Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
Hi honeslty I amnot seeing much difference between the two images you posted but if firefly renders better why are you bothering with the old
outdated P4 render engine?? just use Firefly
Cheers
Those two images are exactly the same file. I think you must have posted
the same picture twice instead of two different pictures.
My python page
My ShareCG freebies
Have you tried changing the bump/displacement settings? The two renderers deal with those differently IRC. Also doesn't FF default texture filter and post process blur filter for smoothing? My /guess/ is you have a noisy displacement set too high and the sharper P4 render is just revealing that... I often see this "pebbly" skin on peoples African or African-American characters for some reason... I belive there is a DAZ V4 character called Nikko or something that has such skin in the promos.
Does anyone have a link dirrect to Bagginsbills procedural "pore" pdisplacement?
I think all skin benefits in P4 and FF renders from face-off's Real Skin Shader or one of its newer varrients.. the scripts can be adapted to any character. IRC it sets the displacement as well as doing Fresnal and all sorts of other fancy shader stuff.
Hi... hard to tell. What I /think/ I see is noise in the texture and/or bump map which was an old Poser 4 trick to liven up textures but doesn't work so well after Poser 5. The noise has a suggestion of a digital pattern to it. Poser 4 renders use bumps plugged into "bump" or "gradient bump" nodes IRC as opposed to the Poser 5-7 displacement node. The former two work by percentage value IRC while the latter works with the Poser scale you have chosen... in anycase I usually run the scale on the head at 25% of what is used on the body. Looks strong on the lips. Maybe the P4 render is snagging the displacement settings and applying them in "bump". Bump is a shading trick I believe while FF displacement is a sub-division in render trick but that is knowledge beyond me. Main thing is just P4 render is much sharper than the FF no matter what the setting IMO. Sorry I can't help more... I really think you might want a shader tool like BagginsBill's, Dimension3D's or Face-Off''s... Face-Off's are my prefered and I like very much how they look in P4 renders. BagginsBill's prop based tool confusses me but it is free and most everyone else loves it. The Dimension3D stuff is great but figure specific. Have you asked BagginsBill to take a look? You will need bigger samples and a screen shot of the shaders if he has the time...
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