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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Antonia - Opinions?


JOELGLAINE ( ) posted Sat, 21 March 2009 at 11:54 PM · edited Sat, 21 March 2009 at 11:55 PM

YAAAAAAAY!  Happy Dance TIME!  Congratulations!
Hope it lasts forever!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 22 March 2009 at 12:07 AM · edited Sun, 22 March 2009 at 12:07 AM

Quote - Thanks, odf. The texture itself is considerably paler. I'll try to do a DAZ render for you without any shaders on it to see what you think.

I'll admit it's a quick morph, and I'm not used to the Poser morphing tool. I did have a better .obj morph in Argile, but try as a might, I can't get the geometry to match, no matter which way I've tried saving off UVs.

There's a free utility by Kawecki called Morpher that is supposed to fix that kind of problem. Or, if that fails, you can send me the .obj and I'll try to make it work.

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Sun, 22 March 2009 at 12:08 AM · edited Sun, 22 March 2009 at 12:10 AM

Hey odf, was it JenX that you married? She just got married yesterday too, just wondering.......................😄          Have fun.

Believable3D: Lookin good!


A HOMELAND FOR POSER FINALLY


odf ( ) posted Sun, 22 March 2009 at 12:19 AM

phantom3D: No, it wasn't JenX. Shockingly, I married someone who doesn't even have a Renderosity account.

Just out of curiosity: how do you get a copyright registered?

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Sun, 22 March 2009 at 12:25 AM · edited Sun, 22 March 2009 at 12:34 AM

You go to the copyright office online just google copyright. its the one with .gov in the name. And now it's even easier because you can do it all on line.  You have to take some renders showing all different angles of the mesh and a pic of the UV's just document it good. a copy of the OBJ and of the CR2 You can send it by mail like I did but it took 9 months that way so I think online will be faster.  They hav instructions on the site.  You get a cool littl certificate from the library of congress and a number.

PS its 35 dallars.   Link: http://www.copyright.gov/  And

https://eco.copyright.gov/status/index.html?SWECM=S&SWECmd=Login&SWEHo=eco.copyright.gov&SWEFullRefresh=1&SWEFullRefresh=1


A HOMELAND FOR POSER FINALLY


odf ( ) posted Sun, 22 March 2009 at 12:41 AM

Thanks for the info!

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sun, 22 March 2009 at 1:04 AM

rjjack, does that injection work in DAZ Studio?

I've got this:

{
version
    {
    number 4
    }
    injectPMDFileMorphs Zuloni.pmd
}

And it now works fine in Poser Pro, but as far as I can tell, it's doing absolutely nothing in DS.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 22 March 2009 at 1:12 AM

Duh. Now that I think about it, it wouldn't be the pz2; it's calling a pmd, which only works with an add-on script, right?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Diogenes ( ) posted Sun, 22 March 2009 at 1:39 AM · edited Sun, 22 March 2009 at 1:50 AM

I was trying to add a link for a tute on what you need to write into the CR2 but it dont seem to be working


A HOMELAND FOR POSER FINALLY


Believable3D ( ) posted Sun, 22 March 2009 at 1:53 AM

Thanks. I've got no problem saving a cr2 inside Poser Pro itself, but I wanted something with morph information only.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Diogenes ( ) posted Sun, 22 March 2009 at 1:57 AM

INJ REM poses?


A HOMELAND FOR POSER FINALLY


Believable3D ( ) posted Sun, 22 March 2009 at 2:01 AM

Yes, exactly. Presently my INJ/REM poses call a pmd... it would be nice to get away from that for DAZ users.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Diogenes ( ) posted Sun, 22 March 2009 at 2:06 AM · edited Sun, 22 March 2009 at 2:07 AM

That's the only one I know about is the pmd.  Do you mean to set it up to be loaded by morph loader in Daz? 

I have all the Daz setup tools I would have to look through the video tutes but there should be something.


