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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 21 5:37 am)



Subject: Looking for help in Daz Studio Texture Creation


webmisress69 ( ) posted Sun, 01 February 2009 at 9:14 AM · edited Sat, 16 November 2024 at 3:11 PM

Can you create a whole set of textures to sell.. using Daz Studio Only?


TheHalfdragon ( ) posted Sun, 01 February 2009 at 9:51 AM

well you kinda should have a graphics/photo editing program to make the texture in.  i use only daz and i have a few freebee texture sets out and working one two that i want to try selling right now
and all i have is psp7 and daz


webmisress69 ( ) posted Sun, 01 February 2009 at 4:25 PM

Thank you I have CS3  Photopshop and I have already created the new texture jps. I have been trying to figure out how to create the cr2 files and the mat files needed to create a whole set.

Thank you again, anymore input you offer would be great. If you have already created a set for free perhaps you could elaborate on how?


TheHalfdragon ( ) posted Sun, 01 February 2009 at 4:48 PM · edited Sun, 01 February 2009 at 4:50 PM

forum.daz3d.com/viewtopic.php if you go here you can find the poser mat exporter for d/s that will creat the mat files(pz2) to apply the textures to the items with one click.  hope this helps oh and yeah as far as i know it still works with 2.3.3.89  so don't let the version numbers scare you lol and you can get all the info you need on pretty much anything to do with it from the thread that it's in. 

this is a link to a thread listing a whole bunch of useful scripts that you may use and they're free


jestmart ( ) posted Sun, 01 February 2009 at 10:00 PM

Since Poser and Studio use different rendering engines Mat setting made for one doesn't work right on the other.  If all you have is Studio to test the Mats in it really doesn't make much sense to offer them in a Poser format.


TheHalfdragon ( ) posted Sun, 01 February 2009 at 10:12 PM

well i haven't had much for complaints about my freebies and that's how i do them


webmisress69 ( ) posted Sun, 01 February 2009 at 10:57 PM

Thank you for the help "The Half Dragon"!!!!!!! really!


3anson ( ) posted Wed, 04 February 2009 at 5:09 PM

if you want to export your new textures as a new cr2 you will need the basic figure set-up set, it's about $30 from Daz


TheHalfdragon ( ) posted Wed, 04 February 2009 at 5:46 PM

isn't cr2 the character file format? and wouldn't a pz2 be what's used for mat pose files?


DaveF ( ) posted Fri, 06 February 2009 at 5:31 AM

 What a timely post! I'm currently working on a character and texture for Victoria 4 and am using DAZ Studio to help me along. I have found that D|S runs circles around Poser when it comes to loading texture and checking for seams. Poser makes the task of loading new/updated texture and then doing a seam check cumbersome by comparison. 

In D|S, I load the figure I'm creating the texture for, and select the Surfaces Tab. I have my Surfaces Tab set up to view "Surface List On Side" so I can quickly select the group I want to apply the texture to. The thing I love about this set up is that once I browse for a texture map, that map stays within the list of available textures so I don't have to go back and browse for the same texture map over and over again each time I want to apply it to a different grouping. For example: Once I browse for my torso map and apply it to, say, the SkinHead grouping, I don't have to browse for it again to apply it to the SkinNeck Grouping. It remains in the list of selections so all I have to do is select the next grouping that I want to apply that texture to and simply select it from the list.

I can run D|S and Photoshop at the same time so fixing seams and making adjustments to texture maps becomes a much easier task. I load the texture maps onto the figure and can see (usually without having to run a render) where I am having seam issues. Then I go back into Photoshop, make the fix to the seam and save the fixed map into the same folder I have my other WIP maps, but add a numeral to the end of the name to indicate a new map. Then I simply browse for that new map and load it onto the figure as described. The only thing that would make this process better would be on-the-fly updates between Photoshop and DAZ Studio.

BTW, I've also had great luck with creating and installing custom morph targets and then generating the MOR pose and MAT pose files in D|S. The process involves a couple of free plugins and the purchase of the Figure Setup Tools Bundle from DAZ. I'm trying to find some time to create a video tutorial to show how that's done.

The only thing I use Poser for nowadays is to adjust the settings to MAT poses so that they are optimized for Poser and to test product I created in D|S to ensure it's compliant to Poser's needs.

Regards,

Dave Frohmader (Nagus)

DAZ Studio for Beginners Tutorials


TheHalfdragon ( ) posted Fri, 06 February 2009 at 6:45 AM

yeah another great thing about doing textures in D/S is that you can set it up so that your D/S loads the same scene that you are working on the texture in upon startup and if you keep saving the texture over the last one in your folder that you have the one you are applying to your model then you can see the changes right as you open D/S to see how you've improved or screwed up your texture


DaveF ( ) posted Fri, 06 February 2009 at 6:57 AM · edited Fri, 06 February 2009 at 6:58 AM

 I should also add that, at least on my Mac Pro, that when I save my WIP textures into the same folder, each time I browse for the new texture map, D|S goes right back to the last folder I loaded a map from. It really cuts down on having to hunt around for the new maps each time I want to load one.

I wish Photoshop would do the same thing.

Regards,

Dave Frohmader (Nagus)

DAZ Studio for Beginners Tutorials


TheHalfdragon ( ) posted Fri, 06 February 2009 at 7:09 AM

hahaha psp does at least when it's open it does


DaveF ( ) posted Fri, 06 February 2009 at 8:08 AM · edited Fri, 06 February 2009 at 8:11 AM

 What Photoshop does is it wants to save the file automatically from the same folder the original image exists in. I have a Texturing partition set up on my Mac and within it is a folder containing all of my base UV maps saved as .psd files. When I click "Save" it overwrites the original file so there's no problem. However, since I save my texture maps in a different folder within a different partition, when I click on "Save As..." the program wants to save it to the same folder the original .psd file is in so I have to go through the same hoops to save the .jpg file into the texture folder that D|S is using. I have to do this each time I "Save As..." . If Photoshop could simply remember the last spot I "Saved As..." in, it would make saving the .jpg files a lot quicker. 

I'll get over it. :-)

And, yes, I do realize that I could save the .psd files in the same folder as the .jpg files and not have this issue — I just choose not to. 

Regards,

Dave Frohmader (Nagus)

DAZ Studio for Beginners Tutorials


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