Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2025 Jan 09 8:13 am)
thx reddog, maybe you can make us a small utube tut, on how and why to set rotational limits?
Until now i didnt even bother to set them, as i thought the animator can see whats a realistic movement or not.
for
some free stuff i made
and
for almost daily fotos
My apologies. I just realized I had the wrong version of the script bundled in the .zip file. It's been correct and the newest version is in the file.
Sorry about the mistake.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com
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I'm putting together a new little script that others might find useful. If you've ever done any rigging and wished to add rotation limits to all your joints, you realize how much labor is involved with clicking on each bone, setting all the values, etc... then moving on to the next bone. Not to mention having to create an IK Solver constraint for each bone at the end of an appendage.
First of all, clicking on the toggle labeled 'IKs On All Tip Bones' will set all the IK Solver constraints for you. It scans through the whole armature and adds the constraint to any bone with no children.
Next, just enter the values in for the Min and Max of XYZ. In pose mode, just select all of the bones you wish to apply the values to and click the 'Set Selected Bones to Defaults' button.
With just a few clicks, you can change the limits on one bone or the whole armature.
I know this will certainly cut down my rigging time quite a bit.
I'll post it on my site and share it with the group when I'm finished.
It's just about done, just need to clean it up a bit. Should be the next few days or so.
Reddog9
Tutorials, Samples and Models
www.blender3dclub.com