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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)



Subject: Antonia - Opinions?


odf ( ) posted Tue, 14 April 2009 at 11:41 PM

The JCMs are loaded by default, so you'd have to use that REM pose to get rid of them.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Tue, 14 April 2009 at 11:50 PM

tried that.. so unless I have to remove them before bending the feet at all..  I'll just ignore it.  =)


odf ( ) posted Tue, 14 April 2009 at 11:56 PM · edited Wed, 15 April 2009 at 12:04 AM

file_428650.txt

**Fisty**: That's odd. With the JCMs removed, there should be no exploding. I'll go check. You are using P6 or greater, right? I can't say anything about D|S, because I can't run it on my machine.

Edit (to anyone who wants to play with the materials): The modified VSS control prop I used for Antonia is attached. You need to know how to use VSS which I won't explain here (see http://poserbagginsbill.googlepages.com/vsshomepage).

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 15 April 2009 at 12:40 AM · edited Wed, 15 April 2009 at 12:44 AM

Fisty: I was wrong. It's not a JCM problem. It's a rigging problem, and a fairly tricky one. There's a strip of polygons on the toecap which is between the big toe and the other toes and belongs to the instep actor. That strip is influenced by the movements of both the big toe and the other toes, so if both are bent up and the spherical falloff zones overlap the slightest bit, it "bends up" doubly.

I'll go check phantom3D's new JCMs and see if they fix that problem. If not, I'll try to fix the zone setup. Darn Poser! This would be trivial to solve with weight maps. With spherical falloff, I'm sure it can be done, but the clunky interface just kills me, and I can't run the D|S setup tools. ::swears::

Edit: I think this is a point in favor of having just one actor for the toes and using morphs for the more intricate toe movements. Or alternatively, a partially dynamic toecap prop instead of the builtin toecap, but that doesn't seem very user-friendly.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Wed, 15 April 2009 at 1:11 AM

file_428655.jpg

Built in toe cap is super sweet.. partially dynamic would be a pain in the butt in poser and not work at all in d|s.

I got some cute little slides in the works, I have no idea how I'd rig them to work with those complicated toes so they'll likely be props with an included foot pose...


odf ( ) posted Wed, 15 April 2009 at 1:23 AM

Nice start! I like the fact that Antonia is getting things to wear.

I'm no expert in rigging clothes, but I imagine you'd rig the shoes pretty much like you would a skirt. The big toe and little toes can't touch, so you need a bit of instep in between them.

It's probably a good idea to wait until we've made a final decision on the toe rig, though.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Wed, 15 April 2009 at 1:23 AM

Nice work, Fisty!

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JOELGLAINE ( ) posted Wed, 15 April 2009 at 1:48 AM

Quote -
I'm no expert in rigging clothes, but I imagine you'd rig the shoes pretty much like you would a skirt.

No, it isn't Rigging clothes with the right app is easy. Skirts are a pain

OBJ2CR2 by philc is THE app for making clothes in poser! It's what's I'm planning to use.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Wed, 15 April 2009 at 6:29 AM

So, I had a look at the new JCMs. Much better, but still there's some crumbling and some poke-through. Not satisfactory.

I think I'm going to try a different hierarchy in which the big toe is a child of the toes. In other words, I'll change from this:

RightInstep
    —RightBigToe1
        —RightBigToe2
    —RightToe

to this:

RightInstep
    —RightToe
        —RightBigToe1
            —RightBigToe2

That way one can move the toes as a whole and then adjust the position of the big toe relative to the others. It will still be tricky to get the joint zones right for the big toe, but we don't have conflicting zones from two sides trying to influence the same bit of geometry.

Any opinions?

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Wed, 15 April 2009 at 6:49 AM · edited Wed, 15 April 2009 at 6:53 AM

Hey! That could work! Good idea :) It will still want to effect the Toe geometry when you bend Big Toe1 but at least you only have one messy joint to contend with.


A HOMELAND FOR POSER FINALLY


odf ( ) posted Wed, 15 April 2009 at 7:01 AM

Quote - Hey! That could work! Good idea :) It will still want to effect the Toe geometry when you bend Big Toe1 but at least you only have one messy joint to contend with.

