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Welcome to the MarketPlace Showcase Forum

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MarketPlace Showcase F.A.Q (Last Updated: 2024 Nov 27 6:56 pm)



Welcome to the MarketPlace Showcase Forum. The Showcase Forum and Gallery are intended for all commercial related postings by active Renderosity MarketPlace Vendors only. This is a highlight area where our membership is invited to review in greater detail the various art products, software and resource site subscriptions available for purchase in the Renderosity MarketPlace.


 



Subject: Hi, my name is Vincent Parker.


LostinSpaceman ( ) posted Fri, 02 May 2008 at 7:27 PM

Well I had ta ask! I use Poser figures as Statues in Bryce all the time and not in a "Porn" manner, but anatomically correct all the same.


bagginsbill ( ) posted Fri, 02 May 2008 at 9:54 PM

Quote - Oh snap!

You boys crack me up:)!


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


infinity10 ( ) posted Sat, 03 May 2008 at 12:20 AM

The pron star role never crossed my mind, but I am curious if Vincent can be cast in Anime Hero roles.  Eg, characters in the genre and styling of say, Cloud-like or Sephiroth-like.  I think he might ?

Eternal Hobbyist

 


pdblake ( ) posted Sat, 03 May 2008 at 1:01 AM

Attached Link: New Rules

So, if it's not in the MP then this thread shouldn't be happening.


Helgard ( ) posted Sat, 03 May 2008 at 1:41 AM

PDBlake, are you a moderator? I have already cleared with the moderators that this product is going to be released here, as I have stated in this thread, and the product is being beta tested. I think it may be a good idea to get peoples opinions on a new product before it is released, and maybe catch some of the glitches.

 

PS Your link says new rules, but just links back to this thread?


Your specialist military, sci-fi, historical and real world site.


pdblake ( ) posted Sat, 03 May 2008 at 6:05 AM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2734970

Sorry, should have been this link


Helgard ( ) posted Sat, 03 May 2008 at 11:42 AM

pdblake, my understanding of the new rules, after reading all the forum posts, and all the discussions around this topic, is that the rules are made to stop people posting links to products that are not available through Renderosity, and to stop links to external market places.
I don't see that the rules were designed to stop "Coming soon" or "Work in progress" type of threads.

As I have stated, this product will be available from Renderosity, and this thread does not link to any external marketplace, or advertise any other site.

I think for certain products, such as this, some feedback is neccesary before the product is released.


Your specialist military, sci-fi, historical and real world site.


vincentparker ( ) posted Sat, 03 May 2008 at 12:01 PM

Attached Link: YouTube

Hi,

I'm back again. The guys at VP had me working out yesterday. They imported a BVH file, with absolutely no editing or touch-ups, to show how well I work with motion files.

The video is a bit small, I am working on my own site now so I can show you bigger videos and pictures of myself, but in this video you should be able to see the way my muscle groups, especially on the pectorals and chest and shoulders move.

Remember, this video features a BVH file, imported with no clean-up or fixing, so you can see how little work would be neccesary to fix motion files to work with me.


Jumpstartme2 ( ) posted Sat, 03 May 2008 at 6:10 PM

Just wanted to pop in here to address the issue a bit.

As long as this product will be available here at Renderosity, and there are no posts/links/adverts to direct customers/members to another site where it is/or going to be sold, I think it is ok here.

Carry on 😄

Oh, and very slick character you have there ;)

~Jani

Renderosity Community Admin
---------------------------------------




Helgard ( ) posted Sat, 03 May 2008 at 6:30 PM

Jumpstartme, I did check with DebbieM if it would be OK to post these posts here before I posted them. Thanks for the additional clearance. This should be sent to your testers by Tuesday, unless one of the beta testers comes up with another brilliant plan, lol.


Your specialist military, sci-fi, historical and real world site.


Jumpstartme2 ( ) posted Sat, 03 May 2008 at 7:00 PM

Quote - Jumpstartme, I did check with DebbieM if it would be OK to post these posts here before I posted them

Yup, I knew dat 😉 Just wanted to be clear for everyone who might be wondering tho :)

And we'll be looking for this guy for sure, he looks awesome :)

~Jani

Renderosity Community Admin
---------------------------------------




Mazak ( ) posted Sun, 04 May 2008 at 4:11 AM

Renderosity has had a developer forum, but it was closed some time ago. No idea why.

I like to know as much information about future products as possible. Many ideas produce better products.

