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Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
Hello Kenmo. I don't think this is possible in any 3d program, at least not without cheating. Texture mapping fuctions normally are essentially "cubic", "cylindrical", "spherical" or "planer." Meaning that unless special things are done, the texture map will apply in one of these ways to the entire object. UV mapping programs go beyond these basic mechanisms to allow a person to apply a texture file to specific sets of vertices, but some mechanism must exist for specifying the vertices, and then describing the orientation of the texture file on each of these sets of vertices. (Probably why programs like UV Mapper and others are so darned difficult to master.) If you are able to construct a flat texture file that will have the exact size of each of the cube's faces on it, and have these be in the correct location on that flat texture file, you can successfully place it on your cube in Vue using the "faces" option. Building such a flat texture file shouldn't be too hard, but knowing the general dimensions of your final cube is important. I think I can construct an example of such a flat texture file for you that will work, if you like. And then you could scale it up or down, or otherwise dink with it to get it to fit your cube.
Why not just use the free version of UV Mapper, export a cube from Vue, use the box mapping feature in Uv Mapper to create a UV map and assign each to face to a different material zone, re-import back into Vue and then assign a texture to each of the different materials. I just did this in all of about five minutes.
I seem to remember you could. I'm not running it on this PC so I can't try it out for you alas
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No, you can't export from Vue6 Pro, only the terrain objects. Export is a feature only for infinite or Xstream.
Does Pro Studio have the node based function editor ?
If it doesn't can it use materials from Infinite that use node based materials ?
I'm asking because I can't tell from the edition comparison on E-on's site.
If your not sure try the attached file (save as SingleFace.mat), apply to a Cube and set images for the to "Projected Texture Map" nodes.
The second image is applied only to the top face, but if it works, I'll explain how to set it up for a different face or faces.
Quote - Nruddock - I'm sorry but I have no idea what you are talking about....
That pretty much answers those questions.
My solution is Infinite only then.
I suspect that the Pro Studio solution is to make a Cube from 6 planes grouped together.
Or if your preapred to use a text editor :-
v 0 0 0
v 1 0 0
v 0 0 1
v 0 1 0
v 1 0 1
v 0 1 1
v 1 1 0
v 1 1 1
vt 0 0
vt 1 0
vt 0 1
vt 1 1
g bottom
usemtl bottom
f 1/1 2/2 5/4 3/3
g front
usemtl front
f 2/1 1/2 4/4 7/3
g back
usemtl back
f 3/1 5/2 8/4 6/3
g top
usemtl top
f 7/1 4/2 6/4 8/3
g left
usemtl left
f 1/1 3/2 6/4 4/3
g right
usemtl right
f 5/1 2/2 7/4 8/3
Save as OBJ, then import, and you have a cube with a material for each face.
Since Vue is not a true modeling program why not pick up one of the free modeling apps. Then you can make a cube select each face in turn and apply different surfaces to each face. then you will be able to apply a different planar texture to each faces surface in Vue. By trying do everything in Vue you butt heads with the programs limitations. Almost nobody uses only one app for everything. Ron
Kenmo,
A cube in Vue is identical to what nruddock graciously outlined. If you cut and paste the text for the object in his post and then save it as cube.obj, you can then import this into Vue and it will work just like the Vue Cube except that it now has 6 material zones for you map materials separately for each face. What could be simpler?
Not a problem, but the original post did seem to be worded as though you needed to know for immediate application.
I find not knowing the limits of the capabilities of each edition a severe hurdle in answering questions.
The node based material is shown above (I can go into more detail if anyone's interested).
The essence is :-
the material is in "Object Parametric".
the two Projected Texture node have been set to "Face" mapping mode.
the remaining nodes select which texture is applied where, in this case the Top face by extracting a very small Z range.
forester wrote:
" I don't think this is possible in any 3d program, at least not without cheating."
That's not quite true. SketchUp can do it very easily. In fact, it's the "normal" way of texturing objects there (one face at a time, although you can opt to texture all linked faces). There's a free version of this excellent program, with an excellent tutorial.
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Using only Vue 6 only and not UV Mapper or any other tool, is there any way to place a texture on just one face of a cube? And to have other faces of the same cube have different textures?
I'm using Vue 6 Pro....
Thanks muchly
Kenmo