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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
what article is it? it's easier to answer your question that way.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
no, the reasons aren't obvious, since it's not actually any kind of violation to link to a product you have questions about. You just can't post an advertisement for products.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
I think I can answer this, It looks like the file extension is a .daz, which mean was more than likely created in Daz Studio. I am unfamiliar with this vendor's work but all of his products look to be DS only.
Poserverse The New Home
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Attached Link: http://forum.daz3d.com/viewtopic.php?p=1656240#1656240
Nothing on the product page explains why, and, since I actually like the product, too, and wouldn't mind picking it up, I posted the question in the DAZ forum, since I have no clue.Sitemail | Freestuff | Craftythings | Youtube|
Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Quote - no, the reasons aren't obvious, since it's not actually any kind of violation to link to a product you have questions about. You just can't post an advertisement for products.
Having read too many heated discussions on this subject (and not being so fluent with my English to easily identify advertisements), I preferred to be safe than sorry.
Thank you very much for posting the question in the DAZ forum!
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
Sure! The answer is, because it's in the proprietary .daz format, it won't work in Poser. You CAN bring over the .obj's, but you won't get the morphs for moving parts.
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
:m_coolsmirk: Is that not what I kinda said, it is in DAZ format?
Quote - I think I can answer this, It looks like the file extension is a .daz, which mean was more than likely created in Daz Studio. I am unfamiliar with this vendor's work but all of his products look to be DS only
Poserverse The New Home
for NYGUY's Freebies
Quote -
:m_coolsmirk: Is that not what I kinda said, it is in DAZ format?
You are right... the fact that there was a proprietary format in play was evident from the start. I was searching for a workaround, but it seems that there is none (or at least, not without spending other money for an expensive .CR2 converter).
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
Quote - without spending other money for an expensive .CR2 converter).
Giorgio
is there a converter to change DAZ to Cr2?
Poserverse The New Home
for NYGUY's Freebies
Seems so. Look at the thread posted by JenX, http://forum.daz3d.com/viewtopic.php?p=1656240#1656240. They are talking about it.
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
If you can run DS at all you could load and export as OBJ (and export the moving parts separately). I did't think there was an OBJ supplied - .daz scene files load the geoemtry from .dso files (the mesh, plus .dsv for the uvs and where needed .dsd for morph deltas) so as far as i recall the item is really DS only as it comes. I do have the item installed: the file list makes no mention of any obj files.
you can export it in pieces by using the visibility to control whats exported , then assemble in Poser by importing the pieces , setting the hierarchy and spawning a figure. Since the doors slide its a simple -tran or z-tran dial setting, no bend zones to deal with.
Any of the image maps should still work .
Hm. I must admit I think it's stupid to limit your models to one of the two "Posers" - it's not like DS can't read Poser models.
What would be the benefit of doing a DS only model?
I'm not a DS user at all so I may be missing something obvious. I have DS-savvy people helping me make my own products DS-ready to cater for both programs...
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote - I think it also depends on the product. M4 displacement maps allegedy only work in Daz Studio because the images are TIFFs. (1) How difficult is it to convert a TIFF to a jpeg? Not very. (2) DAZ isn't the only program that supports TIFFs. The disclaimer should read "doesn't work for Poser".
Poser can use TIFF files , Semifieu offers a Free Python Script to use them and Cliff Bowman actually made MAT Pose files to use them.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Quote - I believe some vendors are making stuff and they dont have poser.
Anyone know how to contact the vendor of that product. ?
I would be happy to do a poser conversion if he wants it done .
My question here is:
Are they using strictly DS?
Or are they fabriquating in a different 3D Graphics program such a Wings, Max etc etc.......
If so, doesn't those programs use Object files?
DS will only import and Obj file or a poser file, so WHY save everything strictly in DS Format?
Especially if Obj files were used ti create the product?
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Quote - Poser can use TIFF files , Semifieu offers a Free Python Script to use them and Cliff Bowman actually made MAT Pose files to use them.
Point taken, but since I was unaware of the Semifieu script, as far as I'm concerned, Poser doesn't accept TIFFs. Besides, how many noobs would know that off the bat (no offense to noobs)?
My favorite non-Poser renderer of choice directly supports and prefers TIFFs. So to say that files are DAZ only because they are TIFFs is a bit misleading, which was the point of my post.
Trekie Girl
Quote - Hm. I must admit I think it's stupid to limit your models to one of the two "Posers" - it's not like DS can't read Poser models.
What would be the benefit of doing a DS only model?
I'm not a DS user at all so I may be missing something obvious. I have DS-savvy people helping me make my own products DS-ready to cater for both programs...
What if the vendor doesn't have poser but does have DS? That would be the simplest explanation for not making it usable in poser. To bad there isn't any DS to poser export tools that can save things like morphs...
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
I bring layered tiffs into Poser all the time. Works in 6 and 7 for me. That way I can change things on my layered tiff until I get my textures just right. Then I save them out as jpegs and re-apply as finals.
I don't know about the Mat files, since I don't usually save those and probably wouldn't for a final product, but they DO work in Poser. And I'm not using any special script..just hooking them up straight in the material room like normal.
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Let me summarize..... Basically I should:
Am I right?
All these steps seem easy enough, except for #7 which seems very time-consuming. Would the OBJs keep their UV maps?
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
Quote - Poser can use TIFF files , Semifieu offers a Free Python Script to use them and Cliff Bowman actually made MAT Pose files to use them.