To close this forum for external vendors was in my opinion a bad move by renderosity. 👎 In time for an upcoming recession, instead raise new walls it is may better to break down walls. to free new horizons. But that is only my opinion.

Mazak

Google+ Bodo Nittel 


bagginsbill ( ) posted Sun, 04 May 2008 at 6:54 AM

Attached Link: Developers Forum - "A place to discuss issues related to the development of Digital Art Content."

> Quote - Renderosity has had a developer forum, but it was closed some time ago. No idea why

Hey M!

But there is still a developer forum. I'm not insisting it be used as it is a dead zone.

But if you're developing something interesting, such as this, that forum is the place, officially to discuss it.

My V4UCFS discussion is there, with 227 responses and 6595 views! Strangely, you have to pull up "archives" to see it as the last reply was in February.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Mazak ( ) posted Sun, 04 May 2008 at 7:21 AM

Oh, I am sure I didn't see it before. Can it be that some forums are hidden by the last forum update :blink:

Mazak

Google+ Bodo Nittel 


bagginsbill ( ) posted Sun, 04 May 2008 at 7:41 AM

It may be hidden from you.

Check your "Forums/My Forum Options" page. You can make a forum visible or invisible to you there.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Mazak ( ) posted Sun, 04 May 2008 at 7:44 AM

Ok thx :)

Mazak

Google+ Bodo Nittel 


Dave-So ( ) posted Sun, 04 May 2008 at 9:10 AM

very interesting.
Much needed...lo poly figures. bring it on !!!

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



estherau ( ) posted Sun, 04 May 2008 at 9:17 AM

 Vincent, you probably told me already, but can you change body size, eg short and more muscular or tall and lean, and can your head size adjust separately?
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


bagginsbill ( ) posted Sun, 04 May 2008 at 1:14 PM

file_405434.jpg

Helgard.

This is a straight Load and Render. None of my tricks here.

The new jpg still has artifacts. What are you using to create the jpg? If it is Photoshop, File/Save As, don't do that. There are two different implementations of JPEG compression in Photoshop; a bad one and a good one.

The bad one is used for File/Save As.

The good one is used for File/Save for Web. Use that one. Not only will it be without artifacts, it will be more detailed, while also being smaller. It is far, far superior.

If you're not using Photoshop, then whatever you're using needs to be examined more carefully.

Also, thanks for removing the nostril ZONE, as it really wasn't helping anything.

Meanwhile, we still have a problem with the nostril.

First of all, I'd like to have a diffuse map without the anti-glow drawn on it.

Second, the UV map for the nostril region does not line up with the drawing somehow. I tried painting a nostril anti-glow map directly on the figure, using Blacksmith 3D. I could not get a nice clean line, because the polygons are somehow badly stretched onto the UV map.

You drew nice clean soft blobs. Yet the result has got a light streak running up the back of the nostril.

I think it was a mistake altogether trying to make the underside of the nose be on a separate section of the UV map template. Your edges don't match on any of the maps. The bump map produces a distinct line at the boundary of the region. And the diffuse map anti-glow blobs are distorted and ineffective.

Frankly, those two stripes in the nostril make it look worse than if you'd done nothing at all. That's why I wanted to see a diffuse map without the anti-glow blobs drawn on it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 04 May 2008 at 1:22 PM

file_405436.jpg

I sometimes use the tile node to render out clean lines so we can see what the UV mapping is doing.

This shows pretty well that the back of the nostril is severely stretched, resulting in the strange stripes. Click for full size.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Helgard ( ) posted Sun, 04 May 2008 at 1:28 PM

Bagginsbill,

OK, I will map the nostril again, and go back to ZBrush and see if I can fix this issue.

When I send it again, I will send a version that uses the BMP maps, and you can check where these artifacts are coming from on the jpg.

Helgard


Your specialist military, sci-fi, historical and real world site.


Helgard ( ) posted Sun, 04 May 2008 at 1:38 PM

Estherau,

The figure does not have FBM's, but it has all the standard Poser scaling dials. The only muscle morphs are those for deformation, in other words, when you bend the arms the bicep will tense, when you bend the abdomen the stomach muscles will tense, etc.

The reason we have not included the whole range of size changing, etc, is because we are going to make totally seperate standalone versions of muscular, fat and skinny Vincents. The entire drive behind this figure is to have as low as possible impact on resources as possible, so loading him down with hundreds of morphs, even though they will be small, defeats the purpose.

