Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2025 Jan 30 6:52 am)
It really depends on how wet you want it to be. Standing puddles are as reflective as mirrors. Damp pavement is only slightly reflective. You can try adding a 'puddles' layer to an existing material, then making it reflective and controlling the alpha and reflectance channel with a noise node. That should get you started.
Here are a few links to some renders I did using reflective ground treatments, maybe they can provide some inspiration:
[ http://www.renderosity.com/mod/gallery/index.php?image_id=1808082
](http://www.renderosity.com/mod/gallery/index.php?image_id=1808082)[http://www.renderosity.com/mod/gallery/index.php?image_id=1837070
](http://www.renderosity.com/mod/gallery/index.php?image_id=1837070)[http://www.renderosity.com/mod/gallery/index.php?image_id=1777015
](http://www.renderosity.com/mod/gallery/index.php?image_id=1777015)[http://www.renderosity.com/mod/gallery/index.php?image_id=1241905
](http://www.renderosity.com/mod/gallery/index.php?image_id=1241905)http://www.renderosity.com/mod/gallery/index.php?image_id=1037758
Thanks for the tips. I like the idea of adding a puddles layer either through a distribution map or just by mixing materials. I also will try the metal for relectivity.
Hardware: Cyberpower PC, 2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors
Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python
Depending on the angle in which you are viewing, you want to add reflection and add highlights. I have created several images with wet pavements and this method definately works well. To get the best results, you want to have a low bump setting otherwise your reflection and highlight setting will get lose. Remember: Low bump unless you want it to be slick like glass.
tutorial on this in 3D world a while back, I have it in my folder of saved pages for Vue ;)
used a layer, distribution function as folk say, with a rainbow colour for oil slicks too
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Looking for some help. What is the best techinque for making pavement appear to be wet? Is there a tutorial out there that talks about doing this?
Hardware: Cyberpower PC, 2 - i7-3970X CPU @3.50 GHz (12 Total Cores), 32 GB RAM, 2 - GeForce GTX 690 $GB Video Cards, 2 - Viewsonic V3D231 23" Monitors
Software: Poser Game Dev, Vue xStream 2014, 3ds Max 2014, Maya 2014, Mudbox 2014, Corel PaintShopPro, Unreal Engine 4, Iron Python