You don't need any special scripts to use TIFF files. Just load them like you would any other texture. Poser understands a variety of file formats for textures. There's nothing that requires JPGs.
Quote -
Let me summarize..... Basically I should:
- Purchase the product (obvious);
- Download and install Daz Studio (which is free);
- Load the product inside DS;
- Learn to use the visibility features;
- Export the various product parts in OBJ format (thus creating a bunch of separate OBJ);
- Import the required OBJs inside Poser;
- Go to the Material Room and re-apply the textures manually; (eventually converting them in JPG if they were in TIFF format);
- Save the various parts in a library for future use.
Am I right?
All these steps seem easy enough, except for #7 which seems very time-consuming. Would the OBJs keep their UV maps?
Giorgio
So far, in order to use the product properly, yes. And, yes, the OBJ's keep their uv's ;)
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Knowledge is knowing a tomato is a fruit. Wisdom is not putting it
into a fruit salad.
Quote - > Quote - Poser can use TIFF files , Semifieu offers a Free Python Script to use them and Cliff Bowman actually made MAT Pose files to use them.
You don't need any special scripts to use TIFF files. Just load them like you would any other texture. Poser understands a variety of file formats for textures. There's nothing that requires JPGs.
I was refering to the M4 Tiff Displacement Maps that the poster mentioned.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Quote -
What if the vendor doesn't have poser but does have DS? That would be the simplest explanation for not making it usable in poser. To bad there isn't any DS to poser export tools that can save things like morphs...
So are you saying that the Vendor used the DS Primitives and built these scenes "Enitirely" in DS?
If not and those buildings were constructed in some other 3D App, then Why not offer the Object Files?
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
Quote -
So are you saying that the Vendor used the DS Primitives and built these scenes "Enitirely" in DS?
I will believe such a thing when rivers will flow towards mountains and crayfishes will whistle like blackbirds (Lawrence Block). :laugh:
Not releasing at least the OBJ file seems a commercial suicide to me. A great loss of potential customers.
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and
everywhere else.
Poser can read tiffs, and has long (perhaps always) been able to. However, before Poser 7 it couldn't read 16-bit per channel tiffs as used for the M4 displacement maps (in orer to avoid visible stair-stepping on large displacements), There was a trick in Poser 6 to combine two 8-bit per channel tiffs in the material room (since Poser could handle 16-bit per channel images internally) to achieve the same result, but that of course requires a completely separate set of files.
Quote - "
Let me summarize..... Basically I should:
Am I right?
All these steps seem easy enough, except for #7 which seems very time-consuming. Would the OBJs keep their UV maps?
Giorgio
"
You forgot
6.1. set hierarchy for objects belonging to house
6.2 set pivot points for swinging doors (sliding will be ok)
6.3 create a figure for future use
6.4 Rename dials as open/close instead of x-translate etc
6.5 set limits on moving parts
6.6 set forcelimits 4 so limits always in force
6.7 Hide any translate or rotate dials that dont get used
do step 7
7.1 save figure again
and then ya dont need step 8 ( what a saving :) )
:woot::woot::woot::woot:
(* insert eveil laugh here bwahahahaha)
Quote - Trekie Girl
Quote - Hm. I must admit I think it's stupid to limit your models to one of the two "Posers" - it's not like DS can't read Poser models.
What would be the benefit of doing a DS only model?
I'm not a DS user at all so I may be missing something obvious. I have DS-savvy people helping me make my own products DS-ready to cater for both programs...
What if the vendor doesn't have poser but does have DS? That would be the simplest explanation for not making it usable in poser. To bad there isn't any DS to poser export tools that can save things like morphs...
Still as it was asked is the MODEL made in DS? Not likely. DS isn't amodeling program and as such, the OBJ files ect must have existed on some point of that product's life.
I just don't understand why anyone would cut himself off from the large market that is Poser. But that's just me. Yes he might not be able to rig the thing for poser without poser.. but at least suppluy the obj's.. that's not hard to do...
FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
Quote - > Quote - Trekie Girl
Quote - Hm. I must admit I think it's stupid to limit your models to one of the two "Posers" - it's not like DS can't read Poser models.
What would be the benefit of doing a DS only model?
I'm not a DS user at all so I may be missing something obvious. I have DS-savvy people helping me make my own products DS-ready to cater for both programs...
What if the vendor doesn't have poser but does have DS? That would be the simplest explanation for not making it usable in poser. To bad there isn't any DS to poser export tools that can save things like morphs...
Still as it was asked is the MODEL made in DS? Not likely. DS isn't amodeling program and as such, the OBJ files ect must have existed on some point of that product's life.
I just don't understand why anyone would cut himself off from the large market that is Poser. But that's just me. Yes he might not be able to rig the thing for poser without poser.. but at least suppluy the obj's.. that's not hard to do...
I am pretty certain that when those products were released, there wasn't any rigging tools available for DS.
I am agree with you 100% on cutting out the poser market.
As soon as I noted that, No Sale came up.
"That government is
best which governs the least, because its people discipline
themselves."
Thomas Jefferson
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I don't have DS so forgive me for the n00b question, but.... If I see "for DAZ Studio only" on a model, does this mean that there is absolutely no way to use it in Poser? No importing/exporting tricks or something like that?
I've seen a wonderful article for sale at DAZ, and it is at 50% off, I was almost clicking my "add to cart" button when I noticed the small note.... ^_^
Giorgio
giorgio_2004 here, ksabers on XBox Live, PSN and everywhere else.