So do not think of this figure in the same way in which Mike or Simon or Apollo will be used. For those high poly figures, one figure must be everything. Those figures are designed for detail work, and as such need to be totally changeable to suit different needs.

The idea behind Vincent is that instead of changing or dressing a base figure, when you need a fat figure or a muscular figure, you will load a totally different model, not spend hours trying to adjust a base model.

Also, because the model is so low in polygons, morphs for him are very small. We are going to release a package of separate morphs, ones which may not be desired by everyone, which people can use for very specific changes to him. 


Your specialist military, sci-fi, historical and real world site.


PapaBlueMarlin ( ) posted Sun, 04 May 2008 at 1:50 PM

Helgard, is there a morph to make the nostrils slightly deeper.  In combination with what Bagginsbill is suggesting, it might make the nose shadows look a little more natural.  Keep up the excellent work!



bagginsbill ( ) posted Sun, 04 May 2008 at 1:53 PM

They're TOO Deep.

That's why they are distorted.

They don't need to be that deep, and they should be deepened more from the middle, less from the edge.

I was able to improve the look a lot just by smoothing the nostril with Poser. However, re-modelling it will be much better.

Try not to stretch the visible polygons (the ones near the rim). Stretch the most inside polys a lot if you have to - nobody will see those.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Sun, 04 May 2008 at 1:54 PM · edited Sun, 04 May 2008 at 1:55 PM

I can't wait for the nose to be done corrected, so I can morph this guy and do wrinkles and stuff.

I'm waiting for the standard figure to stop changing. :) Which won't happen till we get this nostril sorted out.

Your texture map is outstanding. I have so many shader settings that look so nice on him.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


PapaBlueMarlin ( ) posted Sun, 04 May 2008 at 1:58 PM

I agree that the edge isn't low enough in comparison to the "hole" part.  Can you post a picture of Vincent's face profile?



Dave-So ( ) posted Sun, 04 May 2008 at 2:16 PM

is Vincent a spinoff from the soldiers lo res available at VP ?
I've been eyeballing those guys for a bit but haven't bitten down fully on them yet. The animations of these guys is really decent, so expecting a lot from Vinnie and his girlfriend :)

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



Helgard ( ) posted Sun, 04 May 2008 at 2:24 PM

No, the soldiers were made by Epiciworld, and they are totally seperate from this.

The soldiers are very decent figures though, and if you have watched the movies made by Epici world using them you will be very impressed.

Bagginsbill, I seem to have broken something on my end. If I use my original file in my modelling program to try and reshape the nose, it is breaking all the morphs. So I think the only option here for shaping the nostrils is going to have to be a morph. Working on the texture map now.


Your specialist military, sci-fi, historical and real world site.


VanishingPoint ( ) posted Sun, 04 May 2008 at 6:06 PM

Just to confirm what Helgard mentioned earlier: Vincent will be available for sale here, at Renderosity, when he's done.
Obviously, the product still needs to be finished, we need to decide what will be in the product and what will be an add-on, sales images have to be made, pricing has to be settled, and so on. We're trying to resolve any potential issues before the product is put up for sale, and not rush him into the marketplace. The best release date we can give is "it'll be ready when it's ready". ;)


VanishingPoint... Advanced 3D Modeling Solutions


estherau ( ) posted Sun, 04 May 2008 at 6:33 PM

 Oh I like the idea of premorphed ones too.  Then I can just scale them short and tall for even more variety and populate my scenes.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


bagginsbill ( ) posted Sun, 04 May 2008 at 10:49 PM · edited Sun, 04 May 2008 at 10:50 PM

file_405462.jpg

*Can you post a picture of Vincent's face profile?*

No displacement here - but I've enabled smoothing. Otherwise, you would see his low-polyness. I'm more interested in how he looks when you use the features of the renderer.

That's why his skin is totally jazzed up here.

Click for full size.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


estherau ( ) posted Sun, 04 May 2008 at 10:54 PM

 Nice!!

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Rogerbee1 ( ) posted Mon, 05 May 2008 at 1:13 AM

I really like this guy,

To me, he looks like Michael Stipe from REM.

CHEERS!


ranman38 ( ) posted Mon, 05 May 2008 at 1:54 PM

Awesome, I can't wait to put him in my tanks. :)



Rogerbee1 ( ) posted Mon, 05 May 2008 at 2:38 PM

Heheh,

I want him in my ranks! Are you familar with the PS2 game Killzone? Sanctum Arts do some great characters that look like the Helghast, this guy would make a great Hakha, the rogue agent. Some Low poly ISA forces would be cool too.