Exactly what I thought! I'm working on the new grouping as we speak, and then I'll try to rig them.

-- I'm not mad at you, just Westphalian.


Diogenes ( ) posted Wed, 15 April 2009 at 7:15 AM

Another thing you could try if you want is, to simply get rid of the instep peice between the big toe and toe and then weld the two together as illegitimate children in the cr2.  I can't remember what the problems with that might be, but it's an option.


A HOMELAND FOR POSER FINALLY


odf ( ) posted Wed, 15 April 2009 at 9:05 AM · edited Wed, 15 April 2009 at 9:06 AM

Well, I'm not sure Poser would actually weld them together. One could of course always try and see what happens...

But I tried my idea and it works like a charm. I thought it would still be a pain to get the spherical falloff zones right, but the fact that we have two big toe actors actually solves that problem. The outer part of the big toe that touches the other toes is not a child of the main toe actor, but a grandchild. So its movements can't influence the other toes. On the other hand, the movements of the inner part of the big toe influence the outer part anyway, so we don't need to include all of it in the falloff zones. I didn't plan it that way, but by lucky accident, the hierarchy I ended up with turned out to be exactly what I needed.

YAY!

I think it's time for me to go to bed. Tomorrow I'll regroup the other foot and do the proper rigging. It looks like there might still be some slight poke-through in some poses that might require correction via JCM, but nothing like what we saw before.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Wed, 15 April 2009 at 9:39 AM · edited Wed, 15 April 2009 at 9:40 AM

file_428697.png

Quick test render of the new toe rig. See? All toes bent and no exploding toe cap. And the big toe can still move independently (it's spread off a bit here, which is not very obvious due to the point of view).

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Wed, 15 April 2009 at 10:47 AM

awsome, very good.   =D

**JOELGLAINE: ** "No, it isn't Rigging clothes with the right app is easy. Skirts are a pain OBJ2CR2 by philc is THE app for making clothes in poser! It's what's I'm planning to use."

I have that..  once I hunt down the file and email him again for the code 'cause I lost almost everything in the computer melt down.  But I'm planning on using the studio rigging tools 'cause they're really nice.  Main problem with shoes, at least ones like this, is the instep and heal shouldn't really bend, only place that should bend is the ball of the foot by the toes.. so if I conform it all to her feet then the instep bone is gonna bend them all funky..    I'm thinking having them conform from hip to feet bones and then have one toe bone each shoe that are rigged but named different so they can be adjusted as needed for different poses but don't automatically follow the instep and toe bends.  But I gotta finish making them first... never made a pair of shoes before.  =)


JOELGLAINE ( ) posted Wed, 15 April 2009 at 11:13 AM

Hold off on the shoes until odf gets them feets rigged up!  REMEMBER! Antonia=WIP!

Sounds like the feet are fixed, he just hasn't uploaded them  yet! 

Email Philc and he'll get you set up right.  He does have the best customer service in this galaxy.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Fisty ( ) posted Wed, 15 April 2009 at 12:03 PM

I still got a long way to go on them...  rigging is the last part anyway and they'll be usable as props as well just not as flexible.   Trying to decide how I want to weigh poly count with realism/details.


JOELGLAINE ( ) posted Wed, 15 April 2009 at 1:54 PM

O-kay! I thought you were about to rig'em! LOLOL

In making models, I have to remember that texture maps cover a variety of sin and add details where none exist otherwise.  Polys can add to render times, but detailed texture maps don't add measurably to render-time. If you can texture, than already you already have the best of both worlds. :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Fisty ( ) posted Wed, 15 April 2009 at 2:04 PM

Quote - If you can texture, than already you already have the best of both worlds. :laugh:

http://poserpros.daz3d.com/store/merchstore.php?merch=40293
http://www.daz3d.com/i/shop/artistlist?artist=337984&_m=d

=P


Diogenes ( ) posted Wed, 15 April 2009 at 4:19 PM

Quote -   But I'm planning on using the studio rigging tools 'cause they're really nice.  Main problem with shoes, at least ones like this, is the instep and heal shouldn't really bend, only place that should bend is the ball of the foot by the toes.. so if I conform it all to her feet then the instep bone is gonna bend them all funky..    I'm thinking having them conform from hip to feet bones and then have one toe bone each shoe that are rigged but named different so they can be adjusted as needed for different poses but don't automatically follow the instep and toe bends.  But I gotta finish making them first... never made a pair of shoes before.  =)

Great looking shoes,to date.  You use the Daz setup tools too? Don't ya just love em? I've just been working with them now for a couple of months and I have fallen in love with them. They make all the rigging chores so much easier and all in one place.

