Thu, Jan 23, 3:24 PM CST

Renderosity Forums / Photography



Welcome to the Photography Forum

Forum Moderators: wheatpenny Forum Coordinators: Anim8dtoon

Photography F.A.Q (Last Updated: 2025 Jan 22 8:17 pm)



Subject: Am I the only one? Another rant from ry


Slynky ( ) posted Fri, 06 July 2001 at 1:04 PM ยท edited Tue, 26 November 2024 at 7:37 PM

I'm just really trying to sink my teeth into 3d modelling now. I worked with infini-d last year at school, but now I've moved on to better programs. One thing I notice though, is that everyone who posts in the galleries and such, they end up saying "The bed was by him, the model is Vicki, the hair I got from this site, the flowers from this site, the vase from that site" ya da ya da ya da. I'm looking around and wondering if anyone ever bothers to make their own stuff? I mean, downloading POSES for Poser??? This program is MADE FOR POSING characters, why can't people take the hour or so to pose someone? People will download a spread leg pose, some hair, vicki, crank the breastometer to a million, and render it, then making me go see it in the galleries through constant baggering in the chats to go see their "art" as they seem to call it. Where is the creativity in that? Now that I'm getting into 3D modelling, I never want to have to give credit to someone for using their work. I wanna do it all myself. I wanna make my own textures and shyte. All these people making scenes entirely from store bought objects, they aren't making their own art, they're just broadcasting someone else's under their name. The people who make these textures, these models, from scratch, are the ones that really know their stuff, and they get some major credit for it. I'd rather design my own character, and get 20 hits from viewers, then download Vicki and some breast morphs just so people can "clean their rifle" to my pic. Also, someone pointed this out to me, a bunch of the pics in the 2D forum are scans of pictures with a poser charater (that they downloade) superimposed on top. Or some jpg of an art piece hanging in a museum that someone used EVERY SINGLE FRICKING photoshop filter on. Once again, where is the art in that? The art is still hanging in the museum, that's what! No, I don't need ritalin. And, for some odd reason, in the past 4 days or so, I've grown an extreme distaste for my once (well, 4 days ago) absolute FAVORITE liquid, MILK. It tastes like fucking pudding. I think my fridge is fawked or something. Water water everywhere, let's all have a drink! I'm gonna go have a shower, and go meet my girlfriend at the airport. Haven't seen her in 2 months (she's been in europe), so don't expect me back for a few days. And, I've started work on a fricking MONSTROUS piece of 600 dpi (600 dpi is not a typo) work, that will, hopeflly in the next 2-3 weeks, have to be painfully reduced to a 72 dpi screen size render. All photoshopping so far, and no filters used yet. Gonna rawk. Rammstein is coming on the 15th, and I can't go. BOOOOOO. LINKS 2! LINKS 2! LINKS 2, 3, 4! LINKS! shower time. Bye for the wekend (likely) all. Hugz and orgasms, ry


bsteph2069 ( ) posted Fri, 06 July 2001 at 1:30 PM

file_188213.jpg

You're stressing. Actually I've bought some poses. I've tried posing but sometimes I'm just plain lazy. also it's a good starting point. I too liked the idea of making my own stuff. But you know what. Others can do a much better job than I can. If they are offering it for fry why reinvent the wheel. I think of it like this. If a person photographs a person. Almost none of the material that person has used for the picture is their own. If it is an item ( unless they made it. ) it was madeby someone or something else ( God, nature, decay, man, insects, ect. ) if it a person ditto. So already the subject matter of a picture is probably not created by the photographer. Ditto with the background, do you make your own chemicals? I didn't think so. Neither do I, film- again same difference, camera-really who uses pinhole camera much anymore. So there we have it a picture -art-, where the canvas -film, brushes-camera, subject-whatever are most likely not prepared or created by the artist. The only thing the artist did was record it in a certain way. Same as 3d art. However if you want something to look at. How about this. At least the painting is mine. Bsteph


nplus ( ) posted Fri, 06 July 2001 at 1:58 PM

once you figure out just how much work goes into modeling your own props, clothes, characters, and then setup, maybe you'll reconsider. Yes ,I have tried it, so I know. Oh, well each to his own. More power to you if you succeed. I'll be interested in seeing what you come up with.


Slynky ( ) posted Fri, 06 July 2001 at 3:51 PM

I'd like to formally apologize for my rant. I got 4 hours of sleep, and I wrote that a not long after I woke up. Looking back on it, I do understand Steph's point. My main concern was whther or not it was actually worthwhile reading the 414 page instruction manual for the software, when I could merely just download the free stuff. Still, I know the work these people put up is incredible, and that's why people use them, but, even though it's bitch-ass hard to do, hopefully I will eventually be able to make my own models, textures, and such. I understand texturing more than modelling, but I'd like to be able to mesh the two together on my own. I understand your comparison to photography steph, but i do have to disagree with it slightly. Photography to me is more of the "capturing the moment" sort, while 3D modelling is more of the "creation of the moment" sort. On one hand, unless you want an all black or all white screen shot, you're going to need to add materials to a scene for the aphotograph, be it on purpose or not. The great thing about 3D modelling, is you can start off with a blank screen, and sit there and create your scene from nothing. I know it's probably somewhat hypocritical sounding, BUT C'MON, work with me here, lol. Just a (albeit longwinded) thought. I'm at Alison's house right now. She's arriving by plane in TWO HOURS!!!!!!!!! ry


Alpha ( ) posted Fri, 06 July 2001 at 4:12 PM

Keep your pants on :)


bsteph2069 ( ) posted Fri, 06 July 2001 at 5:11 PM

Gafaww. Yeah right. I understand your point also Slinky. i've tried texturing skin before and found the resulting face wanting help. I tried making a simple mesh and had equal results. Which was why I asked you about 3D programs last time we chatted. Make no mistake good things always seem to require work. Frustrating isn't it. Four hours eh. I hope you didn't sleep too much in front of the computer. Have a good weekend. Bsteph


JordyArt ( ) posted Fri, 06 July 2001 at 5:53 PM

I think the comparison Slynky is trying to make here is writing a piece of music, playing the instruments and mixing a record yourself compared to doing a re-mix of 70's chart music and calling yourself K-Tel.......lol Go for it, but if someone's got a piece or two that save you loads of time & effort and look good in there, "sample the beat" and use them! After all, that's why they've been posted, and just coz you use them doesn't mean your work isn't original! (",)


starshuffler ( ) posted Sat, 07 July 2001 at 2:32 PM

I see everybody's point. I guess it boils down to how we make use of our creativity and the tools we choose to use. JordyArt, that just reminds me of a conversation I had with a friend earlier today. We were arguing about singers covering other people's songs, and I asked this rethorical question-- using visual art as an example, if you looked at the Mona Lisa, for instance, and you copied it but rendered it differently, does that make it your own? This makes a long argument, so we did not pursue the topic further LOL :-)


Slynky ( ) posted Mon, 09 July 2001 at 6:06 PM

probably a c&d forum topic, but hey, I don't really care about Hairball's opinion, so I put it ta you guys. Oh well, I'm back off to Lasalle soon... still crawling...


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.