Here's the official Killzone site:

http://killzone.com/killzone/showSplash.jspa;jsessionid=qKFvQTVV+w6U1351r37tWQ**.cetclx126

CHEERS!


PapaBlueMarlin ( ) posted Mon, 05 May 2008 at 6:06 PM

The nose edge isn't quite as obvious from the side as it is the front.  Something seems a little off with the ears.



Helgard ( ) posted Mon, 05 May 2008 at 6:34 PM

Bagginsbill,

I have remodelled, remapped and retextured the nostrils, same link as before. Let me know if this improves things.

Helgard


Your specialist military, sci-fi, historical and real world site.


mathman ( ) posted Thu, 08 May 2008 at 4:55 AM

He looks very cool indeed ... thanks VP !
.... also look forward to seeing Ms Petrova ....


estherau ( ) posted Thu, 08 May 2008 at 9:39 AM

 would you consider making a poser audience.  have the people all sitting in chairs in different outfits in rows, then we can put the rows behind each other, mix and match positions, textures etc to make an audience?
love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Helgard ( ) posted Thu, 08 May 2008 at 9:41 AM

Estherau,

We are making a casual man now, with different textures, etc. He will be perfect for this sort of thing. I will see what I can do when he is finished.

Helgard


Your specialist military, sci-fi, historical and real world site.


estherau ( ) posted Thu, 08 May 2008 at 9:47 AM

 and of course a matching casual woman.
I have a wrestling ring and so it would be nice to put in a low poly audience.
Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


PapaBlueMarlin ( ) posted Thu, 08 May 2008 at 3:45 PM

Any previews of Valerie Petrov?



Helgard ( ) posted Thu, 08 May 2008 at 4:40 PM

Sorry, we want to launch Vincent first, get all the feedback, see what mistakes we made, and get peoples comments and wishes before we start finalising Valerie.

To put it differently, Vincent is the guinea pig, to make sure that Valerie will be perfect.


Your specialist military, sci-fi, historical and real world site.


Dave-So ( ) posted Fri, 09 May 2008 at 6:12 AM

My wife told me God did that with woman too.

Quote - Sorry, we want to launch Vincent first, get all the feedback, see what mistakes we made, and get peoples comments and wishes before we start finalising Valerie.

To put it differently, Vincent is the guinea pig, to make sure that Valerie will be perfect.

Humankind has not woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound together.
All things connect......Chief Seattle, 1854



mathman ( ) posted Sat, 10 May 2008 at 9:14 PM

From looking at an image made by Bagginsbill, earlier in this thread, I was delighted to notice that VP doesn't have the "armpit through the top of the shoulder" syndrome that M3 and V3 (and numerous other Poser characters) have.

I am talking about where the deltoid and pectoral muscles meet at the armpit.


Helgard ( ) posted Sat, 10 May 2008 at 9:53 PM

file_405873.jpg

Here is a test I was doing with posing earlier. These are poses made for Simon, that are included with Poser, I was just testing some rigging, hopefully this gives some idea of the joints and bending. There are no morphs in Vincent to "fix" any joints. The only morphs are the facial expressions, and some muscle tension morphs for his bicep, stomach, calves and thighs.


Your specialist military, sci-fi, historical and real world site.


Rogerbee1 ( ) posted Sun, 11 May 2008 at 3:43 AM

Looking good!

As long as I can get him into a pose where he's being grabbed by Swidhelm's Alien I'll be happy!

CHEERS!


estherau ( ) posted Sun, 11 May 2008 at 5:44 AM · edited Sun, 11 May 2008 at 5:45 AM

 Hey, Vincent, where are you going?  It's only a little Alien, and I'm sure you will escape in the end.  Come baaaaaaaack.....

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Sun, 11 May 2008 at 5:47 AM

Good one Rogerbee1!  We finally get a really nice low poly figure and you had to mention the Alien.  No, you couldn't wait until he hit the MP.  You had to mention it now.  Great.
Off to see how many M3s I can fit into one scene.
Love esther 

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


Rogerbee1 ( ) posted Sun, 11 May 2008 at 5:53 AM

Sorreee, didn't realise it was a tender subject,

I just downloaded a pose set for it that included some grab poses.

Oops, my bad!


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