Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
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All the new features look great but has anyone found out about whether the UV editor was fixed/improved? The cylindrical mapping option has been broken forever (reported by many)and the ability to manipulate the vertexes in the editor was really difficult. I was hoping for a big improvement in this area or else you still need to export the objects, use UVMapper to map it right, work the texture in Photoshop, save the Object and then reimport into Carrarra and then attach the textures and hope it all works. Sometimes it does and sometimes it doesn't.
Otherwise, Carrarra was a good modeling tool for most things non-organic, and then nothing beats ZBrush.
I hope the volumetric animation is fixed. Broken in C5. It killed Inagoni's Primivol (I was getting some nice abstract animations in C4). The built-in volumetric clouds don't animate either.
Any speculations on a Mimic workflow? I guess C6 will open animated pz2....
Quote - As of this writing, dyamic cloth from the POser cloth editor is not supported.
What's the story on Carrara dynamic cloth?
holly
From what I've seen the Mimic poses could be applied directly in Carrara if desired.
http://www.digitalpainters.net/car/C6content1a/C6content1a.html
My question about the new C6 is simple (I think)
Is it possible to use volumetric shaders/materials on objects?
Like for example, I wanted to make a persons skin look like vapor or smoke, can it be done in Carrara 6?
I'm probably gona nab the thing anyway (especially with how much I love C5 Pro) But the shader thing has been a quest of mine for a while.
Requiem "...angels
fall from grace, and sometimes heroes die."
Tunnelrunners --The Complete Archive
In C6 there is more transparency options for shaders, In-Scattering; an effect by the light reflected by small particles inside a medium such as cloudy water or a smokey room and a direct Absorption control.
The DCG shaders do have some "3D shader"s for turbulance, noise and water.
http://digitalcarversguild.com/plugin.php?ProductId=18
I'm sure with this lot you could make a person look like smoke, I'm going to investigate those for my cannon smoke in the flea circus.
DCG's shaders, like the wood shaders, can take their instructions from 3D coordinates of X, Y, and Z. However, since Carrara is a Surface Modeler and not a Solids Modeler, nothing get's rendered to the inside of a shape. Now, there are some artful hacks you can do with the Replicator but with exception of the clouds, there are no volumetric functions at this time.
Does anybody know if things like DAZ Studio plugins carry over?
If you do a character with something like PWGhost, and then export the character from Studio into Carrara...does the Ghosted characters shaders and stuff carry over? Will it look "ghosted"?
Requiem "...angels
fall from grace, and sometimes heroes die."
Tunnelrunners --The Complete Archive
Quote - Does anybody know if things like DAZ Studio plugins carry over?
If you do a character with something like PWGhost, and then export the character from Studio into Carrara...does the Ghosted characters shaders and stuff carry over? Will it look "ghosted"?
Almost certainly not. pwGhost, pwSurface and the other shaders all work with the 3delight renderer. They would most likely not carry over to Carrara.
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There's rather a lot of traffic on the Daz Forum in the C6 new features topic (over 1000 messages and 66 pages) so I've put together a summary.
http://fleacircusdirector.blogspot.com/2007/08/carrara-6.html