A HOMELAND FOR POSER FINALLY


Believable3D ( ) posted Sun, 22 March 2009 at 2:11 AM

Never even thought of morph loader, to be honest. Just dealing with the fact that DS only recognizes PMDs by way of somebody's third-party (Python?) script.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Diogenes ( ) posted Sun, 22 March 2009 at 2:19 AM · edited Sun, 22 March 2009 at 2:24 AM

I was thinking of power loader sorry. All I really know how to do by hand is the inj/rem files, other than that I just use the settup tools and they do all the fixing and writting for you (I'm lazy I guess 😄)


A HOMELAND FOR POSER FINALLY


JB123 ( ) posted Sun, 22 March 2009 at 2:22 AM · edited Sun, 22 March 2009 at 2:32 AM

A few pages back I posted a link of a tutorial I did on pmd. Just follow the steps and it's as simple as that. This workflow hasn't failed me yet. There's also some useful info about morphs. All just basic stuff ( which is about all Im capable of ). but it works for me. I have no idea if it works in Dstudio but I imagine it would with the python script mentioned. I have no idea how to do inj/rem ( only pmd inject  ) but you can look at other pz2 inject/remove to get an idea of how it works.

Just a few tips about making morphs
**In other apps
**Always use the full obj even if your  only working on the head. I notice sometimes with other apps you can get some weird offset effects ( especially with head morphs ) when you dial the morph it jumps and basically ruins your work. So I always use the full obj and it has yet to fail me. Also make sure you have your export options just right for whatever app your using so you don't dive into alot of work only to realize later it was only practice. If you find you made a great
morph but messed up your export settings use that morpher program by Kaweki that ODF mentioned. I have used it on a few times to fix the dreaded "Target geometry has wrong # of verts" and re-ordering problems when I used the wrong export options.

**In Poser
**Always turn IK off, Zero figure and export with "As Morph Target ( No world Transformations )"
Magnets are always a great idea for general shaping ( nothing to complex unless your a pro ) but the great thing is you can use it with clothes.

ODF
Congrats on getting married. Shouldn't you still be honey mooning? What u still doin online? Hehe..just kidding but yeah take some time off you won't regret it.

Cheers
JB


Believable3D ( ) posted Sun, 22 March 2009 at 2:38 AM · edited Sun, 22 March 2009 at 2:39 AM

JB123, I think you're missing the point a bit here. I have a functioning pmd, always did (it was the pz2 I was calling it with that I initially had problems with). But DAZ Studio does not have native ability to read a pmd; it requires a special script. I'd prefer to work with a file format it can read natively. Not a biggie, I guess....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 22 March 2009 at 2:41 AM

BTW, anyone know where I can find that Morpher app? Haven't found a direct link on Google yet.... did find it linked from the galleries here, but the link was broken. Sounds just like what I need.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Sun, 22 March 2009 at 2:44 AM

Search Free Stuff for "morpher". That worked for me.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sun, 22 March 2009 at 2:46 AM

Nevermind, found it in Freestuff here.

market.renderosity.com/mod/freestuff/index.php

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 22 March 2009 at 2:51 AM

Heh. I just realized that I had downloaded that earlier - or rather, started to. Went back to it later and discovered it was a corrupt zip, and not knowing much about it, I didn't go looking for it again.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


dphoadley ( ) posted Sun, 22 March 2009 at 2:52 AM · edited Sun, 22 March 2009 at 2:53 AM

Quote - > Quote - Congratulations!  From here to Maternity!!!!

DPH

:lol: That might be a little premature!  You don't want to scare him out of it!:laugh: He may have just gotten weened off of virtual women onto to real ones from what we know! :lol: If so, he's in for a REAL surprise! LOLOLOLOLOLOLOLOLOLOL

That reminds me of an Old Poser Joke:  It  seems that there was this addicted Poserite who 'accidentally' knocked up his girlfriend.  He ended up in severe traumatic shock when he found that selecting Edit/Restore/Figure didn't fix the situation.
DPH

  STOP PALESTINIAN CHILD ABUSE!!!! ISLAMIC HATRED OF JEWS


JB123 ( ) posted Sun, 22 March 2009 at 2:57 AM

Quote - JB123, I think you're missing the point a bit here. I have a functioning pmd, always did (it was the pz2 I was calling it with that I initially had problems with). But DAZ Studio does not have native ability to read a pmd; it requires a special script. I'd prefer to work with a file format it can read natively. Not a biggie, I guess....