Cheers,

Mike.


A HOMELAND FOR POSER FINALLY


Fisty ( ) posted Wed, 15 April 2009 at 4:34 PM

I've only rigged one thing with 'em...
http://www.sharecg.com/v/32661/Poser/Airline-Seats-a-freebie

But, having never rigged anything with Poser I think I picked it up pretty fast.


Diogenes ( ) posted Wed, 15 April 2009 at 4:54 PM

I used to do all my rigging in Poser, it's really terrible to use.  Not much control of your falloff zones and lots of bugs. And then you had to use alot of different apps to add your JCM's or ERC. Hopping from app to app was slow and a pain cause they all interpret your obj and cr2 differently. I am soo happy with the Daz tools :)

I'm no pro either, but pretty good. Like to experiment alot with new ideas.
 
I am happy to see you and everyone else making stuff for Antonia. I hear so much of the time that people will not support a new model, so it's great to find that sometimes they will. Really nice stuff too.

Well, I talk too much :)

cheers,

Mike.


A HOMELAND FOR POSER FINALLY


bagginsbill ( ) posted Wed, 15 April 2009 at 6:23 PM

file_428721.jpg

Nice work on the dress, Fisty! The UV mapping is very good - very little distortion. Because it is "cut" from the cloth somewhat like a real dress, it is possible to use it with procedural patterns, not hand-drawn.

I used my matmatic Loom to make a plaid tile, and applied it to the dress. I like it.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 15 April 2009 at 6:25 PM

file_428722.jpg

Here's the tile if anybody wants it.

Load it into an Image_Map and set the U_Scale and V_Scale to .05 which will make it repeat 20 times across the UV space. If you want the pattern another size, just adjust the scales up or down.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 15 April 2009 at 6:30 PM

file_428724.jpg

Here's a closeup of the boob area where there is some distortion, though not real bad.

A real dress would not be made of one piece here - it would have multiple panels and cuts and darts to shape the boob because real cloth doesn't stretch like this.

Side note: Observe the low-poly outline of the shoulder. We should probably be rendering with smoothing on at all times with Antonia.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 15 April 2009 at 6:45 PM · edited Wed, 15 April 2009 at 6:46 PM

file_428725.jpg

After looking at the closeup, I realized I didn't use the right scale. The threads were too big. I changed it to .025. I also just noticed that where the lace turns over, the back side is rendering black. You need to turn on Normals Forward in the material there.

I rendered with smoothing this time. The shoulder looks much better.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


JOELGLAINE ( ) posted Wed, 15 April 2009 at 6:55 PM

That looks like real woolen dress cloth, to me!  Great job!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Fisty ( ) posted Wed, 15 April 2009 at 7:37 PM

Correction, real woven cloth (like your tartan) doesn't stretch like that, there are many knitted fabrics that would..  =)

I was kicking around the idea of doing a version with princess seam mapping... I didn't want it to be the only version 'cause texturers would likely complain.

I've been sewing for 20 years, did bridal alterations for a good while profesionally, and have awards for medieval costuming...  don't have to tell me anything about real life fabric, construction, pattern drafting, etc.. 


odf ( ) posted Wed, 15 April 2009 at 7:50 PM

bagginsbill: That's a great-looking pattern. Not sure it goes with the white lace, but what do I know of high fashion? :lol:

Fisty: Excellent! If I ever get around to making clothes, I know whom to ask for advice. 😉

It's very frustrating when people get all excited about software I can't get to work properly. Grr! There should be a law against it or something. I guess I'll have to go buy the DAZ setup tools anyway and try to make the interface work somehow. If all else fails, I guess I could always boot natively into Vista. I think it's still lurking on my harddisk somewhere. :scared:

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Wed, 15 April 2009 at 8:34 PM

file_428734.jpg

A lot of problems Studio has is with video cards/drivers..  it might be a simple as grabbing a new or alternate driver.  Though I've not tried to run it on anything other than xp and vista 32 and vista 64 so I dunno...  and one version might work fine and the next not work at all, I went from 1.8 straight to 2.2 and skipped everything in between 'cause it was so unstable for me.  Poser definately is better on stability and consistancy.

