Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Oct 26 8:50 am)
You could fake it with displacement, but it would look unrealistic, due to the nature of displacement mapping, except for mid to wider range shots.. and in those shots, the effect might be negligable.
If you are going to invest the time to do it, you'd be better off making a smartprop or conforing figure, or using th ehair room, and making her a "rug".
Way too many people take way too many things way too seriously.
Yes, you're right, the displacement cannot mimic the curved geometry of hair.
I have tried the hair room in poser, this was my first idea, but the result is absolutely awful.
I think the best possibilty would be actually to model somefhing with a modelling software, but is is outside my skill...
I have an hypothesis : could we imagine to use a modified grass-like solidgrowth plant ?
Thanks for advice
The hair room really is your best solution. I would follow some of the hair room tutorials, or just visit renderotica, and buy an add on.. I'm sure they have something like that there.
If people can completely fur cover a rat, spider, dog, or cat in the hair room, then something simple like this is achievable.
Way too many people take way too many things way too seriously.
Hi
I will try again with the hair room, if you think it is a solution. ;-)
However, one must say that fur is different to pubic hair, in that fur is dense and not curled, in the contrary of pubic hair. I don't know how to make realist curled "fiber" in the hair room.
I had a look at renderotica. They actually have a product from Merkin which is volumetric, but the pubic geometry of Merkin are ... very rock and roll for punk rebel girls ! Far from vanilla girls.
My challenge is to reproduce the pictures "nee de la vague" from Clergue, which are "abstract" nudes where the pubic hair is half immerged in water and is a metaphor of marine vegetation...
A big challenge indeed... thanks for all advices
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Dynamic hair doesn't work very well in Vue - that's the only problem with it. It tends to look bloody awful tbh.I'd go with buying one from "the other place" if it were me
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You would just need to model a single strand, a curling tube that srinks on one end to a point. You could either populate it as an object based ecosystem, or use the ecosytem paint for exact placement. Then you could make all the eco objects real objects in selection mode and export them to whatever program you want for further refinement. Just an Idea.
thanks for the advice.
I have tried my previous idea of mimicking pubic hair with grass, this looks interesting, but for dryads or the like ! ,-)
I will try your idea of modelling a strand. If i succeed in my challenge of reproducing the Clergue photography, i'll make a tute for sharing the discoveries i'll make about.
kisses
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Hi
I wish to make nude renders with Daz Victoria 4.1 and Vue 6 Inf, in the style of Lucien Clergue famous photographies.
Then, i have a problem with pubic hair which are just painted in the skin texture, and no volume.
My question, then is : is it possible to "create" pubic hair by creating a displacement texture ?
Thanks for advice.