Ah yes. I see what you mean now I was just reading a few pages back were Joe mentioned about poser saying not a valid file type or something. You guys post too fast and Im just catching up to what I missed over the past few days.


Believable3D ( ) posted Sun, 22 March 2009 at 3:03 AM

Quote -
That reminds me of an Old Poser Joke:  It  seems that there was this addicted Poserite who 'accidentally' knocked up his girlfriend.  He ended up in severe traumatic shock when he found that selecting Edit/Restore/Figure didn't fix the situation.
DPH

It only happens if you Drop to Floor first. :)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 22 March 2009 at 4:42 AM

file_426837.jpg

(Click for full size.)

Okay, to bed. This is what Zuloni's head looks like with the basic MAT - just very simple shaders that I built from scratch. I'll try to finish the extended shader version tomorrow. As far as the textures go, I'm not gonna go very far with them. I'll try to figure out what's going on inside the mouth and add some fingernails, but not much more. I think she'll be renderable with some clothes on (she has nipples, but I didn't try to do anything for gens). No bump map, just some noise and turbulence, so this is a starting point if someone wishes to get carried away.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


rjjack ( ) posted Sun, 22 March 2009 at 5:28 AM

Quote - rjjack, does that injection work in DAZ Studio?

I've got this:

{
version
    {
    number 4
    }
    injectPMDFileMorphs Zuloni.pmd
}

And it now works fine in Poser Pro, but as far as I can tell, it's doing absolutely nothing in DS.

DS users must convert the pmd file with a script before using it, the script is somewhere in the DAZ forums, in the freebies i think


JOELGLAINE ( ) posted Sun, 22 March 2009 at 7:14 AM

odf--I sent you the Morph injection pose, so you can evaluate it.  Lemme know how it goes.

He, Mike? You wanna take a look,too?

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 22 March 2009 at 7:22 AM

Quote - This is a bodyshaping Mag.Set to give Antonia a younger appearing body.You can easily morph her clothes with it as well..Hope you'll like it.

Looking good, -Timberwolf-! If you fix the little problem with the groin and add a body control that sets all magnets at once, it will be perfect.

-- I'm not mad at you, just Westphalian.


-Timberwolf- ( ) posted Sun, 22 March 2009 at 2:21 PM · edited Sun, 22 March 2009 at 2:22 PM

Attached Link: http://www.sharecg.com/v/33462/Poser/Antonia-Mag-Set

Well,don't know how to set up a controll for all magnets at once.At least I have fixed that groin issue.You can use Netherworks' "spawn fbm" to make a full body morph of it .I can't recall where I found that essiencial phyton script.Maybe someone else knows.


serene ( ) posted Sun, 22 March 2009 at 2:49 PM

Hi guys- still admiring your enthusiasm for this project.

Just a little request for the Antonia clothes makers- can we start with some REALISTIC contemporary everyday clothing? Stuff a girl might wear everyday for each season? So many of the clothes releases for V4 are club/fantasy type clothes- not much good if you want your figure posed in an office or work situation demonstrating the correct way to lift a heavy box.

Since Antonia is SO realistic, let's see some realistic clothes.

And if I could model- I'd have a go myself. Real historic costume, anyone?


JOELGLAINE ( ) posted Sun, 22 March 2009 at 4:08 PM

Historic, not now, but someone IS working on really realistic looking clothes for the first go. It's a couple pages back at this point, BUT they are being worked on!  I think a pair of sneakers is being worked on,too.

You'll just have to wait and see.  This whole thing is still a WIP, though a REALLY energetic WIP.  Just something about this really grabbed folks and fired them up! I know I am, and I am learning a TON of stuff of how Poser works and all sort of stuff!

Wheeeeeeeeeeeeeeeeeeeeeeeeeee! :laugh:  I love challenges, and I think the other folks helping odf work on this feel much the same.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Believable3D ( ) posted Sun, 22 March 2009 at 6:54 PM

Yeah, the only clothing Antonia's going to have at the beginning is more everyday/realistic, which is just fine with me, for one. :)

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Sun, 22 March 2009 at 7:02 PM · edited Sun, 22 March 2009 at 7:08 PM

Quote - Well,don't know how to set up a controll for all magnets at once.At least I have fixed that groin issue.You can use Netherworks' "spawn fbm" to make a full body morph of it .I can't recall where I found that essiencial phyton script.Maybe someone else knows.