Here's how the shoes are coming along..  little bit of modeling work yet to do, I'll probably leave the upper plain like that so it can be transmapped into a bunch of different styles...


odf ( ) posted Wed, 15 April 2009 at 8:42 PM

Yeah, damn drivers! I just upgraded Virtualbox, so I might give it another try. Maybe upgrade my Studio as well. It's displaying all right, only the camera controls and such are all wacky. Not sure if it's the graphics or mouse driver.

Those shoes look lovely. Awesome work!

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Wed, 15 April 2009 at 8:59 PM

Am guy. What am I knowing about stretchy tartans? Nothing. Is not trained professional. Alright, kids don't try this at home. LOLOL :laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Wed, 15 April 2009 at 10:43 PM

Hmm, apparently it's the mouse driver. It's not just the camera controls that give me trouble, but also the parameter dials. The good news is that I seem to be able to steer everything by typing in the parameters.

I'll see if I can find something about that mouse problem. But I'll definitely go buy the setup tools now. It sucks to do rigging in Poser, and also I want to make JCMs modeled on the posed figure.

-- I'm not mad at you, just Westphalian.


WandW ( ) posted Thu, 16 April 2009 at 6:31 AM · edited Thu, 16 April 2009 at 6:38 AM

I have Studio running in VirtualBox 2.1.4 under Linux without issue in a Windows 2000 VM.   I installed the Guest additions, and ticked the box to enable 3d acceleration.

Edit-there is one issue-the camera pan goes only down to the right-inconvenient.  ;) I don't use Studio much.

Studio used to run well under Wine(I haven't tried it in a while), so it should run under Darwine if you are on a Mac.

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


odf ( ) posted Thu, 16 April 2009 at 8:21 AM

WandW: I thought it might be an OpenGL problem because I get those a lot on account of having an ATI card. But it's not. I have the guest additions installed and everything work fine, including OpenGL. There are some buffering glitches in the latest version, but nothing serious. It's a mouse problem. It could be that I need a different driver installed in my guest OS. Windows XP gives me a PS/2 driver and I don't know how to change that. I know I changed the mouse driver for the guest back when I was using VMWare, but I can't for the life of me remember how.

At any rate, although it's annoying that some things don't work, it's really just the camera controls and the parameter sliders. I can drag body parts, inclusion/exclusion spheres and such around just fine. So it's not even that Studio refuses to work with my mouse as such.

I bought the setup tools now and watched the videos, and they look really impressive. The main reason I wanted the setup tools is making my JCMs directly on the posed figure, and the Studio part of that doesn't require any fancy camera navigation.

But if someone could tell me where to find a list of key bindings for D|S, that would be very much appreciated. I saw the guy in the video navigate the camera without using the icons, so there must be some way, but I haven't found anything in the manual or the wiki.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Thu, 16 April 2009 at 10:12 AM

I've been using it since 2005 and I don't even know..


stronghands07 ( ) posted Thu, 16 April 2009 at 10:33 AM

Lurk mode: off

I've been following this project for several weeks now and just wanted to say she's looking real good.  A lot of talent working together on this figure...I think she'll be a winner.  You are all amazing.

Lurk mode: on


Fisty ( ) posted Thu, 16 April 2009 at 10:34 AM

Hey!  Stronghands showed up!

