Sun, Feb 2, 9:12 PM CST

Renderosity Forums / Photoshop



Welcome to the Photoshop Forum

Forum Moderators: Wolfenshire Forum Coordinators: Anim8dtoon

Photoshop F.A.Q (Last Updated: 2025 Jan 14 1:57 am)

Our mission is to provide an open community and unique environment where anyone interested in learning more about Adobe Photoshop can share their experience and knowledge, post their work for review and critique by their peers, and learn new techniques while developing the skills that allow each individual to realize their own unique artistic vision. We do not limit this forum to any style of work, and we strongly encourage people of all levels and interests to participate.

Are you up to the challenge??
Sharpen your Photoshop skill with this monthly challenge...

 

Checkout the Renderosity MarketPlace - Your source for digital art content!

 



Subject: Ask:How does it make to Bump?


Aioria ( ) posted Sun, 23 December 2007 at 3:27 AM · edited Sat, 01 February 2025 at 1:44 AM

file_396049.JPG

How does the picture"StoneBrick" change into the picture"StoneBrickBump"?


spedler ( ) posted Sun, 23 December 2007 at 9:17 AM

The creator took the original colour map, then probably desaturated it and used some or all of levels, curves, and brightness & contrast to make the mortar dark and the bricks light to give the maximum illusion of height difference between the two.

Steve


Aioria ( ) posted Mon, 24 December 2007 at 8:31 AM

file_396129.jpg

Thank.I used levels,curved,and brightness & contrast.But I only do it.Can you show me the operations.                                                                                                                                  Merry Christmas!


spedler ( ) posted Mon, 24 December 2007 at 1:47 PM

You're on the right lines. Looking at your original post again, I think the creator probably went over the mortar with the burn tool set to shadows and a fairly high exposure. That would explain why the mortar lines are so much darker. If you do that you should get the same sort of effect as the original.

Steve


Aioria ( ) posted Tue, 25 December 2007 at 9:14 PM

"a fairly high exposure" mean to use a Photohshop Plugin exposure,doesn't it?


spedler ( ) posted Wed, 26 December 2007 at 9:10 AM

No, no plugin - just select the burn tool, look in the top toolbar and you'll see two options - Range (choose Shadows) and Exposure (try 65% or thereabouts) and run over the mortar lines with a suitably sized round brush.

Steve


Aioria ( ) posted Wed, 26 December 2007 at 6:42 PM

file_396236.jpg

Thank Spedler. How to do the "red"?


amul ( ) posted Fri, 28 December 2007 at 5:46 PM

The difference between the red circled sections is the difference between specific processes. These detail variations are why we use homemade bumps.

At a guess, I would say that they decreased the overall contrast and then painted in the mortar with a black brush of some type. There are a variety of ways to do this, and all of them are equally valid.

For example, you could add a grey fill layer set to Color blending mode, or make the transformation with Curves or Levels. I could also do this with a Screen-mode curves layer. There are other methods, but these are sufficient.

It sounds like you're unsure of the reason you're doing this, the why which underlies the method. Please tell me if I'm wrong, but if I'm not, it would be helpful to you to learn this first.

They had chained him down to things that are, and had then explained the workings of those things till mystery had gone out of the world....And when he had failed to find [wonder and mystery] in things whose laws are known and measurable, they told him he lacked imagination, and was immature because he preferred dream-illusions to the illusions of our physical creation.
      -- HP Lovecraft, The Silver Key


chris1972 ( ) posted Sun, 30 December 2007 at 8:01 AM

A good way to make bump maps if your using photoshop is to use the lighting effects filter.
Set the style to parallel directional, light type to directional, and adjust to get the effect you want. Set texture channel to blue or green and adjust height- flat to mountanous to get the intensity of the map you desire. 
You must use an image with color info for this filter to work, then convert to greyscale after you have acheived the results you want. This method requires a little experimentation to get just what you are wanting. Sometimes if you are wanting are very subtle effect just a plain greyscale image will work.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.