Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Aug 28 6:28 pm)
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
I dont know enough about mats, to achieve a plastic look, is it a combination of Light and Mat? or is it just how the Mat is tweaked?
Right now in the attached render I'm using "Flat White" from the Basic set.
*Terrain Editor - I suck.
*This is true - But I'm worse than you are. :lol:
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
dhama: that seems to be doing the trick with the plastic look. :)
TheBryster: Oh Common!!! You are the master from Mars. :)
Now because this is done in the terrain editor, I'm guessing that is why I'm getting that "sedimentary" look on the sides?
I went into the Terrain Editor and clicked on Smoothing a couple of times and that seems to get rid of the stretch marks on the sides, but not completly. Is there another way of doing this?
It does take a lot of practise to get this right. I'd go along the experimental route. Try before you buy.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Quote - It does take a lot of practise to get this right. I'd go along the experimental route. Try before you buy.
Yup.. that is what I'm doing :)
What has me scratching my head, is a simple Boolean operation.
I created a cube and stretched it, I than imported a text as obj. I made the Cube the Positive and the Text as Negative. I grouped them together and renderd, in the hopes that the text would be carved out of the cube. No such luck. Is this a known issue when importing an OBJ vs using a build in primitive?
Ho! Looks like you've been working through the night (or maybe 'day') while I was rendering, and trying to sleep to the hum...
:m_sleepy:
Sounds like an interesting thing you're making, I look forward to seeing the result.
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)
http://franontheedge.blogspot.com/
Quote - Just remember when saving the height map, that it's 16bit greyscale (not RGB) That should make it smoother.
Yes, I made that mistake the first time around so I had to go back and re-do it.
And yes, I havent had much sleep this weekend. I think I've only slept 4 hours or so.
Trying to figure out how to Make Booleans work on Imported objects in Bryce at 2:00AM...Not Fun.
Simple. Make object Solid.
Gotta love booleans! Hats-off to you for trying them out.
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Ah! Grasshopper! You're well on the way to becoming a Boolean Master!
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
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