/attack hugs


stronghands07 ( ) posted Thu, 16 April 2009 at 11:03 AM
  • hugs Fisty*

Hey!  Dem shoes and dress is lookin' nice! 

resumes lurking


odf ( ) posted Fri, 17 April 2009 at 9:11 AM · edited Fri, 17 April 2009 at 9:15 AM

So, I'm done adjusting the joint parameters for the re-grouped toes. I had to use three programs to do it. Because of my camera navigation problem in D|S, I used Poser to position the falloff spheres on the right side, then switched to the DAZ setup tools to mirror them (because Poser refused to do that, probably because it didn't recognize the names) and finally copied and pasted the settings into my master file via CR2Builder. The last step is to prevent weird stuff creeping into the cr2. I'm probably slightly paranoid there, but Poser particularly tends to break random things if one isn't very, very careful. For example, saving a figure when IK is enabled breaks the hierarchy and makes the feet children of the hip. I'm not kidding.

Anyway, I'm really happy with the new setup. The most common thing, namely bending all the toes at once, can now done with a single dial. No more interference of multiple joints trying to push the same vertices around from two sides. Posing the big toe separately causes some poke-through with the toecap, but that can be fixed with JCMs. Stockings would restrain the big toe somewhat anyway, so those JCMs are probably not even that urgent.

If anyone's very eager to try the new toe rig, let me know, and I'll upload the modified files. Otherwise, I'll probably wait until some more changes have accumulated.

-- I'm not mad at you, just Westphalian.


odf ( ) posted Fri, 17 April 2009 at 9:39 AM

file_428855.png

Footsies!

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Fri, 17 April 2009 at 10:46 AM

Rendo REALLY wants me to look at them damned footsies! It sent me THREE notifications of the same message!:laugh: Those feet must have kicked someone's ass!:lol: They look pretty nice,too.

Even in re-run.:laugh:

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Jules53757 ( ) posted Fri, 17 April 2009 at 12:12 PM

Looks like there is still a little prob with the big toe of the right foot.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


Fisty ( ) posted Fri, 17 April 2009 at 12:41 PM

Question.. how do you copy and/or mirror the fall off zones in d|s?  I've not been able to figure out how.

Feet look much better other than the little stair step on the right big toe Jules mentioned


odf ( ) posted Fri, 17 April 2009 at 8:57 PM

Jules53757: Yes, that bit doesn't seem quite right. I only saw a crease before I rendered, but now it looks more like a step. Maybe I missed a vertex when setting up the falloff zones. But I think to get the big toe to bend up realistically with the tendon poking out and such, I'll definitely need a JCM.

Fisty: I assume you have the joint editor tool (comes with either the figure setup tools or the figure setup tool bundle)? Select that and select the body part you want to mirror. Then open the tool tab and click on the little triangle/arrow thingie in the top right corner of its pane. You'll find an entry "Mirror Joints..." in the drowdown menu.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Sat, 18 April 2009 at 1:09 AM

Thanks!  <3


Diogenes ( ) posted Sat, 18 April 2009 at 2:29 AM

other than the afor mentioned  crease, the toes are looking good and I bet they're much easier to work with now.


A HOMELAND FOR POSER FINALLY


odf ( ) posted Sat, 18 April 2009 at 6:33 AM

Hmm, I looked at the crease in Poser, and I can't see anything wrong with the joint setup. This seems to be a genuine case where the mesh can't quite handle the amount of deformation. A JCM should fix it.

By the way: I'm using DAZ Studio 2.3.3.146, which seems to handle pmd files without any problems. I can load my pmd-enabled cr2, and the JCMs work like a charm. So it seems like that thing about D|S not doing binary morphs is old news. Or am I missing something?

-- I'm not mad at you, just Westphalian.


odf ( ) posted Sat, 18 April 2009 at 11:09 AM · edited Sat, 18 April 2009 at 11:14 AM

Content Advisory! This message contains nudity

file_428916.png

In another thread, **bagginsbill** explained how to use a user-defined node and hypercolors to correct the skin tone of photo-based textures for use with the VSS skin without darkening it too much. So I used that principle to come up with brighter skin for Antonia that matches the original skin tone of the references better. Here's a comparison with the much darker skin I had ended up with earlier.

-- I'm not mad at you, just Westphalian.


Fisty ( ) posted Sat, 18 April 2009 at 11:29 AM

That's better..  I like the darker skin but it was a bit too homginous to look realistic.


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