio with the Interposer pro Plugin
Iinvite you to go over to the Cinema4D forum for all the incredible details

That's fine -- I am considering adding C4D to my toolbox at some point in time.  Along with ZBrush and/or Bodypaint and more.  C4D is a 3D tool like any other.  And I've seen some good results coming from it.  So......I'm not going to start slamming one good app over another.

Just out of curiosity -- does Interposer work with P7 content?

Quote - Opera Seems primarily interested in rendering DAZ V4 with POSER Dynamic hair
 In another program  at faster speeds the Poser 'fire fly"
Riess Aledges to do this  "Seemlessly" in MAX and C4D on WINDOWS

I will defer to his ambitions and let him Discover the realty of that gratuitous claim for himself.

:Re-enters Lurk Mode:

 

Many so-called 'high-end' users would scoff at the very idea of importing Poser content -- ANY Poser content -- into their sacroscant high-end programs in the first place.

Personally, the only reason why I've gotten into 'high-end' programs is to aid in creating content for the #1 3D application of them all -- Poser.

😉 :biggrin:

Poser was like a gateway drug.  So I'll always have a soft spot for Poser.

Something To Do At 3:00AM 



luvver_3d ( ) posted Wed, 13 June 2007 at 12:34 PM · edited Wed, 13 June 2007 at 12:43 PM

Quote -
In response to "raytracer is raytracer" comment, I have performed extensive studies on mental ray's (non-physical) sub-surface scattering and I am confident that nothing in the 3d world looks as good as it does, period. Also mental ray is exceptionally fast as long as you don't use motion blur.

Yes, the non physical sss shader (misss) in Mental Ray is great- i'm assuming you mean the sss fast skin shader, but it takes a little work getting the best results from it, wouldn't you agree?  First of all, it's scale-dependant, so you have to model to scale in order to get the best results, and if you don't, then you still need to know how to manipulate the scale settings to accomidate the size ratio.  Also to get the best results you need to create custom maps for the different skin "layers".  You don't have to do this, but it makes the result much better.  And if you decide to use blurry reflections on the skin shader to simulate radiosity of the environment, your render times increase dramatically. in some cases.  So this doesn't seem like something operaguy would want right now.

As far as the misss shader being the only thing of it's kind in the 3D world, what about the DT3D skin shader for maya, which has 54+ control layers for the sss, and lots of specular layers and such?  Plus, it doesn't require raytracing, and is oren-nayar shader based.


replicand ( ) posted Wed, 13 June 2007 at 1:36 PM

luvver_3d -I am indeed talking about the fast skin shader. Like anything 3D it takes time  - most of my time with is spent combining head and body textures onto the same map.

I'm not having problems with the scaling ratio. Again I don't know Max but in Maya I scale the imported Poser character to 20 so its normal sized (cm is default unit). I usually set the scale settings around 35 which works for me. I haven't tried blurry reflections (raytrace environmental reflections?) but reflect environment only adds almost nothing to render time and looks just as good (once it's turned down a bit).

I have not heard of the DT3D skin shader, but 54 levels of control?! I'm there! 


pjz99 ( ) posted Wed, 13 June 2007 at 2:16 PM

Note, if you think you're going to do a rigging job with Character Studio that compares to hundreds of hours of professional JCM/JSM design - well, maybe you'll get there someday, certainly not on first effort.  I don't believe there is even an equivalent technology in Max, for JCM/JSM.

C4D looks attractive - add up the price though.
   CINEMA 4D R10 - Windows   In stock $895.00 $895.00 
   Advanced Render for R10 PC / Mac In stock $595.00 $595.00 
   Dynamics for R10 PC / Mac In stock $395.00 $395.00
   Hair for R10 PC / Mac Pre-order $395.00 $395.00 

Damn thing's almost as expensive as Maya list price and dynamic hair isn't even available yet.  My poor bank book :(

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XENOPHONZ ( ) posted Wed, 13 June 2007 at 2:30 PM · edited Wed, 13 June 2007 at 2:31 PM

You won't get into any of the higher-end apps on the cheap.  A big part of what decided me on going with Lightwave was e-on's Vue/Lightwave bundle deal the year before last.  I got into Lightwave cheap -- or at least as cheaply as I've ever seen it offered.  Plus they threw in LWCAD 1.5 for free -- and coming from a CAD-engineering environment, that was an additional incentive for 'riding the wave'.

But no high-end app is going to fall into hobby-level prices.  Not unless if you've got some expensive hobbies.  Or unless if you've got money to burn on 3D toys.....which always helps.

IMO, the $20,000+ that I've sunk into 3D over the last 3-4 years needs to have some sort of justification for having been spent.

Something To Do At 3:00AM 



luvver_3d ( ) posted Wed, 13 June 2007 at 2:40 PM

Quote - Note, if you think you're going to do a rigging job with Character Studio that compares to hundreds of hours of professional JCM/JSM design - well, maybe you'll get there someday, certainly not on first effort.  I don't believe there is even an equivalent technology in Max, for JCM/JSM.

Yes, there's the skin morph modifier in max that allows clothing to conform to your figure- like conforming clothing in poser, and you can wire morphs in the morpher modifier to be controlled by joint rotation, ala JCM's in poser.  You can also go one step further than poser and wire your texture parameters to be controlled by your morphs as well.  Maybe that's possible in poser too, I don't know.


operaguy ( ) posted Wed, 13 June 2007 at 4:41 PM

well, no answer at the Reiss studio phone again today and no answering machine. Also, no response back from Content Paradise on "do you give a refund if I don't like it."

My urge to speak with Reiss is dimming, however, due to the excellent responses in this thread. Thank you everyone.

It's odd, but a $3495 program such as Max offers a free trial, but a $179 plug in is 'caveat emptor' all the way! My risk, money wise, is with Reiss in this project, not with Max!

Although I guess you could say my risk is that if I actually fall in love with Max, I am looking at $3495 for commercial use!

::::: Opera :::::
 


Conniekat8 ( ) posted Wed, 13 June 2007 at 4:52 PM

Quote - It's odd, but a $3495 program such as Max offers a free trial, but a $179 plug in is 'caveat emptor' all the way! My risk, money wise, is with Reiss in this project, not with Max!
 

 

As I said before, use pomax instead, it's only 50 bucks and it does most of what you need for the moment. Of the Poser to Max transfer plugins out there it is the best value for what it does.
Plus, the vendor is here on rendo, and can be reached, and is very nice at that.

Hi, my namez: "NO, Bad Kitteh, NO!"  Whaz yurs?
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XENOPHONZ ( ) posted Wed, 13 June 2007 at 4:59 PM

It might be that at $179 per shot, they can't afford an answering machine -- much less a secretary to answer the phone for them.

I've known some "businesses" where the "office" consisted of a 5'X5' $50-per-month rental room space -- furnished with a phone hook-up and an answering machine sitting on a beat-up table.

Perhaps they actually do have an answering machine -- but nobody's checked it for messages in the last month -- so the memory is full.

Something To Do At 3:00AM 



operaguy ( ) posted Wed, 13 June 2007 at 5:09 PM

Connie, I am now looking into it, thank you. It's got to support dynamic hair and cloth.


operaguy ( ) posted Wed, 13 June 2007 at 5:20 PM

well, google sent me only to the sales page in rendo
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=53935

and searching on rendo I found this page
http://www.freehomepages.com/yangaimin16/
which is a non-rendering folder on a webserver somewhere.

Not enough information even to venture $50....and really, it is not about the dollars...it is about the investment in learning curve and going deep with a product. that has some history and userbase to it.

::::: og :::::


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