Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 23 6:26 am)
I think for me the fastest way would just be to loop cut each line, eyeball it as close as possible, and then merge the vertexes.
I just looked at using a boolean op, but it doesn't see to work well for just edges.
If someone else has a better method, I'd be interested in hearing it as well.
Good luck.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
id say use the multi cut funtion om multiple lines at once.
for
some free stuff i made
and
for almost daily fotos
I got this from searching at BlenderArtists forums.
Geom Tool : it makes geometric operations (intersection, projection ...).
http://www.hybird.org/~guiea_7/scripts/geomtool.zip
Trying this out at the moment. Aligning verts works fine and as expected but it looks like when doing alignment to face or edge, if you select a face or edge and multiple verts, it keeps asking you to select an edge. If you just select an edge/face and a single vertice it works OK. I may be not be using it properly though. For me, the vert alignment option is worth the installation, better than other systems I've tried.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
so i'm trying to make a model, and for simplicity lets say its a tic-tac-toe shape =P
4 edges are made, and layed so it looks like a tic-tac-toe board, but my question is
how do i made a vertex at each of the points that the edges intersect?