Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 05 6:06 am)
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I usually use a subtle shade of the color I want, then put in a good index of refraction. I actually find that the Crystal refraction setting works better than the glass ones. Also use Black for the Glow. Make the transparent setting 95-98, then Highlight about 20 or so. Shininess is personal taste but I usually crank it up to at least 80.
Hope this helps.
Rich
try first to create the shader outside the glass. I think you will need to work with other objects to create the bubbles too.
Transparency is that it says
Translucency is the amount of ligt that cross the object, not necessary a transparent object, like a leave. Im some extreme cases translucency can be done using the SSS (subsurface scattering) effect for things like marble and skin.
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So, that's why it's best to put black in the color channel, and then use a color in the transparency channel - it keeps the total value below the "glowing" threshold.
Transparent objects inside of transparent objects is not a problem. For liquid, the sides of the liquid object should not intersect the glass, however - that will produce weird effects.
Translucency is good for opaque liquids like milk where a little light passes through but you can't see through it. Translucency is not a good addition to clear liquids.
I think I am gonna try this technique. You learn something every day I guess. Thanks.
Quote - For the most success, the color channel needs to be black. If you want colored glass, change the transparency channel to a a color instead of a value. Carrara adds the color channel, transparency channel and shininess channel together which creates the glowing effect you describe - especially when the total value of all three exceeds 300%.
So, that's why it's best to put black in the color channel, and then use a color in the transparency channel - it keeps the total value below the "glowing" threshold.
Transparent objects inside of transparent objects is not a problem. For liquid, the sides of the liquid object should not intersect the glass, however - that will produce weird effects.
Translucency is good for opaque liquids like milk where a little light passes through but you can't see through it. Translucency is not a good addition to clear liquids.
I think that for condesation Mark Bremmer have a tutorial in his site. Bubbles in the liuid can be done with a sphere and replicator very easy.
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Thanks for all the tips-got one more problem. I'm trying to create a grate type staircase for a spaceship (ship to surface). I can (using the info above) create a black mesh. However, I would like a colored one, can that be done? What I have right now is a 2d rectangle black diagonal lines on a white background .jpg injected into the transparency channel>texture map. Looks great black. Jan
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What's the difference between transparency and translucency?
What about transparent or semi-transparent objects within other transparent or semi-transparent obects, like beer inside a bottle, any weird effects?
Thanks peoples