Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 21 9:55 pm)
Visit the Carrara Gallery here.
Sorry I don't know how to put the image DOWN to the text, so I use a fake reply to continue.
Specially have a look at the light on the Nanette (it's her name) shoulders. Night and Day. Cloudy and sunny. Dull and brilliant, Sad and happy. just go to the market page, and type "Nanette" in the search engine to get the full size pic, and you will be convinced.
So, what about or poor D|S? Waste basket? Personnaly I'd prefered to spend (If I have had) $249 with nice stuff rather buying P7. After having notice that the $249 price of Poser7 in Europe is... 249€ (not $!), after having lurked all around the Daz forum about this subject without finding the most little topic of worrying, after wondering that, even here, (a class upper forum regarding the level of consideations) there was not really a lot of warning, I was about to decide the killing of sweet models from Santa's gift, and to buy Poser7. What a pitty! But, but...
but just I remembered a good old Software I got last year for $35 in a DAZ-promo bundle, CARRARA5, a software I never used, but which I upgraded for free to Carrara6 in my downloads room at DAZ, just because I like what is free.
And innocently, I opened the momified box, installed, registered, and loaded the software, and opened the "materials" room. In less than ten minutes I had got the answers to my questions:
Oooohhh! Here are they, my inescapable skin-shaders nodes. Why not build my figures (not full scenes, figures only, separatly rendered) in D|S as usual, and make final render into Carrara6 with these enhanced, rocky, killer, killer functionalities of the C6 engine?
So here is my question: Is it reasonable for me to spend time with learning the use of C6 to work around the terrific Lack-late-lag of D|S, or should I immediately renounce to a lot of my purchases for the price of Poser6?
Thanks for Your answers. I post this on booth Rsity's Carrara Forum and Rsity's Daz|studio forum simultaneously.
Good place here. Friendly, LocusSolus.
I think Carrara 6Pro is an extremely good tool to learn (and it is not that hard to learn at all) and worth the time. It has a greater scope than Poser, and you can actually import Poser files and manipulate them. It takes a tiny bit of getting used to, but then you could in theory do without either Poser or D|S.
I think the latter has some advantages over Carrara in posing (speed is a consideration), and it's free, so I would certainly keep it in the toolbox.
Yes. Learn C6. It broadens your horizon and you can really dive into a new realm. Do some search over here to see what Shonner has done with procedural skin shading in C6. There is still a lot of ground to cover, but it is a great area to enter!
Especially if you want to go beyond the 'play-in-the-dollhouse-render-in-Carrara' approach, you want this knowledge. It has lots of modelling opportunities and really great plugins.
In your case it only will take time. I know it can be sparse sometimes, but at least it is free!
MissNancy said:
*"Try GI..."
*thanks MissNancy for your answer, thats so kind! Just two additional questions:
Sueposer said:
"There is a french language site for Carrara called polyloops with some helpful tutorials."
Vincebagnasiad:
I definitely advice you to check Polyloop. There are plenty of tuts and the french forums really are helpful.
--> Thanks for the link, Gentlemen, I just opened an account there. Its a big surprise for me to read a 3D forum in my native language, but It won't lead me to be unfaithfull to Renderosity!
HoohdCommissaris said:
*" [...] It (Carrara) has a greater scope than Poser [...]",
--> Fully true! I did a quick check (not in details). For a summary, I found that:
http://www.daz3d.com/i.x/software/carrara/-/comparison?
Thanks to all, I won't stay without giving knews of my first steps in C6.
Gi stand for Global Illumination, when the overall light comes from the skydome or a HDRI map. It provides much more realistic lighting than standard lights.
About Polyloop, check also their freebies and tutorials. It would help you within your first steps ;)
Pour ce qui est des forums en français, il y a aussi le forum français Poser et celui Vue à RDNA. Ils peuvent paraîtrent vide, mais le gourou des Poser shaders Olivier se fera une joie de t'aider si tu cherches des shaders Poser ^^
@Vincebagna: Thanks for GI. In fact Global Illumination is sometimes translated in french by "éclairage indirect" (indirect lightning) , which is inapropriate, but explains my error.
*in french
*Merci pour les tuyaux, et en fait pour l'instant, c'est surtout cela que je cherche, avant de me lancer. Je ne ferai pas faute d'aller sur les forums que tu m'indiques, surtout celui de RDNA dont j'ignorais l'existence. Merci, cher compatriote!
PS: As-tu remarqué que tout le staff Carrara est français?
