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Subject: A Dark Day For Bryce Users (The Terragen Challenge)


KiDAcE ( ) posted Fri, 15 June 2001 at 5:40 AM ยท edited Mon, 02 December 2024 at 2:39 PM

file_180468.jpg

This is my challenge to all and any Terragen users who want to push Terragen to it's limits. This challenge is to be friendly competition to show Bryce users what they are missing out on. Our images for the next month should be fully anti-aliased (best settings) from the first day of actually beginning. People have got to see this and have time to prepare before we begin. Others go to challenge arena but we got a forum so why bother. Start time is next monday June 17th and ends July 15th.

Rules:
Week one: Strictly Terragen! No postwork of any kind!
Week two: Strictly for the sunbeams (so hard to do in Bryce efficiently)
Week three: Terrain Postwork allowed (sand painting, water touch-ups, extra cloud layers, breaking waves, stars, moons, etc.)
Week four: All out anything goes. Literally anything.
Whoever's down type "I'm in" or equivilent as your comment/suggestion/reply. Images should be posted in Terragen's Gallery.


mocap ( ) posted Fri, 15 June 2001 at 9:24 AM

how do i get in im going to DESTROY you terregen guys thats a promise!!!!


MikeJ ( ) posted Fri, 15 June 2001 at 2:13 PM

That's not very nice, mocap. Although it IS somewhat obnoxious (to say the least) for KiDAcE to have posted this, Terragen is an incredible program. Too bad it doesn't import anything though, 3D-object-wise. But nevertheless, mocap, let's not forget our manners here. Just quietly and efficiently suck the arrogance away with a well-thought-out render of , oh, I don't know, maybe something with transparencies? Oh wait, that would be even LESS fair than including a .OBJ, wouldn't it? ;) Hey, KiDAcE, how come you're not inviting the Vue d'Esprit people to your challenge too?



Ghostofmacbeth ( ) posted Fri, 15 June 2001 at 2:59 PM

"Week two: Strictly for the sunbeams (so hard to do in Bryce efficiently)" Actualy it is quite easy to do in Bryce. But regardless Terregen is too limited and unusable by me.



MikeJ ( ) posted Fri, 15 June 2001 at 3:08 PM

Terragen is amazingly good for background skies (to be used in other apps). And it's OK for heightfields, I guess. For the Mac user, it's about as useful as screen doors in a submarine, and as far as renders are concerned, you'd best have no interest in using imported models, as Terragen simply ain't up to it. And I don't think it does volumetrics either. Other than that, it's just peachy, as far as free programs with no future development or support are concerned. It's alot simpler to get a digital camera and Painter or Photoshop for those skies--- no time spent waiting for renderings, either. Maybe wait for a storm or a sunset, though, but that's more fun anyway-- more time to play with Bryce or Vue while you wait. :)



mocap ( ) posted Fri, 15 June 2001 at 6:47 PM

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"But nevertheless, mocap, let's not forget our manners here." Its not ill mannered orrude to speak the truth and the truth is unless terregen is about to release a major upgrade I can destroy any terregen render with bryce4! Ive been to terregen web sites and ive seen nothing but mountain ranges and shimmery planes of water with some poorly placed photoshop lens flares!! excuse me!! but its that type of stereotypical image that causes Bryce to be the subject of scorn and ridicule by my fellow Lightwave owners and other members of the"high end "3D community and it that type of image i studiously avoid in my art. in bryce i can import highly detailed .LWO. 3DS. wavefront .obj and assign incredible materials to them and render them and save them to my bryce libraries as native bryce .OBP for reuse at a later time can terregen do that??? I dont think so.. Mocap


mocap ( ) posted Fri, 15 June 2001 at 7:00 PM

file_180470.jpg

By the way here is a small glimps of my bryce object library most of these were originaly Lightwave Models iv got a few trees from my seat of Onyx tree pro Ive got a whole collection of recent model cars and Suvs that i bought from veiwpiont datalabs in 3D studio max. format I am working on an incredible render with "Millenium man" imported from Poser Propac with hi hi--res textures intact!! and lets not get started about animation like flying your camera through a volumetric cloud. Mocap


ajtooley ( ) posted Fri, 15 June 2001 at 9:16 PM

Speaking of clouds, as much as I enjoyed the skies on the Terragen gallery page, I couldn't help but think the realism would be heightened if that program could render the reflection of the clouds in the water... something else I believe Bryce has done from day one. But I wouldn't want to be rude...


MikeJ ( ) posted Sat, 16 June 2001 at 4:21 AM

Just for the sake of saying it, and so it's "on the record", I actually love Terragen. I used to use it constantly, but then I went and saw the Bryce 4 demo, and the next thing I knew I was ordering it, which was at the same time I first tried the Vue d'Esprit demo and also ordered that. So it's also at that point that I stopped using Terragen, but recently I've re-installed Terragen and begun playing with it and it is kind of fun, and there is a pretty good amount of flexibility in the types of skies it can create, as well as terrains. I just didn't want to sound like I was Terragen-bashing or anything like that. But it is in no way a full 3D package, and definitely seems to be limited to only landscapes. I'm sure that someone who's really good with Terragen could easily make a better, more realistic landscape than someone who's just starting out with Bryce, but I seriously doubt a Bryce Master such as , say, gevidal would have anything to worry about in a landscape contest against Terragen. But, again, for the record, I do love Terragen still.



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