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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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Poser does not like n-sided polygons (n>=5). I always use UVMapper Pro to triangulate anything that's not a tri or a quad.
UVMapper Pro can cneck for degenerate and non-planar facets and fix the problem by triangulating them. I'm not sure whether the free version of UVMapper can do this too.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Quote - Poser does not like n-sided polygons (n>=5). I always use UVMapper Pro to triangulate anything that's not a tri or a quad.
UVMapper Pro can cneck for degenerate and non-planar facets and fix the problem by triangulating them. I'm not sure whether the free version of UVMapper can do this too.
I have UVMapper Pro but could not figure out how to check for non planar facets or degenerate ones.
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It's in Tools->Facets, if you chose "Concave" itl'll scan for concave facets and triangulate them as needed. Same for Tools->Facets->Degenerate.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter
Weld or Split vertices in UV Mapper Pro maybe?
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
Poserverse The New Home
for NYGUY's Freebies
Poserverse The New Home
for NYGUY's Freebies
Quote - So it was reversed normals, as I said.
no, it's a double faced surface with a zero thickness.. and has been known about since Poser 5...
the fix in 5 was add a small amount of displacement, 6 and higher have the Normals switch.. Most render engines can allow for it.
and I'm suprised at the names in this thread that did'nt spot it.... as I said.. it's been known for years...
Hey Khai, I'm callin' you out! (just joking) :D
I have rarely (if ever) encountered this in Poser so it didn't register but it is mentioned in B L Render's book. Really, without the obj file to examine it could have been ngons, normals, degenerate polygons, double-sided polygons, need for welds/splits (which is a common problem resulting in odd shading results), and so on.
Hopefully that solves it! :)
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
Contact Me | Kuroyume's DevelopmentZone
nyguy:
i'm surprised that svdl didn't mention that he has a script that changes all the normals forward in a scene at once.
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3171555&ebot_calc_page#message_3171555
Well I had just uploaded it to my website and it is live for downloading. I will be working on textures later right now I gotta play with my son for a few.
To download click on my banner and click freebies.
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for NYGUY's Freebies
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