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Subject: New Script - Bone Adjustment Tool...


Reddog9 ( ) posted Thu, 21 May 2009 at 7:06 PM · edited Thu, 09 January 2025 at 8:27 AM

  I'm putting together a new little script that others might find useful.  If you've ever done any rigging and wished to add rotation limits to all your joints, you realize how much labor is involved with clicking on each bone, setting all the values, etc... then moving on to the next bone.  Not to mention having to create an IK Solver constraint for each bone at the end of an appendage. 

Bone Adjustment Script   First of all, clicking on the toggle labeled 'IKs On All Tip Bones' will set all the IK Solver constraints for you.  It scans through the whole armature and adds the constraint to any bone with no children.

  Next, just enter the values in for the Min and Max of XYZ.  In pose mode, just select all of the bones you wish to apply the values to and click the 'Set Selected Bones to Defaults' button.

  With just a few clicks, you can change the limits on one bone or the whole armature.

  I know this will certainly cut down my rigging time quite a bit.

  I'll post it on my site and share it with the group when I'm finished.

  It's just about done, just need to clean it up a bit.  Should be the next few days or so.

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


haloedrain ( ) posted Thu, 21 May 2009 at 9:13 PM · edited Thu, 21 May 2009 at 9:14 PM

I haven't been doing much rigging lately, but this script sounds cool :)


Reddog9 ( ) posted Sun, 24 May 2009 at 11:06 AM · edited Sun, 24 May 2009 at 11:07 AM

This script is available now.

Bone Adjuster
Bone Adjuster

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


vespertilum ( ) posted Sun, 24 May 2009 at 3:49 PM

It sounds good, lots of thanks for sharing your work :)


ysvry ( ) posted Wed, 27 May 2009 at 1:42 AM

thx reddog, maybe you can make us a small utube tut, on how and why to set rotational limits?
Until now i didnt even bother to set them, as i thought the animator can see whats a realistic  movement or not.

for some free stuff i made
and for almost daily fotos


Reddog9 ( ) posted Thu, 04 June 2009 at 8:31 AM

My apologies.  I just realized I had the wrong version of the script bundled in the .zip file.  It's been correct and the newest version is in the file.

BoneAdjuster2.zip

Sorry about the mistake.

  • ysvry -
     
     In a nut shell..  using IK Solvers and rotation limits, you can just grab a bone in the armature and just move it / pull it where you want it with out worrying about if the bone is bending realistically.  

Reddog9
Tutorials, Samples and Models
www.blender3dclub.com


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