Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 22 10:18 pm)
Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3099192
This thread by the master might be of interest...Also, in P7 and P Pro (not sure about P6) there is a Material Room Wacro button to add AO to a material.
And yes, AO requires Raytracing.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Not Highlight_Value (or Specular_Value) - read my tutorial. I demonstrated, using a ball in a cup, why it is totally wrong to put AO on specular effects.
Only Diffuse_Value.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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I want to set ambient occlusion to just be on skin surfaces of my figures.
So in the material room what "Poser Surfaces" do I hook up my Ambient Occlusion Node to? Are there any additional settings that need to be dialed in to make this work right?
I have tried hooking them to alternate specular and alternate diffuse and I just get pure white skin. And hooking to Ambient Color makes no difference from just leaving it at Depth Mapped shadows.
Also does ray tracing have to be turned on to make the Ambient Occlusion node work?