Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)
have you tried editing your texture map (copy) , so that you have a red colourized pupil area?
you could just add a circular red spot to your copy of the tex map and adjust the opacity slightly so that it is not a solid red, before merging layers.
if it is just a still image, then why not just add it in postwork?
in humans, the pupil is the opening in the iris, hence it's just an empty space surrounded
by a circular muscle. the red-eye fx is the flash illuminating the human retina. but then,
I reckon poser figures must have a black pupil that's opaque, otherwise we'd see default
renders with both nostril glow and "retina glow"
Miss Nancy - your avatar has grown!
Exactly - it also has different hues - not just a blank red dot which will look cartoonish. I'm afraid that if it is made a "material" how much gets lighted/you will see will depend entirely on the lighting (unless the Materials Lab has a Luminance Channel - I'm blanking).
The closer a flash is to the lens, the more reflection you will get from the retina - which is why we only see it through the pupil.
I'm still thinking your best bet is postwork if you want it to look real - and years of family and friends' photos would be an almost endless supply.
Try this thread:
The issue there was a cat's eye (green) not human, but the principle is the same.
I then tried it in an animation - the Poser cat's eye is not shaped great for this, but you get the point. It might work on your figure. Be aware that many figures have a cornea bulge morph. You may need to use that to improve the results.
Click here for the animation
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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No, I'm not trying to get rid of it in a photograph, I'm trying to create it in Poser 7. Any suggestions on how to create this effect in the Materials room?
Thanks,
Guy