Sat, Nov 23, 1:26 AM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Carrara 6 New Features Summary


AndyCLon ( ) posted Thu, 09 August 2007 at 3:06 AM · edited Sat, 23 November 2024 at 1:25 AM

There's rather a lot of traffic on the Daz Forum in the C6 new features topic (over 1000 messages and 66 pages) so I've put together a summary.

http://fleacircusdirector.blogspot.com/2007/08/carrara-6.html


martial ( ) posted Thu, 09 August 2007 at 5:45 AM

Thanks for this resume
I have seen support for conforming cloth.Is this mean C? will have an option to import Cr2 cloth and conforming it in C6?


MarkBremmer ( ) posted Thu, 09 August 2007 at 5:50 AM

Cr2 Clothing that conforms in Poser will now conform in a single drag-and-drop operation in C6. As of this writing, dyamic cloth from the POser cloth editor is not supported.






1DanK ( ) posted Thu, 09 August 2007 at 10:22 AM

All the new features look great but has anyone found out about whether the UV editor was fixed/improved?  The cylindrical mapping option has been broken forever (reported by many)and the ability to manipulate the vertexes in the editor was really difficult.  I was hoping for a big improvement in this area or else you still need to export the objects, use UVMapper to map it right, work the texture in Photoshop, save the Object and then reimport into Carrarra and then attach the textures and hope it all works.  Sometimes it does and sometimes it doesn't.

Otherwise, Carrarra was a good modeling tool for most things non-organic, and then nothing beats ZBrush.


hdaggers ( ) posted Thu, 09 August 2007 at 11:03 AM

I hope the volumetric animation is fixed. Broken in C5. It killed Inagoni's Primivol (I was getting some nice abstract animations in C4). The built-in volumetric clouds don't animate either.

Any speculations on a Mimic workflow? I guess C6 will open animated pz2....

Quote - As of this writing, dyamic cloth from the POser cloth editor is not supported.

What's the story on Carrara dynamic cloth?

holly


AndyCLon ( ) posted Thu, 09 August 2007 at 11:11 AM

From what I've seen the Mimic poses could be applied directly in Carrara if desired.

http://www.digitalpainters.net/car/C6content1a/C6content1a.html


AndyCLon ( ) posted Thu, 09 August 2007 at 11:14 AM

I've only ever animated the visibility of volumetric clouds but I can see how a much more realistic effect would be achieved if the other setings would animate. I can see a swirling mist...


JamesRoden ( ) posted Mon, 20 August 2007 at 10:42 PM

My question about the new C6 is simple (I think)
Is it possible to use volumetric shaders/materials on objects?

Like for example, I wanted to make a persons skin look like vapor or smoke, can it be done in Carrara 6?

I'm probably gona nab the thing anyway (especially with how much I love C5 Pro) But the shader thing has been a quest of mine for a while.

Requiem "...angels fall from grace, and sometimes heroes die."
Tunnelrunners --The Complete Archive


MarkBremmer ( ) posted Tue, 21 August 2007 at 5:14 AM

While the clouds behave as volumetric, Carrrara still will not have volumetric shaders.






AndyCLon ( ) posted Tue, 21 August 2007 at 5:43 AM

In C6 there is more transparency options for shaders, In-Scattering; an effect by the light reflected by small particles inside a medium such as cloudy water or a smokey room and a direct Absorption control.

The DCG shaders do have some "3D shader"s for turbulance, noise and water.
http://digitalcarversguild.com/plugin.php?ProductId=18

I'm sure with this lot you could make a person look like smoke, I'm going to investigate those for my cannon smoke in the flea circus.


Miss Nancy ( ) posted Tue, 21 August 2007 at 1:41 PM

o.k., thx fr the link, andy "Import of DSStudio scenes and Poser content and Skeleton import from DSStudio without the need for the creating applications." so it looks like there'll be no more 15-hr. firefly renders of scenes that take 15 minutes in carrara.



MarkBremmer ( ) posted Tue, 21 August 2007 at 2:03 PM

DCG's shaders, like the wood shaders, can take their instructions from 3D coordinates of X, Y, and Z. However, since Carrara is a Surface Modeler and not a Solids Modeler, nothing get's rendered to the inside of a shape. Now, there are some artful hacks you can do with the Replicator but with exception of the clouds, there are no volumetric functions at this time.






JamesRoden ( ) posted Tue, 21 August 2007 at 3:22 PM

Does anybody know if things like DAZ Studio plugins carry over?

If you do a character with something like PWGhost, and then export the character from Studio into Carrara...does the Ghosted characters shaders and stuff carry over?  Will it look "ghosted"?

Requiem "...angels fall from grace, and sometimes heroes die."
Tunnelrunners --The Complete Archive


plmcelligott ( ) posted Wed, 22 August 2007 at 6:34 PM

Quote - Does anybody know if things like DAZ Studio plugins carry over?

If you do a character with something like PWGhost, and then export the character from Studio into Carrara...does the Ghosted characters shaders and stuff carry over?  Will it look "ghosted"?

 
Almost certainly not. pwGhost, pwSurface and the other shaders all work with the 3delight renderer. They would most likely not carry over to Carrara.


wolfmanjim ( ) posted Thu, 23 August 2007 at 10:08 PM

Can I import Poser 7 PZ3s and render them in Carrara?


MarkBremmer ( ) posted Thu, 23 August 2007 at 10:36 PM

Hi wolfmanjim, Yes. :) Mark






wolfmanjim ( ) posted Thu, 23 August 2007 at 11:08 PM

So it looks like I am gonna have to buy the darn thing... :-)  Serously, I want to go beyond Firefly renders in my work.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.