Don't worry! I'm pretty sure I know how to add that control. Will have a go at it tonight.

That spawn fbm script would be great to have, though. If we can't find it, I'll go ask the good folks in the Python group or have a go at it myself.

Edit: I just did a search for "spawn" in Free Stuff. There seems to be a SpawnFBM script by Dimension3D. Will download and try tonight.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sun, 22 March 2009 at 7:51 PM

Also, magnets are useful for fitting conforming outfits to the FBM's!  This is getting GOOD! :laugh:

Have to celebrate every new success!

Also I'm behind in my exclaimation mark quota for the month!!!!! That's enough.  :lol:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 22 March 2009 at 7:56 PM

I was thinking of making some body shape variations with just the scale controls. It would be interesting to compare that with -Timberwolf-'s version. At any rate, the nice thing about both scale and magnets is that it should be easy to apply the resulting shapes to clothing.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sun, 22 March 2009 at 8:00 PM · edited Sun, 22 March 2009 at 8:02 PM

Quote -
(Click for full size.)

Okay, to bed. This is what Zuloni's head looks like with the basic MAT - just very simple shaders that I built from scratch. I'll try to finish the extended shader version tomorrow. As far as the textures go, I'm not gonna go very far with them. I'll try to figure out what's going on inside the mouth and add some fingernails, but not much more. I think she'll be renderable with some clothes on (she has nipples, but I didn't try to do anything for gens). No bump map, just some noise and turbulence, so this is a starting point if someone wishes to get carried away.

Looking great! The nose, mouth and cheeks are very convincing to me. The eyes don't seem quite right, but I couldn't say why.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sun, 22 March 2009 at 8:31 PM

Thanks, odf. Honestly, I haven't quite learned how to sculpt eyes (and to a lesser extent, mouths) all that well without breaking the mesh (e.g. getting a gap between the corner of the eye and the eyeball etc). And this morph is with the morphing tool, too, which I'm really not accustomed to.

Re the matter of obj files. It's not simply a problem of vertex order; I can't get anything remotely the same file size. Your Antonia .obj file is 6,823 kb with UVs; 2465 without (from my UVMapper save). I just haven't been able to get a match no matter how I export. I've had problems like this occasionally with V4, but not repeatedly. I just don't really see the point of sending you an obj file that is obviously messed up somewhere.

However, I'll keep trying. Perhaps I'm missing something. I'd much rather sculpt in Argile than just use the morphing tool in Poser Pro.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JOELGLAINE ( ) posted Sun, 22 March 2009 at 9:18 PM · edited Sun, 22 March 2009 at 9:18 PM

Don't forget to UNCHECK the GROUND box!  I HATE Poser's export functions!  Talk about legacy software! Yeesh.  It's caught me more than once Today, because the Ground appears in a DIFFERENT place each export window, even in the SAME scene! Arrrggggggg.

At least from today's disasters I had, that seems likely to my mind.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Sun, 22 March 2009 at 9:31 PM

Quote - Thanks, odf. Honestly, I haven't quite learned how to sculpt eyes (and to a lesser extent, mouths) all that well without breaking the mesh (e.g. getting a gap between the corner of the eye and the eyeball etc). And this morph is with the morphing tool, too, which I'm really not accustomed to.

Eyes are obviously quite difficult, but also important. One of my pet peeves about character morphs for Vickies is that the eyes always look the pretty much the same.

I'll try to do some eye morphs once I've figured out which software to use for morphing.

Quote -
Re the matter of obj files. It's not simply a problem of vertex order; I can't get anything remotely the same file size. Your Antonia .obj file is 6,823 kb with UVs; 2465 without (from my UVMapper save). I just haven't been able to get a match no matter how I export. I've had problems like this occasionally with V4, but not repeatedly. I just don't really see the point of sending you an obj file that is obviously messed up somewhere.

