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Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)



Subject: Wet Streets in Vue


mojoDallas ( ) posted Tue, 24 February 2009 at 2:27 PM · edited Sat, 15 February 2025 at 5:03 AM

Looking for some help.  What is the best techinque for making pavement appear to be wet?  Is there a tutorial out there that talks about doing this?

Hardware:  Cyberpower PC,  2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors

Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python 

 

 



Rutra ( ) posted Tue, 24 February 2009 at 2:32 PM

IMO, the main ingredients are shiny highlights and a little bit of reflection. I don't know of any tutorial.


cyberzen1 ( ) posted Tue, 24 February 2009 at 3:26 PM · edited Tue, 24 February 2009 at 3:27 PM

If it's a night scene, I often actually use a shiny metal!!!! I will often add some bump to it though- sometimes a touch of blurred reflection and for pudddles I'll make it a mixed material plus a distribution map. I usually change the color too, to a dark grey.


chippwalters ( ) posted Tue, 24 February 2009 at 4:57 PM

 It really depends on how wet you want it to be. Standing puddles are as reflective as mirrors. Damp pavement is only slightly reflective. You can try adding a 'puddles' layer to an existing material, then making it reflective and controlling the alpha and reflectance channel with a noise node. That should get you started.

Here are a few links to some renders I did using reflective ground treatments, maybe they can provide some inspiration:

[ http://www.renderosity.com/mod/gallery/index.php?image_id=1808082

](http://www.renderosity.com/mod/gallery/index.php?image_id=1808082)[http://www.renderosity.com/mod/gallery/index.php?image_id=1837070

](http://www.renderosity.com/mod/gallery/index.php?image_id=1837070)[http://www.renderosity.com/mod/gallery/index.php?image_id=1777015

](http://www.renderosity.com/mod/gallery/index.php?image_id=1777015)[http://www.renderosity.com/mod/gallery/index.php?image_id=1241905

](http://www.renderosity.com/mod/gallery/index.php?image_id=1241905)http://www.renderosity.com/mod/gallery/index.php?image_id=1037758

 


mojoDallas ( ) posted Tue, 24 February 2009 at 8:16 PM

Thanks for the tips.  I like the idea of adding a puddles layer either through a distribution map or just by mixing materials.  I also will try the metal for relectivity.

Hardware:  Cyberpower PC,  2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors

Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python 

 

 



GaryMiller ( ) posted Wed, 25 February 2009 at 1:44 AM

Depending on the angle in which you are viewing, you want to add reflection and add highlights.  I have created several images with wet pavements and this method definately works well.  To get the best results, you want to have a low bump setting otherwise your reflection and highlight setting will get lose.  Remember: Low bump unless you want it to be slick like glass.


silverblade33 ( ) posted Wed, 25 February 2009 at 4:33 AM

tutorial on this in 3D world a while back, I have it in my folder of saved pages for Vue ;)
used a layer, distribution function as folk say, with a rainbow colour for oil slicks too

"I'd rather be a Fool who believes in Dragons, Than a King who believes in Nothing!" www.silverblades-suitcase.com
Free tutorials, Vue & Bryce materials, Bryce Skies, models, D&D items, stories.
Tutorials on Poser imports to Vue/Bryce, Postwork, Vue rendering/lighting, etc etc!


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