Amitiés, LocusSolus.
très désolée, mais je ne suis pas libre pour ce jour des valentines. ¡quel dommage! :lol:
but any scene that we view in the real world is subject to indirect lighting. in C6Pro,
part of the GI settings are those for indirect lighting (the tendency of surfaces to pick
up the colours of adjoining surfaces as light rays are bounced along their paths) as
well as its inverse, ambient occlusion. whilst studio lighting can exclude GI, even
there it is subject to indirect lighting, unless all surfaces absorb all light rays hitting
them, which is extremely rare in the real world.
@Vincebagna: ça yest! je me suis inscrit. Passionnant. Merci pour tout, à bientôt.
@Miss Nancy: Thanks a lot for this cursive and luminous definition. In four days of hard work reading forums and tutorials, it's the first time I see so a comprehensive explanation. I feel the temptation to compare ambiant occlusion with the old french hand-kiss where the knight's lips must reach the lady's silky glove the closest as possible, but without touching it physically.
So, I kiss your hand, My Lady.
Friendly, locusSolus.
I was reluctant at first to attempt to do a complete scene entirely in C6 Pro, then I decided to try it for my x-mas contest entry this year. Before; when I had used Poser to create the figures and then imported them into C6 Pro, they were such resource hogs that C6 would cough and die on my after 2 -3 characters were imported. But; when I opened my mind to trying C6 entirely, all of my issues disappeared. I could much more easily create figures and moving figures was much much easier than in Poser. Adding contend (clothes, textures, morphs etc.) was a snap. I no longer had to wait forever for Poser to update its library tab every time I switched folders. And even the Advanced Library program worked with C6, so I needn't have any more problems looking for a particular piece of content. And finally, Carrara renders tended to blow Poser out of the water. Lighting is easier and indirect lighting makes a scene really come to life. I haven't touched poser in about a month now... Go C6 Pro, you will not be disappointed.
Quote - Sorry I don't know how to put the image DOWN to the text, so I use a fake reply to continue.
Specially have a look at the light on the Nanette (it's her name) shoulders. Night and Day. Cloudy and sunny. Dull and brilliant, Sad and happy. just go to the market page, and type "Nanette" in the search engine to get the full size pic, and you will be convinced.So, what about or poor D|S? Waste basket? Personnaly I'd prefered to spend (If I have had) $249 with nice stuff rather buying P7. After having notice that the $249 price of Poser7 in Europe is... 249€ (not $!), after having lurked all around the Daz forum about this subject without finding the most little topic of worrying, after wondering that, even here, (a class upper forum regarding the level of consideations) there was not really a lot of warning, I was about to decide the killing of sweet models from Santa's gift, and to buy Poser7. What a pitty! But, but...
but just I remembered a good old Software I got last year for $35 in a DAZ-promo bundle, CARRARA5, a software I never used, but which I upgraded for free to Carrara6 in my downloads room at DAZ, just because I like what is free.
And innocently, I opened the momified box, installed, registered, and loaded the software, and opened the "materials" room. In less than ten minutes I had got the answers to my questions:
- Does Carrara6 manage procedural knoise textures? YES!
- Does Carrara6 manage SSS (Sub-surface-Scattering)? YES!
- Does Carrara6 manage primary textures filtering? YES!
- Does Carrara6 manage Fresnel effect? YES!
Oooohhh! Here are they, my inescapable skin-shaders nodes. Why not build my figures (not full scenes, figures only, separatly rendered) in D|S as usual, and make final render into Carrara6 with these enhanced, rocky, killer, killer functionalities of the C6 engine?
So here is my question: Is it reasonable for me to spend time with learning the use of C6 to work around the terrific Lack-late-lag of D|S, or should I immediately renounce to a lot of my purchases for the price of Poser6?
Thanks for Your answers. I post this on booth Rsity's Carrara Forum and Rsity's Daz|studio forum simultaneously.
Good place here. Friendly, LocusSolus.
Quote - SparrowNightmare: In french we say "coup de grâce", not easy to tell that in english "final shot"? "killer shot"? So, thank you so much for this answer. Friendly, locuSolus.
That's what we call it too... LOL pardon typoes, I had a neurological problem and it has made my typing horrible. Glad I could help though.
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First, sorry for my poor English.
Well I'm using D|S with complete satisfaction, and I'm going to take benefits of a late Santa visit to renew completely my old Characters librairy of beautiful models with lot of new Vicky4 up-to-date models. I just published my wishlist before checking a choice between these contents, if you are interested to know where are the pure feeling (not technical) preferences of a french guy, let you put a glance on it. Romantic comments are welcome.
So, (I'm not here to flood) you can notice with me that a little half of these new nice models take incredible benefits from new rendering techniques of poser7, which are missing in D|S: - Textures using Skin-shaders nodes,
The difference is not just a +, the difference is HUGE, killing. All the rest becomes obsolete and has now just to fall in a meritfull oblivion.