Well, if you sent me the .obj file, I could have a look at it and try to figure out what's wrong. I'm pretty good with .obj files. :biggrin:

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Sun, 22 March 2009 at 11:47 PM

Quote - Don't forget to UNCHECK the GROUND box!  I HATE Poser's export functions!  Talk about legacy software! Yeesh.  It's caught me more than once Today, because the Ground appears in a DIFFERENT place each export window, even in the SAME scene! Arrrggggggg.

At least from today's disasters I had, that seems likely to my mind.

I don't export .obj files from Poser.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sun, 22 March 2009 at 11:57 PM

Thanks, odf. Unfortunately, my best sculpt so far was my first one, which I discarded when I discovered I couldn't use it. But I'll try again.

BTW, is it possible to have some sort of guide for the templates? It's not obvious to me what some parts are for.

Thanks!

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Mon, 23 March 2009 at 12:04 AM

Quote - Thanks, odf. Unfortunately, my best sculpt so far was my first one, which I discarded when I discovered I couldn't use it. But I'll try again.

I think it would be better to understand the problem before you invest a lot of time in a new morph. So basically send me any throwaway morph produced with Argile, using the same work flow as before,  and I'll try to see what's in it.

Quote - BTW, is it possible to have some sort of guide for the templates? It's not obvious to me what some parts are for.

Yep, I'll make one. In Wings3D, you can just click on a chart and see the corresponding part of the object in red. I tend to forget that it's not that easy for everyone.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Mon, 23 March 2009 at 3:01 AM

Believable3D: Your mesh had a welding accident. Either UVMapper or Argile tried to be clever and turned some pairs of distinct vertices that happened to be at the same position into just one vertex. In other words, the topology got messed up. Look at your options and see if you can tell your programs not to weld things together.

-- I'm not mad at you, just Westphalian.


-Timberwolf- ( ) posted Mon, 23 March 2009 at 3:05 AM

"Spawn FBM" is actually by Dimensions 3D, not Netherworks.I mixed that up .Both are next to each other in my script menue ,sorry for that.


odf ( ) posted Mon, 23 March 2009 at 3:25 AM · edited Mon, 23 March 2009 at 3:25 AM

Little update: UVMapper Classic output looks fine from here. So I think it's probably Argile, which I don't have.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Mon, 23 March 2009 at 4:39 AM

odf: In Argile, I have the option to weld or not to weld on import. I usually don't weld, but that didn't seem to be working, so at some point I switched to weld. I'll switch back and try again.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JOELGLAINE ( ) posted Mon, 23 March 2009 at 5:51 AM

@ Believable--Sorry!  I didn't know which program you were exporting from.  I can only talk about problems I'm familiar with.  In Wings3d, and other modelers I have, it's impossible to export the ground plane, and in Poser it IS possible.  I never thought about welding or not welding vertices because I always deal with single actors, not the whole mesh.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Diogenes ( ) posted Mon, 23 March 2009 at 7:39 AM

@Believable3D  Some apps will not recognize an OBJ that has more than one vertice or edge coming together in the same spot (stacked on top of eachother) as a valid OBJ. You will get an error message something like "not a valid obj". I know unfold 3D does that too. What I had to do was not to have any overlying geometry like that in the obj I was trying to import.  In Antonia you may need to not import/export things like the toe caps or possibly the eyes or eyebrows, experiment and see which one is giving you the trouble. Don't know if that's it but it sounds like it to me.


A HOMELAND FOR POSER FINALLY


Faery_Light ( ) posted Mon, 23 March 2009 at 1:53 PM

file_426968.jpg

I decided to play around with her looks in Face Shop. The tex is one adapted from a V4 tex I'm working on. :)

Here is what came out using Face Shop and the putty tool in P7...


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


JOELGLAINE ( ) posted Mon, 23 March 2009 at 4:27 PM · edited Mon, 23 March 2009 at 4:28 PM

WOWEE!  That is kick ass!  It looks like one of my neighbors! 0__0
We'd need a full body morph for that face! Wow.

BTW--When is that Texture going to be released? or your other?

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


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