Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Wow, I thought it was textured untill I read it wasn't. Your skills are amazing if that is all modeled even if it is textured they are great. Excellent colour scheme to. It looks fantastic but I must ask why didn't you create a simpler model and use a texture and bump map for the fine ornate detail? This would reduce the file size considerably. Don't get me wrong your way you can do much higher res renders so your way is much better as long as you have the hardware to use it. That's just fantastic work.. I haven't seen any thing like nor did I expect to.. I am shocked you are not planning to sell it in the on-line store.
Thanks for all your comments. I was quite pleased with it, but then you keep on looking at it and this and that could be better... I feel it's been worth the effort now. Why model rather than texture? Honestly because I couldn't model it as a single form, (it's my first) but I thought I could build it up simple primitives (thanks to pnevai who gave me a hand in that dept.) 90% of it was done in Poser. And yes, that is a very very slow way of doing things :-) It's built around Dork (P4 man) but it looks a bit short on him. It will eventually fit a somewhat more stunted samurai character. Thanks for the offer Doug, if you think it could find a place at Sturkwork, send me your address and I'll send it on. If it's a problem, thanks for the thought anyway. I'd have liked to have made it conform, but my joint editor is screwed up and I'm waiting on P5. If anybody thinks that would be a worthwhile project I'd be happy to give them the model to do what they liked with (though free non-commercial use would have to be maintained).
Half the advice I get from people on these pages is worth money in the marketplace (Ok, so 'Half' is an exaggeration but the principle stands). When I posted a request for a primitive to get me going it took about thirty minutes before somebody I'd never spoken to mailed me what I wanted. 'Goes around, comes around' is a great market. The idea for the cd's is really handy. But Sturkwurks has offered to host the files so I hope that's sorted.
They're individual strands. I think I get about 500 strands for the same number of polys as that triple-thread triple-wrapped rope just under your ellipse! The place to save polys was rather at the beginning, before I realized I needed to! At 16MB (or so) it renders fine with a figure, three lights mapped at 2000, textures and all, on my 500MHz Athlon with 196MB (Full tracking not reccomended). That said, the size problem is rather one for distribution than creation.
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