Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2025 Jan 21 5:37 am)
Thank you I have CS3 Photopshop and I have already created the new texture jps. I have been trying to figure out how to create the cr2 files and the mat files needed to create a whole set.
Thank you again, anymore input you offer would be great. If you have already created a set for free perhaps you could elaborate on how?
forum.daz3d.com/viewtopic.php if you go here you can find the poser mat exporter for d/s that will creat the mat files(pz2) to apply the textures to the items with one click. hope this helps oh and yeah as far as i know it still works with 2.3.3.89 so don't let the version numbers scare you lol and you can get all the info you need on pretty much anything to do with it from the thread that it's in.
this is a link to a thread listing a whole bunch of useful scripts that you may use and they're free
What a timely post! I'm currently working on a character and texture for Victoria 4 and am using DAZ Studio to help me along. I have found that D|S runs circles around Poser when it comes to loading texture and checking for seams. Poser makes the task of loading new/updated texture and then doing a seam check cumbersome by comparison.
In D|S, I load the figure I'm creating the texture for, and select the Surfaces Tab. I have my Surfaces Tab set up to view "Surface List On Side" so I can quickly select the group I want to apply the texture to. The thing I love about this set up is that once I browse for a texture map, that map stays within the list of available textures so I don't have to go back and browse for the same texture map over and over again each time I want to apply it to a different grouping. For example: Once I browse for my torso map and apply it to, say, the SkinHead grouping, I don't have to browse for it again to apply it to the SkinNeck Grouping. It remains in the list of selections so all I have to do is select the next grouping that I want to apply that texture to and simply select it from the list.
I can run D|S and Photoshop at the same time so fixing seams and making adjustments to texture maps becomes a much easier task. I load the texture maps onto the figure and can see (usually without having to run a render) where I am having seam issues. Then I go back into Photoshop, make the fix to the seam and save the fixed map into the same folder I have my other WIP maps, but add a numeral to the end of the name to indicate a new map. Then I simply browse for that new map and load it onto the figure as described. The only thing that would make this process better would be on-the-fly updates between Photoshop and DAZ Studio.
BTW, I've also had great luck with creating and installing custom morph targets and then generating the MOR pose and MAT pose files in D|S. The process involves a couple of free plugins and the purchase of the Figure Setup Tools Bundle from DAZ. I'm trying to find some time to create a video tutorial to show how that's done.
The only thing I use Poser for nowadays is to adjust the settings to MAT poses so that they are optimized for Poser and to test product I created in D|S to ensure it's compliant to Poser's needs.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
yeah another great thing about doing textures in D/S is that you can set it up so that your D/S loads the same scene that you are working on the texture in upon startup and if you keep saving the texture over the last one in your folder that you have the one you are applying to your model then you can see the changes right as you open D/S to see how you've improved or screwed up your texture
I should also add that, at least on my Mac Pro, that when I save my WIP textures into the same folder, each time I browse for the new texture map, D|S goes right back to the last folder I loaded a map from. It really cuts down on having to hunt around for the new maps each time I want to load one.
I wish Photoshop would do the same thing.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
What Photoshop does is it wants to save the file automatically from the same folder the original image exists in. I have a Texturing partition set up on my Mac and within it is a folder containing all of my base UV maps saved as .psd files. When I click "Save" it overwrites the original file so there's no problem. However, since I save my texture maps in a different folder within a different partition, when I click on "Save As..." the program wants to save it to the same folder the original .psd file is in so I have to go through the same hoops to save the .jpg file into the texture folder that D|S is using. I have to do this each time I "Save As..." . If Photoshop could simply remember the last spot I "Saved As..." in, it would make saving the .jpg files a lot quicker.
I'll get over it. :-)
And, yes, I do realize that I could save the .psd files in the same folder as the .jpg files and not have this issue — I just choose not to.
Regards,
Dave
Frohmader (Nagus)
DAZ Studio for Beginners
Tutorials
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Can you create a whole set of textures to sell.. using Daz Studio Only?