Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Nov 08 7:02 am)
To create mountains in the editor of Bryce is a true art, it is not as easy as it seems.
A very simple clue:
In Bryce you find dozens of ready mountains for use, therefore:
The easiest advice I can give making mountains.
The nicest shaped moutains can be made the following way......
SHAPE:
Choose 'Ridged Multifractal' from the pulldown list next to the button that says 'Fractal' in the Editing Tools window.
Then use 'Gaussian Edges' and 'Raise/Lower' in combination making sure not to raise too high (or you'll get a flat mountain top).
**MATs:
**Choose any of the Terrain MATs and altar to taste in the Deep Texture Editor (There are plenty of tutorials for this subject in the Tutorials section)
**CONCLUSION:
**Experiment a lot, it won't come overnight. Good luck.
My advice:
SCALE! Brycean landscapes need to be huge! I'm talking 1000s of times larger than when you first hit the Terrain button. Move them well back in your picture.
Then fill in your picture frame back to front with gradually decreasing sized terrains.
Mytwocentsworth.....
make a terrain thats 2000 x 768 x 2000 .put a stock dte texture on it (say forested granite).
now make a terrain ,don't resize,put same texture on it, see the difference in how the texture is affected.
You can add as much or as little fractal as you want by clicking the marble and moving side to side.Can also mix the fractals together little at a time.Don't forget the erosion just a little.
"Reinstall Windows" is NOT a troubleshooting step.
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Rose, you beat me to it. Scale is the most important element for mountain work IMHO. Never be afraid to make a terrain say 3000x1500x9000bu to get a set of mountain ridges, then set it back from the camera about 3000+ bu. You will get great distance mountains, and a feeling of space.In my attached pic I have those mountains in the background between 2000 - 5000 bu high and about 10kbu distant. Because of this, I frequently have images that use tens of thousands of bu in size and distance. The hard part is often finding the texture balance then. But you can find it with a little play.
Oh, also it allows you to play with more realistic levels of haze (<10% density), instead of having to pump it up to hide the closeness of the image or give the illusion of space.
You know I often wondered about this... Thanks for the tips and thanks to jasonmit for asking the question. It's true what they say... If you don't ask, you'll never know.
TS
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OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly
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Don't forget World-Machine, it is Tottally Free for the Basic Version and contains most of the functionality of the Standard Edition. However, it cannot be used for commercial purposes! And if you dicide to purchase the full version it is only $40 USD.
I would rather
be Politically Incorrect,
Then have Politically
Correct-Incorrectness!!!
**Hi! You can start your DEM search here. They are not free, but most are less than a dollar.
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arms!!
I agree with sackrat and Rosemaryr. I use GeoControl a lot and always generate terrains at 4096X4096. This allows me to move the camera in near or far and enlarge/stretch and still not get pixelated. Any unseen portions, I will paint out in the editor. If it winds up being at a distance, I'll reduce resolution.
Experiment, experiment , experiment. You can achieve some wild results converting fractals and cloud photos to height maps.
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I've been doing a lot of landscape scenes recently but I can never seem to get good looking mountains.
Does anyone have any good advice regarding the terrain editor and textures to create good mountains?